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Author Topic: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970  (Read 121158 times)

Nirur Torir

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 15: 1960-1961
« Reply #570 on: March 29, 2012, 08:34:21 pm »

To my esteemed collegue, Friedrich von Hohenzollern, Research Director of W.A.T.:

The space station CHASE is planning is intended to be a grand symbol which all of humanity may look upon with wonder. A neutral structure, which will serve as a staging point for leaving our cradle. A safe place, which will benefit all of us.
With this in mind, I regretfully inform you that we must decline your offer to significantly contribute to the founding of the station. The current tensions between Austria and your backing nation are well-known, and would result in a conflict of interests in keeping the station neutral. Furthermore we have already agreed to work with DWARF. The embargo between Scotland and West Germany would create an unsettling amount of strife in the creation and upkeep of the station.

With hopes that we will all find peace,
Commisar Xin Su of the Chinese Assembly for Space Exploration.
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10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #571 on: March 30, 2012, 06:22:49 am »

Turn 16: 1961-1962
Note: In an attempt to speed up turns, I will now only recalculate designs on demand, rather then always.
         Also on Taikonaut training, you can increase the training speed. ( Speed training run) but that might result in casualties.

World news:

Relations between different population groups in Western germany worsen, and the situation there is destabilising quickly.

Spoiler: Perks (click to show/hide)

County relations:
             USSR             US                Spain      Scot              China        W-Germ          Austria       Canada
USSR:    Neutral ,     Neutral,        T-A,            Neutral,         Neutral,       Neutral          Neutral         Neutral
US:        Neutral,      Neutral,        Neutral,       T-embarg0,   Neutral,       Neutral          Neutral         T-A
Spain:    T-A,           Neutral,        Neutral      ,     Neutral,        Neutral,       T-A               Neutral         Neutral
Scotland:Neutral , T-Embargo,      Neutral,        Neutral,         T-A    ,        T- Embargo   Neutral         Neutral
CHina:    Neutral ,     Neutral,        Neutral,        T-A   ,           Neutral,       Neutral         Neutral         Neutral
W-Germ:Neutral ,     Neutral,        T-A     ,        T-Embargo,   Neutral,       Unstabel       Cold war**   Neutral
Austria : Neutral ,     Neutral,        Neutral,         Neutral,        Neutral,      Cold war**   United           Neutral
Canada: Neutral ,     T_A     ,        Neutral,        Neutral,         Neutral,      Neutral         Neutral          Neutral


**: See Ghazkull's turn. Cold war results in increased war fundings, but also occasional demands you have to meet or be fined.
Spoiler: German armamament (click to show/hide)
Spoiler: Austrian armamanent (click to show/hide)
Spoiler: Rebel armament (click to show/hide)
Spoiler: Spanish governement (click to show/hide)

W.A.T. Yearly report

Research:

1. Finish Larger Fuel Tanks. Work progress quite quickly, and the capacity of the fuel tanks is increased.
2. Continue Thermobaric Artillery Shells. Work progresses quickly here
3. Start Research on Living Quarters for Space Stations. Work here progresses quickly too.

Construction:

finish Nuclear Power Plant. The plant is finished.

Other:

Sell Nuclear Power Plant. The governement buys the nuclear power plant for 15000

Expenses: 3000+4500



Research:
Dr Smith will develop solid fuel(free) Work here progresses fast.
Lab 1 will increase the lifetime of the SEA satellite (-$1000) Work progresses.
Lab 2 will improve the reliability of the AC thruster (-$2000) Work here progresses fast and the scientist think they can't improve the AC thrusters more.
Lab 3 will improve the efficiency of the AC thruster (-$2000) Work here progresses fast,and the scientists think they can't improve the output more( Complexity increased;3000)
Research cost: $5000

Design:
None this year.

