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Author Topic: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970  (Read 119526 times)

10ebbor10

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #720 on: April 25, 2012, 08:19:53 am »

Player name: Samuel Whales
Archetype:Scientist
Funds: 50,000
Organisation Name: W.I.S. Welsh in Space
      -Motto:In space nobody can hear the party.
      -Nation: Whales
      -Researched components:You got researched components for free. See the players first sheets for what they are. Also, things are fun when they are neatly organised in different spoilers.
       -Assets:small factory, lab, launch pad, and mission control
           
-Special people: Material ScientistDo you want a chassis research scientist?

If this is approved I want to
search for a robotics and computer and a nano technology scientist 5k for the searchNote that searches have a low chance of having results.
I will expand the lab thrice 35k
I will research nanotechnology for freeNote that your scientist archettype doesn't allow you to research for free.(it might be wrong in the op.) He instead doesn't need a lab and has a 1000 discount on researches. Your nanotech would cost 4000-1000= 3000 to research.
The material scientist will make a light but strong material for hulls 1kI take that as just lightning standard hulls. I don't liek having to much theoretical research.
For points I want to research computer miniaturization for ???? Also a tech and it's commercialization are seperate. and commercialization so more like PC's then shuttle rockets 300This will only be the shuttle hull. Engines and fuel tanks not included.(except for the standard things). nanomachines for 700

Also sell the miniaturized computers out to whoever will buy. Set up facilities with 5kWhitout any points invested in the tech you will get a net revenue of 00.00 dollars

Try to organise things like the other players do. Research with research, construction with construction and everything else with everything else. Much easier for me to roll.


Also, ansontan, turn please.
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10ebbor10

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #721 on: April 25, 2012, 08:23:44 am »

If that's too heavy (unsure of the weight of empty pieces), split it over two launches.
An empty piece weights 1000. So you'll have to split it.
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kingfisher1112

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #722 on: April 25, 2012, 08:37:29 am »

Howareyou, I can send you a 'Stimulus' package. Light hulls and explosive tech.
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #723 on: April 25, 2012, 08:51:45 am »

If that's too heavy (unsure of the weight of empty pieces), split it over two launches.
An empty piece weights 1000. So you'll have to split it.

Acceptable.

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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

SoHowAreYou

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #724 on: April 25, 2012, 02:27:12 pm »

Ok I think I fixed it.
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10ebbor10

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #725 on: April 26, 2012, 02:33:55 pm »

Ok I think I fixed it.
Yeah, seems fine. With the light alloy do you want practical or theoretical research. (Short term vs long term pay off)
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SoHowAreYou

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #726 on: April 26, 2012, 02:35:40 pm »

I'm not in a hurry theoretical please. Also you should contact Autosan
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10ebbor10

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #727 on: April 26, 2012, 02:48:40 pm »

I'm not in a hurry theoretical please. Also you should contact Autosan
I already did.( 5 min ago). (Btw: Antonsan)
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SoHowAreYou

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #728 on: April 26, 2012, 02:51:57 pm »

Do you have all the other rolls finished?
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10ebbor10

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #729 on: April 26, 2012, 02:53:41 pm »

Do you have all the other rolls finished?
Nope. I don't start on a turn until I get everyone's rolls, because I'm pretty good in loosing them. Besides, Wherether or not Ansontan posts, the game is being updates saterday/sunday.
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SoHowAreYou

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #730 on: April 26, 2012, 03:56:58 pm »

Does this mean my  material scientist was approved?
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ansontan2000

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #731 on: April 27, 2012, 10:39:49 pm »

I'm leaving this. Sorry everyone! (Especially Ruler Of Nothing)
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

10ebbor10

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #732 on: April 28, 2012, 07:21:06 am »

Update tomorrow. Accidentally lost half the update and not planning to do it again today.
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kingfisher1112

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #733 on: April 28, 2012, 09:05:29 am »

Goddamn it.
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

SoHowAreYou

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Re: The Space Race: Forum game(6/8 Players) Turn 19: 1964-1965
« Reply #734 on: April 28, 2012, 09:28:20 am »

About what the turn or the dropout?
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