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Author Topic: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970  (Read 121244 times)

10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 12: 1957-1958
« Reply #465 on: March 17, 2012, 03:42:09 am »

Don't think so. Also, just Ghazkull now and I can make the turn.
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Ghazkull

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 12: 1957-1958
« Reply #466 on: March 17, 2012, 12:44:41 pm »


Research:

Lab 1: Start Research into General Bio-Weapons and their possible application in rocketry (Secret Weapons Scientist +40)

Lab 2: Research Larger Fuel Tanks (Fuel Scientist +10)



Designs:


Build the Maximum of Regained II inclusive warheads what i can


Other:

We take a scientist specialising in Space Habitats (Life Support Modules, Space Colonies, Habitation Parts of Space Stations: anything that makes life in space or on other planets possible or easier)
Ask the German Government if they would be interested in Nuclear Powerplants.
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10ebbor10

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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 7: 1952-1953
« Reply #467 on: March 18, 2012, 06:05:37 am »

Turn 13: 1958-1959
World news:

Under the pressure of the German threat, the citizens of Austria have united themselves to aid their governement. The aid each other in these perilous days

(Global Economical crisis: Thanks to the quick intervention of several states and the IMF, the economic crisis was quickly resolved.

Spoiler: Perks (click to show/hide)

County relations:
             USSR             US                Spain      Scot              China        W-Germ          Austria       Canada
USSR:    Neutral ,     Neutral,        T-A,            Neutral,         Neutral,      Neutral          Neutral         Neutral
US:        Neutral,      Neutral,        Neutral,       T-embarg0,   Neutral,      Neutral          Neutral         Neutral
Spain:    T-A,           Neutral,       Civil war*,     Neutral,        Neutral,       T-A              Neutral         Neutral
Scotland:Neutral , T-Embargo,     Neutral,        Neutral,         T-A    ,        T- Embargo   Neutral         Neutral
CHina:    Neutral ,     Neutral,       Neutral,        T-A   ,           Neutral,       Neutral         Neutral         Neutral
W-Germ:Neutral ,     Neutral,        T-A     ,        T-Embargo,   Neutral,       Neutral         Cold war**   Neutral
Austria : Neutral ,     Neutral,        Neutral,         Neutral,        Neutral,      Cold war**   United           Neutral
Canada: Neutral ,     Neutral,        Neutral,        Neutral,         Neutral,       Neutral        Neutral          Neutral

*See Khashyk's turn
**: See Ghazkull's turn. Cold war results in increased war fundings, but also occasional demands you have to meet or be fined.
Spoiler: German armamament (click to show/hide)
Spoiler: Austrian armamanent (click to show/hide)
Spoiler: Rebel armament (click to show/hide)
Spoiler: Spanish governement (click to show/hide)

W.A.T. Yearly report

Research


Research:

Lab 1: Start Research into General Bio-Weapons and their possible application in rocketry (Secret Weapons Scientist +40) Work here progresses. However, several of scientists mention to you that developping bioweapons is against the Geneva conventions. There also seems to be a problem with the fact that rockets have a tendency to explodes in flames when landing, which could kill the diseases.

Lab 2: Research Larger Fuel Tanks (Fuel Scientist +10) Work here progresses. At the moment the capacity is very low, but the scientist say they can easily quadruple it.



Designs:


Build the Maximum of Regained II inclusive warheads what i can .
You build 2 regained II's with warheads.
Other:

We take a scientist specialising in Space Habitats (Life Support Modules, Space Colonies, Habitation Parts of Space Stations: anything that makes life in space or on other planets possible or easier).
You get a space habitat scientist.

Ask the German Government if they would be interested in Nuclear Powerplants. They are in fact interested. They would want to buy 2 of them for 15000 each, provided you build them.

You have 1 year left to supply the missiles. The German governement gives you 3000 to get the task done.
2000+2100+2000


ASTRO Yearly report

Research:
Dr Smith will develop a monitoring computer (free) Work here progresses slowly.
Lab 1 will develop a specialised landing module with the help of Konrad Becker and the new hull scientist (-$1000) Work here progresses. The lander is ready. However, to reduce the weight costs, most of it's structure is very fragile, it will need to be stored inside the rocket while in the atmosphere.
Lab 2 will develop a small thruster (around the same size and weight as the thruster I am using at the moment) using an altitude compensating nozzle to make launches more efficient (-$1000) Work here progresses, a bit.
Research cost:$2000

Design:
None this year.

Production:
2 Redstone II (-$1550)
1 Life support module (-$1000)
Production cost:$2550

Construction:
None this year.