Construction:
Improve the labs further (+10 bonus) for $10000 Done
Construction cost: $10000

Production:
2 Redstone II rockets (-$1550)
2 SEA satellites (-$2000)
Production cost:$3550

Launch:
Launch 1: Launch the SEA satellite towards Venus using the SEA satellite (It should only take about 6 months, which should give plenty of time). Have the satellite orbit Venus and study its atmosphere (Will this count towards my promise?)
The Launch is succesfull, altough there were some minor problems with the second stage. The sattelite stayed in orbit for some time, relaying data back to Earth before finally it's battery died.
Launch 2: Launch the SEA satellite into a lunar orbit and have it take more pictures of the lunar surface.
Despite several technical problems, the SEA sattelite managed to get into orbit and make some nice pictures.

Astronauts
Get 1-2 astronauts with $1000
You get 2 astronauts. None to smart but they'll have to do.

Give Casp the computer feedback system.

Random event: A storm damaged the launch pad, and you had to pay 1000 to get it fixed.

Total cost: $19550+1000



C.H.A.S.E. Yearly report

Research:
Lab 1st floor: Improve the success chance of space suits. Work progresses fast here.
Lab 2nd floor (Yi shing): Space Stations: Theoretical. ($2000) Work here goes very slowly.
Lab 3rd floor (Shaiming Hu): Life support: Theoretical. Work here goes quite fast.

Design & Production
None.

Construction
Add a fourth floor to my laboratory ($20,000) Done

Missions:
None.

Taikonaut Recruitment:
None.

Other:
Name the general scientist Shaiming Hu.
Aerospace department investment (year 1 of 5) ($1000)
Trade with DWARF: Space Stations: Theoretical, Space Health Studies, and Sleeping Quarters for his shuttle hull blueprints.

Total expenses: $25,000



STARS Yearly report

Research
-Dr Faust will improve the Large Thrusters yet more. In priority order: Efficiency, Weight, Stability,  Max fuel. Work progresses quite quickly.
-Floor 2 shall work on getting more fuel into the fuel tanks. Work here goes quite fast.

Construction
Build 2 Vengadors, 1 Mano de Ayuda and 1 Perajo Cantor II

Other
Sell the Vengadors to the Government. Done: The governement buys them for 2000.
Make a promise that STARS will get a comm sat to GEO within five years. Apply PR to this.
Despite your speech, nobody is impressed.

Expenditure
6600 (3k thrusters, 1k fuel tanks, 1600 Vengador, 250 Mano, 750 Perajo Cantor)

The Generallisimo orders a final strike and the rebellion is crushed.



DWARF Yearly report.
Research:

Research:
Space Shuttle:  Decrease the weight more. Work here goes fast. (2k)

[Electronics Expert] Computer Feedback:  Increase the safety improvement.(1k) Work here goes even faster.Complexity increased (2k next time)

[Fuel Scientist] XL Fuel Tank:  Increase its capacity.(1k) Work here progress quite fast.

[Thruster Scientist]  Large thruster:  More power.(3k) Work here goes fast to


Designs:

[Personal Design][0.52]
Explorer Space Shuttle Mk II
Height: 20m
Weight:  10081 kg
Available Payload: 471.5
Thrust: 10552.5 kg
Price: 7400
Safety: 1%+ 25%(reentry)

Components:

Space Shuttle hull (20m): 20*300 = 6000kg
Large thruster (2 meter): 350kg, 8465.625 kg To LEO
XL normal fuel tanks  (3*5 meter): 3150 kg
Computer Feedback:  100kg
Cockpit module (3 meter):  481 kg

Building:

Expand Mission Control to allow a second launch/year. (5k) Done


Other:
Donate the rockets to the museum in a generous gesture designed to increase my prestige. Done.
When they're gone, those designs can be obsoleted as well.
+2 Prestige.
Train both Scotonauts.  Spend 5k on hiring a couple more of at least 7/10 quality.
Your recruitment prodcedure is a succes. You manage to find a small group of very good astronauts.

Send China the Space Shuttle tech [including anything I find this turn] in exchange for the space station tech he is sending me.


