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Author Topic: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970  (Read 119609 times)

10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 13: 1958-1959
« Reply #480 on: March 19, 2012, 11:17:20 am »

I don't see the booster rocket design in my list.

Also, Noooooooooo
I do see it. And yeah that roll was pretty bad.

Also, fun fact. The Turn post is now about 33.000 characters long. When we come to close to 40.000(Long way of though) I might have to dump some stuff.

@ Ansontan: You need to provide space for the charges in your rocket. Also, It's easier for me if you add up the weight and thrust already.( The weight of the fueltanks is equal to the amount of fuel in them)
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Toaster

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 13: 1958-1959
« Reply #481 on: March 19, 2012, 01:54:48 pm »

Urist knew it was time to get down to business.  There was enough groundwork laid to come up with a prototype space shuttle.  Given the current state of some of the components, he wasn't sure it could actually launch, but there was time enough to construct more and better boosters.  Starting now would give him time to come up with an ideal design.


Research:
Space Shuttle:  Decrease the weight more.

Booster Rocket:  Increase the maximum size.

Cockpit module:  Decrease the weight.


Designs:

[Personal Design]
Explorer Space Shuttle
Height: 20m
Weight:  12405 kg
Available Payload: N/A (Can't launch under own power)
Thrust: 4687.5 kg


Components:

Space Shuttle hull (20m): 20*444 = 8880 kg
Large thruster (2 meter): 350kg, 4687.5kg To LEO
Normal fuel tanks  (15 meter): 1875 kg
Computer Feedback:  100kg
Cockpit module (3 meter):  1200 kg

Building:

Expand the labs again for another research slot.  (20k)

Other:

Pay the $200 to China for the docking plans.

Expenses: 23.2k  (3k research 20k construction 200 trade)
« Last Edit: March 20, 2012, 12:10:23 pm by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 13: 1958-1959
« Reply #482 on: March 20, 2012, 12:07:05 pm »

Ghazkull?

(Not that I'm planning on updating today,but just as a reminder)

Also @ Toaster. I thought I had said the expansions went like this: 5000 10000 20.000 30.000, 40.000.
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Toaster

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 13: 1958-1959
« Reply #483 on: March 20, 2012, 12:08:30 pm »

If you did, I missed it- my bad.  I'll pay 20k.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 13: 1958-1959
« Reply #484 on: March 20, 2012, 12:09:39 pm »

If you did, I missed it- my bad.  I'll pay 20k.
I went and looked through the thread. It is indeed 20.000

Also apparently 20000 was only said 4  times in the entire thread.
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Toaster

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 13: 1958-1959
« Reply #485 on: March 20, 2012, 12:11:10 pm »

I missed it four times then!

Also, I added in that trade with China I forgot last turn.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Ghazkull

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 13: 1958-1959
« Reply #486 on: March 20, 2012, 12:19:35 pm »

sorry fro repeated forgetting XP i always postpone posting...sorry updated coming soon, my roommate just started shouting around about unwashed dishes which have to be cleaned first XP
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Toaster

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 13: 1958-1959
« Reply #487 on: March 20, 2012, 12:20:31 pm »

Surely space exploration is more important!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 13: 1958-1959
« Reply #488 on: March 20, 2012, 12:21:21 pm »

sorry fro repeated forgetting XP i always postpone posting...sorry updated coming soon, my roommate just started shouting around about unwashed dishes which have to be cleaned first XP
Even If I hurry things up the update probably won't be posted before Wednesday.