Launch:
Launch 1: Test flight of Redstone II in preparation for Launch 2.
The test flight isn't really sucesfull, with the primary stage giving some minor technical problems. Still, all ends up well.

Launch 2: Launch the life support module(with anyone ASTRO can find who is willing to go into space) into a low earth orbit using the Redstone II rocket. Have the life support module spend 24 hours in space unless the pilot encounters serious problems in which case abort the mission.
You manage to find a skilled commercial pilot who wants to go into space. The mission starts great, with the primary stage preforming up to spec. It was decoupled as planned, and then disaster struck. The second stage failed to ignite. However, one of the scientist noted the problem was identical to the one they got during the testflight, and managed to resolve the situation quite quickly.
There were no serious problems with the pilot, although he reported to suffer from serious desorientation.

Other:
-Purchase the docking module blueprints from CHASE(-$200)
- The new scientist got a job offer from a compagny specialising in heavy armor he couldn't refuse.

Total cost:$2000+$2550+$200=$4750


C.H.A.S.E. Yearly report

Research:
Lab 1st floor: Fix the XL not-at-all-safe thrusters. . Work here progresses quite fast.
Lab 2nd floor (under Yi Shing): Space Stations, theoretical. Work here goes fast. However, complexity will result in the requirement of extra funds.
Lab 3rd floor: Research a three-person carbon-filtration life support unit. I expect I'll use it on vehicles and as the backup unit aboard the space station. You begin work on a 3 person carbon filtration lifesupport unit. ( I assume this is one of the needs resupplies thingies.)

Design & Production
Nothing.

Construction
None.

Missions:
None.

Taikonaut Training:
Recruit a good (7+ on a scale of 10) taikonaut. ($1000) You get an exceptional taikonaut.

Other:
Aerospace department investment (year 3 of 5) ($1000)
Sell docking system blueprints for $200 to any interested parties.

Total expenses: $5,000



STARS Yearly report

Research
-Dr Faust makes the large thrusters more efficient. ( COmplexity= 2000)
-Team two designs a two stage rocket. WOrk here doesn't go very fluidly, though progress is made.

Construction
1 'El Parajo Cantor II'
2 'Vengador's ( 1 with the Thermobaric from the Regained II)

Missions
Launch the 'El Parajo Cantor II' with 2 'Mano de Ayuda's and a Comm Sat to stabalised MEO. The boosters are damaged beyond recovery.
The mission is a succes. +2 prestige

Other
Sell the 'Vengador's to the Generallisimo. Tell him the of the threat, and request a military presence as guards. The Generallisimo buys your rockets for 2000, and gives you a basic guard.

Speculate on 1) How to reply to an anonymous letter and 2) Why someone would want rockets if they were able to destroy STARS Base.
1) Telepathic rebels( Or just pathetic rebles). 2) To blow up more stuff


Expenditure
3850 (2k Thrusters, 1K second stage, 750 El Parajo, 1100 Vengadors)

[/quote]

The tables remain even. That's wy the generallisimo sees it fit to launch 2 vengadors . Both hit their targets.
[50][41]



DWARF Yearly report.



Research:
Space Shuttle:  Decrease the weight, without breaking my computers.

Booster Rocket:  Increase the maximum size. Work here progresses. a bit.

Cockpit:  The pilot module for the space shuttle, so astronauts can steer it.  Crew of three.  The existing life support module can serve as the theoretical basis. Work here progresses, but not fast.


Designs:


[Personal Design][0.23]
Firecracker MkI Booster Rocket
Height: 3m
Weight:  375 kg
Available Payload: 425 kg
Thrust: 800 kg to LEO
Added thrust: 375
Failure chance: 80%
Price:350

Components:
Booster Rocket hull (3 meter): 25*5-> 75kg
Small thruster (1 meter): 100kg, 800kg To LEO
Solid fuel tanks x2 (2 meter): 250kg


Actually, this thing is pretty much a joke at 3m.  Design it anyway, it's free!

Building:

None this time.  Damn you economy!


Other:  The Scotonaut, whose name is Henry, needs training.  Since he's already a natural, we'll train him by launching a Spear Mk III with him in the module!
            The landingsmodule parachute failed to deploy. Henry will be missed.

Contact the government and see if they're interested in anti-missile defense systems, given the nearby tension. The governement isn't interested at the moment.
Price: 350+3000


Kingfisher: ASC monthly report

ASC:

Reesearch: Continue work on the two things. (DOn't do this please.)
Work goes fast on the sensors.
The solar pannels work well to.