Expenses: 
24 400  (7k research, 5k building, 5k hiring, 7400 shuttle)


Kingfisher: ASC monthly report

Research:
Superconductors: Work here goes fast. If only the G.M knew what you were trying to do.
Large thrusters: Work produces goes slowly.
Launch: A diamond 1. Take pictures of lots of landmarks! The launch is succesfull.
+3 Prestige
Other: Find an experimental Plasma Physicist. Offer him/her 5000$.
You can't find anyone. Your search costed you 1000
Expenses: 3000

C.a.s.p.

Player name: Anderson Spaceman
C.A.S.P
Canada

Research:
German scientist will develop a way for us to use satellites for imaging and intel. Work here goes really fast. (NAt 100, grats)
I will make the solar panels more powerful. Work here goes fast too. Making the solar pannels more powerfull is hard, so you improve the lifetime instead.

Designs: None new.

Other:
Make solar panels and electricity, then ask the government if we can sell it to the public. (You need to commercialise the Tech first. The current panels aren't economically viable) Whatever, I'll let your free lab do that. Work on commercialising the pannels goes fast. Now you only need to construct a factory that can build them(5000)
Look around Canada for a researcher that would like to join us. Nope, noone.
Give RulerOfNothing my solar cells tech. Done
Arm the 3 unarmed rockets. ( They were already armed)

3000

Sattelites and other things in orbit:


Promises:( All due by the end of the stated year)
Toaster:
Kashyk: Comm sat to GEO by 1966
Ruler of nothing: Mercury/Venus flyby by 1965
Nirur Torin: Space station by 1965

Players:
Player name: Xin Su
Archetype: Lobbyist Political Commissar
Traits: Taikonaut trainer
Funds: 10025 (+15250)
Prestige:26
Organisation Name: Chinese Assembly for Space Exploration (CHASE)
      -Motto: Ensuring China's dominance of the Solar System.
      -Nation: People's Republic of China

       
Spoiler: Researched Components (click to show/hide)
       
Spoiler: Designs (click to show/hide)
       
Spoiler: Assets (click to show/hide)
Spoiler: Rockets (click to show/hide)
Spoiler: Special People (click to show/hide)
Spoiler: Taikonauts (click to show/hide)

Player Name:  Urist McLowe
Archetype: Engineer
Traits: Charismatic: Bonus to attracting/recuiting special people
Funds:12050 (+17000)
Prestige:28
Organisation Name: DeWard Aeronautical Research Foundation [DWARF]
      Motto: Strike the moon!
      Nation: Scotland
     
Spoiler: Researched Components (click to show/hide)
       
Spoiler: Designs (click to show/hide)
       
Spoiler: Assets (click to show/hide)
             - Scotonaut training facility (2/10 people)
              -Security station
             - Space expo: Can hold theme days(5000) which have a chance to attract scientists.
Spoiler: Special people (click to show/hide)
Spoiler: Scotonauts (click to show/hide)
       
Spoiler: Rockets (click to show/hide)


Player name: Friedrich von Hohenzollern
Archetype: Astronaut
Trait: Scientific
Funds:11450(+3500)
Prestige: 5
Organisation Name: W.A.T. (West-German Aeronautical Technologies)
      -Motto: Inveniam viam aut faciam ( either i'll find a way, or I'll make one)
      -Nation: Western Germany
     
Spoiler: Researched Components (click to show/hide)
Spoiler:  Designs (click to show/hide)
           
Spoiler:  Assets and personnel (click to show/hide)


Player name: Alexis Solsona
Archetype: Engineer
Traits: PR
Funds: 11225 (7500)
Prestige: 13
Organisation Name: Science, Technology And Research in Space (STARS)
      -Motto:  Vamos a infinito y más allá!
      -Nation: Spain
     
Spoiler: Researched Components (click to show/hide)
       
Spoiler: -Designs (click to show/hide)
       
Spoiler: -Assets (click to show/hide)
       
Spoiler: -Personnel (click to show/hide)
       
