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Author Topic: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970  (Read 121051 times)

kingfisher1112

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #735 on: April 28, 2012, 10:13:41 am »

Dropout. Still want that gift from me?
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

SoHowAreYou

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #736 on: April 28, 2012, 10:23:44 am »

Sure want a research sharing alliance I'll exchange everything but nano-tech.
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ansontan2000

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #737 on: April 28, 2012, 10:28:57 am »

Oh, and one last thing.

As a gesture of goodwill towards the American people, the C.A.S.P transfers all of its assets, money, and research to the United States Space Program, headed by codename RulerOfNothing
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

kingfisher1112

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #738 on: April 28, 2012, 10:36:40 am »

Wait wait wait. What about me?
Also, yeah, tech sounds good.
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

ansontan2000

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #739 on: April 28, 2012, 10:38:18 am »

Sorry Kingfisher, but me and RulerOfNothing already had something big planned. Unfortunately, you we're not part of the deal.

Besides, if I did send all my stuff to you, it would be mighty inconvenient to move it from Canada, in North America, to Austria, an inland country, mm?
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

adwarf

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #740 on: April 28, 2012, 01:01:18 pm »

Player name:
Archetype: Buisnessman
Funds: 60.000
Research PointsL 10.00
Organisation Name: P.ro S.pace O.rganization
      -Motto: "For the betterment of our knowledge."
      -Nation: Britain
     
Spoiler: -Researched components (click to show/hide)
       -Designs
             -None at the moment
       -Assets
             - Small labs
             -Small launchpad
             -Small Mission Control
              -Small manufacturing and design factory   
-Special people
             -None yet
       -Special thingy:
             -Data, and Schematics for a prototype agricultural section for space ships.
« Last Edit: April 28, 2012, 01:38:46 pm by adwarf »
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10ebbor10

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #741 on: April 28, 2012, 01:37:51 pm »

What's up with you guys and the United kingdom> Seriously, we got Scotland , Wales and now the rest. But whatever. Adwarf, your sheet is good but you get and extra 40.000 and 1000 reserach points. (which are noted as 10.00 in stats) you can distribute among different things. You don't need to use them immediatly. Also feel free to post an action.
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adwarf

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Re: The Space Race: Forum game(4/6-8 Players) Turn:0 Game start
« Reply #742 on: April 28, 2012, 01:50:07 pm »

Research:
-Basic Life Support Hub: Recycles air, and water to allow extended stays in space, works well in combination with the Agricultural Hub for my ship
-Basic Crew Quarters Hub: Houses a crew to maintain the space shuttle, and a few extra.
-Large Thruster: 3x as effective as the Small Thrusters (My bonus 1000 RP to this)

Things you are designing:
Excalibur I
-Small Fuel Tank (5 Meter Height)
-Small Thrusters (1 Meter Height)
-Single Stage Hull (10 Meter Capacity)
-Agricultural Hub (4 Meter Height)

Building things(If you want to)
None

Other things
None
« Last Edit: April 28, 2012, 03:27:00 pm by adwarf »
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10ebbor10

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #743 on: April 28, 2012, 02:00:17 pm »



Things you are designing:
Excalibur I
-5x Small Fuel Tank (3 Meter Height)I don't get this one. Are you saying you have 5 3meter tanks.Because that would amount to a min 5 meter ship.
-10x Small Thrusters 1 small thruster is 1 meter long. You can't stack them horizontally yet.
-Single Stage Hull (10 Meter)You're supposed to fit the hull around the inside of the ship.
-Agricultural HubThis one'd probably be 2-4 meters. They are quite large.
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adwarf

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #744 on: April 28, 2012, 02:03:59 pm »

The tanks is right, as for the thrusters I wasn't stacking horizontally more making a circle of them at the base. As for how they're listed its just the part I'm included not the build order if thats what your trying to get at with the Hull.
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SoHowAreYou

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #745 on: April 28, 2012, 02:05:06 pm »

I'm proud of my Welsh and Dutch ancestry.
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Nirur Torir

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #746 on: April 28, 2012, 02:13:30 pm »

With the starting tech, every unit with a height needs its own level. You need to research a way to stick multiple thrusters on the same level. You have 25 meters of height there, not including the agricultural hub.

With no technology, a small thruster can fully use eight small fuel tanks. Two small thrusters with eight fuel tanks provides the same thrust.

Why are you building the agricultural hub into a rocket with no crew capacity?
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SoHowAreYou

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #747 on: April 28, 2012, 02:14:59 pm »

Long term plans?
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10ebbor10

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #748 on: April 28, 2012, 02:16:05 pm »

The tanks is right, as for the thrusters I wasn't stacking horizontally more making a circle of them at the base. As for how they're listed its just the part I'm included not the build order if thats what your trying to get at with the Hull.
The point is is that in any specific design any parts need to be stacked vertically. You can't actually synchronize thrusters to function toghether yet. This also counts for fuel tanks and such. So until you research either multiple stage hulls or thruster synching your going to have a limit of 1 thruster and up to 9 other 1 meter things. Fueltanks taking up one meter and you agro module something like 2 to 4.

You can only fit so much in a 10 meter rocket.

With the starting tech, every unit with a height needs its own level. You need to research a way to stick multiple thrusters on the same level. You have 25 meters of height there, not including the agricultural hub.

With no technology, a small thruster can fully use eight small fuel tanks. Two small thrusters with eight fuel tanks provides the same thrust.

Why are you building the agricultural hub into a rocket with no crew capacity?
Follow Nirur explanation. That one is more clear.
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adwarf

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #749 on: April 28, 2012, 02:25:13 pm »

And fixed, as for the question Nirur asked: I'll use it as a companion to another ship once I get further research done, I can use it, and the main ship in conjunction. The Main will house the majority of stuff while that rocket will house the agriculture stuff needed for prolonged survival in space. The rockets would of course be connected before launch.
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