Surely space exploration is more important!
To the Dishes, and Beyond.
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Ghazkull

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 13: 1958-1959
« Reply #489 on: March 20, 2012, 01:21:56 pm »

Great if everybody just puts his dirty dishes and assorted stuff into the sink and then forgets about it ignoring the huge heap of  cutlery,dishes and assorted other stuff, which has began to develop life on a degree which i would call mid-renaissance. And then when im for a moment in the kitchen i get yelled at for not perpetrating massive genocide and cleaning off the shit...thats the problem when your leaving with 3 people and you have no list or order in which somebody has to clean shit up...

anyway:

Research:

Develop Living Quarters for stations. (+10 Space Habitat Guy)

Continue Larger Fuel Tanks (+10 Fuel Scientist)

Construction:

Construct 1 Small Nuclear Powerplant

Other:

Sell off the Nuclear Powerplant in an official PR Act declaring that Germany can now provide cheap energy for its people

Sell off the remaining two Regained II inclusive the warheads to the Government




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10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 13: 1958-1959
« Reply #490 on: March 21, 2012, 12:06:00 pm »

Turn 14: 1959-1960
Note: In an attempt to speed up turns, I will now only recalculate designs on demand, rather then always.
         Also on Taikonaut training, you can increase the training speed. ( Speed training run) but that might result in casualties.

World news:

Solar flares strike again.

Spoiler: Perks (click to show/hide)

County relations:
             USSR             US                Spain      Scot              China        W-Germ          Austria       Canada
USSR:    Neutral ,     Neutral,        T-A,            Neutral,         Neutral,      Neutral          Neutral         Neutral
US:        Neutral,      Neutral,        Neutral,       T-embarg0,   Neutral,      Neutral          Neutral         Neutral
Spain:    T-A,           Neutral,       Civil war*,     Neutral,        Neutral,       T-A              Neutral         Neutral
Scotland:Neutral , T-Embargo,     Neutral,        Neutral,         T-A    ,        T- Embargo   Neutral         Neutral
CHina:    Neutral ,     Neutral,       Neutral,        T-A   ,           Neutral,       Neutral         Neutral         Neutral
W-Germ:Neutral ,     Neutral,        T-A     ,        T-Embargo,   Neutral,       Neutral         Cold war**   Neutral
Austria : Neutral ,     Neutral,        Neutral,         Neutral,        Neutral,      Cold war**   United           Neutral
Canada: Neutral ,     Neutral,        Neutral,        Neutral,         Neutral,       Neutral        Neutral          Neutral

*See Khashyk's turn
**: See Ghazkull's turn. Cold war results in increased war fundings, but also occasional demands you have to meet or be fined.
Spoiler: German armamament (click to show/hide)
Spoiler: Austrian armamanent (click to show/hide)
Spoiler: Rebel armament (click to show/hide)
Spoiler: Spanish governement (click to show/hide)

W.A.T. Yearly report


anyway:

Research:

Develop Living Quarters for stations. (+10 Space Habitat Guy) Your scientist somehow manage to make the model go up in flames, no progress is made but the science guy manages to prevent anything crucial to become damaged.

Continue Larger Fuel Tanks (+10 Fuel Scientist). WOrk on the fuel tank progresses quite fast.

Construction:

Construct 1 Small Nuclear Powerplant. Construction is quick and whitout problems.

Other:

Sell off the Nuclear Powerplant in an official PR Act declaring that Germany can now provide cheap energy for its people. The P.R. action goes less well, some environemental activists protest against the opening of the powerplant, and several newspaper jump onto it. Nevertheless, the deal is made. 

Sell off the remaining two Regained II inclusive the warheads to the Government.  You recieve 4000 for your efforts. The governement thinks they have enough heavy weaponry now, and ask you for something smaller.

2000+9000


ASTRO Yearly report

Research:
Dr Smith will improve the capacity of the small fuel tank (free) Work progresses well here. However, you're pretty sure you reached the max capacity now.
Lab 1 will improve the reliability of the small AC thruster (what I'm going to call the altitude compensating small thruster from now on) (-$1000) Work progresses well.
Lab 2 will improve the efficiency of the small AC thruster (-$1000) Work progresses quite well here.
Research costs:$2000

Design:
None this year.