Spoiler: Rockets (click to show/hide)


[/quote]
Player Name: Dr James Smith
Archetype: Scientist
Traits: Manager
Funds: 125(13000+1300=13300)
Prestige:24
Organisation Name: American Space Technology and Research Organisation (ASTRO)
Motto: Exploring space for the greater good of mankind.
Nation: USA
     
Spoiler: Researched Components (click to show/hide)
Spoiler: Designs (click to show/hide)
Spoiler: Assets (click to show/hide)
Spoiler: Rockets (click to show/hide)
Spoiler: Special People (click to show/hide)
Spoiler: astronauts (click to show/hide)
[/quote]

Player name: Franz Herdinand
Archetype: Engineer
Skills: Scientsist
Funds: 8205(6000)
Prestige: 10
Organisation Name: ASC Austrian Space Center
      -Motto: 'Screw the rest'
      -Nation: Austria
Spoiler (click to show/hide)
Spoiler: Designs (click to show/hide)
Spoiler: Rockets (click to show/hide)
Spoiler: Assets (click to show/hide)
 

Player name: Anderson Spaceman
Archetype: Scientist
Traits: Scientist
Funds: 9.625(+3.500)
Prestige: 5
Organisation Name: Have fun with Acronyms
      -Motto: C.A.S.P (Canadian air and space program)
      -Nation: Oh Canaduuhhh
      -
Spoiler: Researched components (click to show/hide)

[/spoiler]
Spoiler: Designs (click to show/hide)
Spoiler: Assets (click to show/hide)
       -
Spoiler: Rockets: (click to show/hide)
     
-
Spoiler: Special people (click to show/hide)
« Last Edit: March 30, 2012, 08:58:04 am by 10ebbor10 »
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Nirur Torir

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Re: The Space Race: Forum game
« Reply #572 on: March 30, 2012, 08:52:09 am »

Xin Su: "Work faster! We only have a few years left of preparations. The station's not ready yet, and we still lack an effective launch vehicle."
Liang Chou: "Couldn't we just rent a Scottish shuttle, sir?"
Xin Su: "Hahaha, worry not, my young friend. CHASE scientists are among the best in the world. They will come up with a solution."

To: Urist McLowe, director of DWARF

I hope this letter finds you in good health. I am director Xin Su's assistant and heir apparent to CHASE directorship. I loathe to go behind his back like this, but I fear Xin Su is too prideful to ask for further help himself. Our rocket technology is behind yours, and his plans for CHASE's next launch vehicle are an obvious stop-gap measure. It would needlessly risk our taikonauts. I, furthermore, strongly believe we should launch a practice mission next year. We could do it, but the safety engineer predicted only a 25% survival chance for our valued crew.

I wish to discuss the terms for renting a DWARF shuttle should we perform a test mission next year, and I sincerely hope that DWARF is interested in a mission to practice constructing a space station together with CHASE before the real mission.

Liang Chou, future director of CHASE.


Research:
Lab 1st floor: Improve the success chance of space suits.
Lab 2nd floor (Yi shing): Space Stations: Theoretical. ($2000)
Lab 3rd floor (Shaiming Hu): Medium chemical life support unit (10 people [9 if that's the limit for 2m station modules], energy-based)
Lab 4th floor: Safe cockpit module (3 pilots, an escape rocket with just enough fuel to get away from an explody thing and head for Earth [if near Earth], a return heatshield, a way to easily use suit oxygen tanks for emergencies, able to hit the Earth without killing everyone inside, and some way for the crew to survive if they hit water. I'd sorta like an increased chance of success if everything's fine and I just decide to use it as the re-entry vehicle. It will need a docking system at some point, if that needs to be designed in. 4m's fine, or 5m if the 4m design would have a maximum survival rate below 75%.)

Design & Production
None.

Construction
None.

Missions:
None.

Taikonaut Recruitment:
Spend $4000 recruiting people of at least .75 skill.
Expedite the training of taikonauts three, four, and eight. They'll die of old age before becoming useful at their current rate.