Construction:
Add a third floor to the labs (-$10000) Done
Construct an astronaut training facility (-$5000) Done
Construction costs:-$15000

Production:
2 Redstone II rockets (-$1550)
2 SEA satellites (-$2000)
Production costs:$3550

Launch:
Launch 1&2: Launch a SEA satellite into a stable low earth orbit using a Redstone II to study the space environment.( WHich part of space environnement. This time I let them look at the Solar flares, but you can give up other aspects, like radiation.

Launch 1: The launch goes well, but not perfect. Research results are abudant.
Launch 2: Perfect launch. Research results are abudant.

Other:
Announce that ASTRO is offering the services of 2 future SEA satellite launches for any organisations interested in space science. For a fee, of course.
No corporations sign up. Maybe some of the other spaceorganistations are interested?

Total cost: $20550



C.H.A.S.E. Yearly report

Liang Chou, Xin Su's heir, had finally joined the company, as the director's personal assistant. It was a good day for celebrating.

Research:
Lab 1st floor: Improve the XL not-yet-safe thrusters. Work here progresses fast.
Lab 2nd floor (Yi shing): Research space station sleeping quarters. Work here goes slowly. The pod is quite uncomfortable, and prolonged stays are illadvised.
Lab 3rd floor: Reduce the weight of my carbon-filtration life support unit. Progress is slow here, but the scientist manage to shed a lot of weight.

Design & Production
Nothing.

Construction
Upgrade the training limit on my taikonaut training facility. ($10,000?) Done.

Missions:
None.

Taikonaut Training:
Recruit three taikonauts. ($3000)
Your new recruits don't seem to be very bright, but proper training could help with this.

Other:
Aerospace department investment (year 4 of 5) ($1000)

Total expenses:  $17,000




STARS Yearly report

Research
-Dr Faust stabilises the Large thruster more. Work progresses well here, the maximum technical safety has been reached.
-Continue work on the two stage. The explosives the lads were testing for detaching the stages were a bit to strong. Damage is estimated at 4000

Construction
Build one 'El Parajo Cantor II' and 2 'Vengador's

Missions
Launch an 'El Parajo Cantor II', with Comm sat and 2 Boosters to stabilised MEO. The launch is succesfully, but yields nothing usefull. The press isn't impressed either, after all , they've seen this before. However Alexis speach managed to leave a good impression: +1 prestige. The booster are once more to damaged to be recycled.

Other
Sell the 2 'Vengador's to the Generalissimo. You manage to get 2500 for them.
Apply Alexis's l33t PR skills to the launch
Send out a notice that STARS is still hiring scientists, and is willing to fund private tutoring for promising applicants. No replies, maybe the fact that thecountry is in civil war is scaring away people?
Dismantle the Regained II into parts, and recycle anything inferior to STARS technology. You dismantle the Regained II, but the parts are either to damaged.(Rockets aren't made to be taken apart) or inferior. You get 500 out of the salle of the scrap metal.

Expenditure
6850+4K(damage) (2k thrusters, 1k two stage, 750 El Parajo Cantor II, 500 comm sat(Commsat weigth=/= price, 1600 Vengadors, 1000 advertising scientist positions)


The rebels are being pushed back slowly. However they manage to launch a full frontal assault on your position. The Russian tanks and troops are overwhelmed and your supplies are cut off again. WHat was left of the defense has retreated to the compound perimeter.

[50][39]



DWARF Yearly report.
Urist knew it was time to get down to business.  There was enough groundwork laid to come up with a prototype space shuttle.  Given the current state of some of the components, he wasn't sure it could actually launch, but there was time enough to construct more and better boosters.  Starting now would give him time to come up with an ideal design.


Research:
Space Shuttle:  Decrease the weight more. Work progresses, but slowly.

Booster Rocket:  Increase the maximum size. Progress goes faster here.

Cockpit module:  Decrease the weight. Work here goes kinda fast. It's not like that lead plating was important right?


Designs:

[Personal Design][0.29] Construction of prototype suspended because it would probably collapse on itself.
Explorer Space Shuttle
Height: 20m
Weight:  10606 kg
Available Payload: N/A (Can't launch under own power)
Thrust: 4687.5 kg
Price: 6650
Failure chance:35%+50%(reentry)

Components:

Space Shuttle hull (20m): 20*390 = 7800kg
Large thruster (2 meter): 350kg, 4687.5kg To LEO
Normal fuel tanks  (15 meter): 1875 kg
Computer Feedback:  100kg
Cockpit module (3 meter):  481 kg

Building:

Expand the labs again for another research slot.  (20k) Done

Other:

Pay the $200 to China for the docking plans. done

Expenses: 23.2k  (3k research 20k construction 200 trade)
[/quote]


Kingfisher: ASC monthly report

ASC:

Research: Work on solar panels and sensors. WOrk goes kinda fast on both things. The scientist made some good progress on increasing the lifespan and accuracy.
Manufacture: A diamond 1 Done

Other: Hand the government the armed creepers.DOne They pay you 3000 for the task.

[/quote]

C.a.s.p.

Player name: Anderson Spaceman
C.A.S.P
Canada

Research: German scientist will make the small explosive more powerful. Work progresses very quickly.
I shall make the lifesupport have a higher survival chance. Done

Designs: (Um You don't need to keep reposting designs, I keep track of them in your stats) Also, you can change payloads at will. All your designs are functionally identical.

Other:
Look around Canada for a researcher that would like to join us.
Give kingfisher our rockets (I think you could use a helping hand )Done
Build 3 contact blasters. 2 contact blasters are build.


[/quote]
     
Cost: 2000+2000+375+375   


Promises:( All due by the end of the stated year)
Toaster:
Kashyk:
Ruler of nothing:
Nirur Torin: Space station by 1965

Players:
Player name: Xin Su
Archetype: Lobbyist Political Commissar
Traits: Taikonaut trainer
Funds: 13025 (+15250)
Prestige:26
Organisation Name: Chinese Assembly for Space Exploration (CHASE)
      -Motto: Ensuring China's dominance of the Solar System.
      -Nation: People's Republic of China

       
Spoiler: Researched Components (click to show/hide)
       
Spoiler: Designs (click to show/hide)
       
Spoiler: Assets (click to show/hide)
Spoiler: Rockets (click to show/hide)
Spoiler: Sattelites (click to show/hide)
Spoiler: Special People (click to show/hide)
Spoiler: Taikonauts (click to show/hide)

Player Name:  Urist McLowe
Archetype: Engineer
Traits: Charismatic: Bonus to attracting/recuiting special people
Funds:19450 (+16000)
Prestige:26
Organisation Name: DeWard Aeronautical Research Foundation [DWARF]
      Motto: Strike the moon!
      Nation: Scotland
     
Spoiler: Researched Components (click to show/hide)
       
Spoiler: Designs (click to show/hide)
       
Spoiler: Assets (click to show/hide)
             - Scotonaut training facility (0/10 people)
              -Security station
             - Space expo: Can hold theme days(5000) which have a chance to attract scientists.
Spoiler: Special people (click to show/hide)
Spoiler: Scotonauts (click to show/hide)
       
Spoiler: Rockets (click to show/hide)


Player name: Friedrich von Hohenzollern
Archetype: Astronaut
Trait: Scientific
Funds: 18100(+3500)
Prestige: 5
Organisation Name: W.A.T. (West-German Aeronautical Technologies)
      -Motto: Inveniam viam aut faciam ( either i'll find a way, or I'll make one)
      -Nation: Western Germany
     
Spoiler: Researched Components (click to show/hide)
Spoiler:  Designs (click to show/hide)
           
Spoiler:  Assets and personnel (click to show/hide)


Player name: Alexis Solsona
Archetype: Engineer
Traits: PR
Funds: 10725 (7500)
Prestige: 13
Organisation Name: Science, Technology And Research in Space (STARS)
      -Motto:  Vamos a infinito y más allá!
      -Nation: Spain
     
Spoiler: Researched Components (click to show/hide)
       
Spoiler: -Designs (click to show/hide)
       