Other:
Aerospace department investment (year 2 of 5) ($1000)
Trade my Reusable Single Stage Hull blueprints for ASTRO's Normal Fuel.

Total expenses: $10,000
« Last Edit: April 10, 2012, 06:27:50 am by Nirur Torir »
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10ebbor10

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Re: The Space Race: Forum game
« Reply #573 on: March 30, 2012, 08:56:52 am »

Taikonaut Recruitment:
Spend $4000 recruiting people of at least .75 skill.
Expedite the training of taikonauts three, four, and eight. They'll die of old age before becoming useful at their current rate.

Like firing them? Also I just noticed I'd forgotten to include the training of your Taikonauts, give me a moment.
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Toaster

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 16: 1961-1962
« Reply #574 on: March 30, 2012, 08:57:36 am »

Most excellent- it can launch itself!   Now I can give people rides!


If I wanted to increase the safety of reentry for my shuttle, what would I need to do?  Refine the design, launch it a few times, research something on the shuttle hull, or something else?  Some combination of the above?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 16: 1961-1962
« Reply #575 on: March 30, 2012, 08:58:46 am »

Most excellent- it can launch itself!   Now I can give people rides!


If I wanted to increase the safety of reentry for my shuttle, what would I need to do?  Refine the design, launch it a few times, research something on the shuttle hull, or something else?  Some combination of the above?
All of the above work.
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Toaster

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 16: 1961-1962
« Reply #576 on: March 30, 2012, 09:00:23 am »

Neat.

What would be the thrust requirements for a shuttle to launch, maneuver to an orbit point in LEO, and safely return?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 16: 1961-1962
« Reply #577 on: March 30, 2012, 09:08:13 am »

Neat.

What would be the thrust requirements for a shuttle to launch, maneuver to an orbit point in LEO, and safely return?
Same as the thrust requirement for getting into orbit, except for the entire shuttle and not only the payload. (ie weight* 110 %)
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kingfisher1112

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 16: 1961-1962
« Reply #578 on: March 30, 2012, 09:25:02 am »

en.m.wikipedia.org/wiki/Vasimir
 en.m.wikipedia.org/wiki/Mass_driver
Uses for Superconductors.
Research
Research VASIMIR engines, and start research on Ceramic hulls.
Manufacture
A diamond 1
Launch
A diamond 1 to take more pictures.
Other: Start construction of a specialized Plasma Lab. ( Can only research plasma, gains bonuses. )
« Last Edit: March 30, 2012, 10:28:18 am by kingfisher1112 »
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 16: 1961-1962
« Reply #579 on: March 30, 2012, 10:21:20 am »

The theoretical research system isn't really optimally balanced so I think it would be better if you just directly research what you want to with them.
ie Vasimir engines and Heathshields.

Mass drivers are a late game tech, while Vasimirs can only work in space, at the benefit of using very few fuel but instead using much power.
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kingfisher1112

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 16: 1961-1962
« Reply #580 on: March 30, 2012, 10:26:54 am »

Modifying. Superconductors would be good for say, civilians?
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 16: 1961-1962
« Reply #581 on: March 30, 2012, 10:28:20 am »

Modifying. Superconductors would be good for say, civilians?
Anything can be sold to civilians, if you do commercialising research.
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kingfisher1112

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 16: 1961-1962
« Reply #582 on: March 30, 2012, 10:32:58 am »

Are the specialized labs alright?
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 16: 1961-1962
« Reply #583 on: March 30, 2012, 10:44:17 am »

Are the specialized labs alright?
Actually, they aren't. Simply because it would mean that you could get extra labs very easiliy. (Ie building lots of specialised labs very cheaply). I could let you build a specialised lab, but it's going to cost you 10.000. for the first one.
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kingfisher1112

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 16: 1961-1962
« Reply #584 on: March 30, 2012, 10:47:25 am »

What if they can't do other research.
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13
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