Spoiler: -Assets (click to show/hide)
       
Spoiler: -Personnel (click to show/hide)
       
Spoiler: Rockets (click to show/hide)


[/quote]
Player Name: Dr James Smith
Archetype: Scientist
Traits: Manager
Funds: 1125(12000+1200=13200)
Prestige:22
Organisation Name: American Space Technology and Research Organisation (ASTRO)
Motto: Exploring space for the greater good of mankind.
Nation: USA
     
Spoiler: Researched Components (click to show/hide)
Spoiler: Designs (click to show/hide)
Spoiler: Assets (click to show/hide)
Spoiler: Rockets (click to show/hide)
Spoiler: Special People (click to show/hide)


Player name: Franz Herdinand
Archetype: Engineer
Skills: Scientsist
Funds: 4650(4000)
Prestige: 6
Organisation Name: ASC Austrian Space Center
      -Motto: 'Screw the rest'
      -Nation: Austria
Spoiler (click to show/hide)
-Designs
 
-The Creeper 1[0.88]
-Price: 525
-Fail chance: 1%
5 small fuel:  857.5 l
1 small thruster: 100kg 1826 thrust
1 m payload( Max 514 kg)
Hull: 7*50= 350

Diamond 1[0.72]
Weight:100+100+2*(171.5)+250
Thrust: ENough
Price: 625
Faulure chance: 3%

3 Fuel tank.
1 Small Thruster
1 Sensor Suite
5m hull.


 -ROcket
  -1 diamond
  -2 timed blasters
-Assets
             -Small 2 Stories labs(+5)
             -Small launchpad
             -Small Mission Control
             -Efficient manufacturing and design factory( Rockets are 10% cheaper, 10 meter rocket a year)   
-Special people
       -Special thingy:
             Efficient Manufacturing Facility

Spoiler (click to show/hide)

[/spoiler]
       -Designs
            Timed Blaster T-12 V.I:
Weight: 863
Thrust: 1731
Max payload: 868
Price: 375
Spoiler (click to show/hide)
       -Assets
             - Small labs
             -Small launchpad
             -Small Mission Control
              -Small manufacturing and design factory
       -Rockets:
               2 contact blasters     
-Special people
             -None yet
       -Special thingy:
             A German Scientist(+25 research)[/spoiler]
[/quote]
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Nirur Torir

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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 7: 1952-1953
« Reply #491 on: March 21, 2012, 01:28:32 pm »

RulerOfNothing: What price are you selling your satellites at?

Research:
Lab 1st floor: Space suits using the carbon filtration life-support technology.
Lab 2nd floor (Yi shing): Space station sleeping quarters.
Lab 3rd floor: Upgrade the escape rocket success rate

Design & Production
None.

Construction
None.

Missions:
None.

Taikonaut Recruitment:
Recruit three taikonauts. ($3000)

Other:
Aerospace department investment (year 5 of 5) ($1000)
Pay ASTRO for the results from their satellite radiation studies ($750 per successful launch.)

Total expenses: $7000 + ($750 per successful satellite launch to ASTRO)
« Last Edit: March 23, 2012, 11:11:12 am by Nirur Torir »
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10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #492 on: March 21, 2012, 03:47:00 pm »

The computing hub isn't needed, and solar power array aren't needed either. You just add panels to the general structure.( Up to 2 per 1 meter compartiment, and 4 per 2 meter). You can research an array though that can accomodate more.( Note: If the pannels are launched seperatly, you have to do a spacewalk to attach them.
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Scelly9

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #493 on: March 21, 2012, 03:49:14 pm »

PTW
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kingfisher1112

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 14: 1959-1960
« Reply #494 on: March 21, 2012, 11:55:29 pm »

Research: Plasma research. Decrease the size of detection possible by the sensors.
Manufacture: Some Creepers.
Launch: An armed Creeper 1 against the German's Lab's.
All done.
« Last Edit: March 22, 2012, 02:42:52 am by kingfisher1112 »
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13
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