Manufacture.: More Creepers! Another creeper is build.
Design:
Diamond 1[0.72]
Weight:100+100+2*(171.5)+250
Thrust: ENough
Price: 625
Faulure chance: 3%

3 Fuel tank.
1 Small Thruster
1 Sensor Suite
5m hull.

Build: A scientist training building. Not enough funds.
Outfit those creepers with small explosives. Done


[/quote]

C.a.s.p.

Player name: Anderson Spaceman
C.A.S.P
Canada

Research: German scientist will make the small explosive more powerful. He makes no noticable progress
I shall make the lifesupport have a higher survival chance. Work here progresses fast.

Designs:  (You can switch payloads whenever you want to)
Timed Blaster T-12 V.I:
Weight: 863
Thrust: 1731
Max payload: 868
Price: 375
Spoiler (click to show/hide)


Other: Send anything we learn in this year to the Austrians, for them to use, EXCEPT the gains from the American Trade. (sorry Kingfisher)
Look around Canada for a researcher that would like to join us. Nope, nobody, yet.
Invest 3000 into the Bank of Canada to try and prevent collapse. LUckly, you don't need to . The governements intervened.
Meet with the Canadian government to ask them if we can get involved with the Spanish civil war with our rockets. Nope, you can't.
2 rockets are build.
[/quote]
     
Cost: 2000+2000+375+375   


Promises:( All due by the end of the stated year)
Toaster:
Kashyk:
Ruler of nothing:
Nirur Torin: Space station by 1965

Players:
Player name: Xin Su
Archetype: Lobbyist Political Commissar
Traits: Taikonaut trainer
Funds: 14575 (+15250)
Prestige:26
Organisation Name: Chinese Assembly for Space Exploration (CHASE)
      -Motto: Ensuring China's dominance of the Solar System.
      -Nation: People's Republic of China

       
Spoiler: Researched Components (click to show/hide)
       
Spoiler: Designs (click to show/hide)
       
Spoiler: Assets (click to show/hide)
Spoiler: Rockets (click to show/hide)
Spoiler: Sattelites (click to show/hide)
Spoiler: Special People (click to show/hide)
Spoiler: Taikonauts (click to show/hide)

Player Name:  Urist McLowe
Archetype: Engineer
Traits: Charismatic: Bonus to attracting/recuiting special people
Funds:26650 (+16000)
Prestige:26
Organisation Name: DeWard Aeronautical Research Foundation [DWARF]
      Motto: Strike the moon!
      Nation: Scotland
     
Spoiler: Researched Components (click to show/hide)
       
Spoiler: Designs (click to show/hide)
       
Spoiler: Assets (click to show/hide)
             - Scotonaut training facility (0/10 people)
              -Security station
             - Space expo: Can hold theme days(5000) which have a chance to attract scientists.
Spoiler: Special people (click to show/hide)
Spoiler: Scotonauts (click to show/hide)
       
Spoiler: Rockets (click to show/hide)


Player name: Friedrich von Hohenzollern
Archetype: Astronaut
Trait: Scientific
Funds: 6600(+3500)
Prestige: 5
Organisation Name: W.A.T. (West-German Aeronautical Technologies)
      -Motto: Inveniam viam aut faciam ( either i'll find a way, or I'll make one)
      -Nation: Western Germany
     
Spoiler: Researched Components (click to show/hide)
Spoiler:  Designs (click to show/hide)
           
Spoiler:  Assets and personnel (click to show/hide)


Player name: Alexis Solsona
Archetype: Engineer
Traits: PR
Funds: 11075 (7000)
Prestige: 12
Organisation Name: Science, Technology And Research in Space (STARS)
      -Motto:  Vamos a infinito y más allá!
      -Nation: Spain
     
Spoiler: Researched Components (click to show/hide)
       
Spoiler: -Designs (click to show/hide)
       
Spoiler: -Assets (click to show/hide)
       
Spoiler: -Personnel (click to show/hide)
       
Spoiler: Rockets (click to show/hide)


[/quote]
Player Name: Dr James Smith
Archetype: Scientist
Traits: Manager
Funds: 8475(12000+1200=13200)
Prestige:22
Organisation Name: American Space Technology and Research Organisation (ASTRO)
Motto: Exploring space for the greater good of mankind.
Nation: USA
     
Spoiler: Researched Components (click to show/hide)
Spoiler: Designs (click to show/hide)
Spoiler: Assets (click to show/hide)
Spoiler: Rockets (click to show/hide)
Spoiler: Special People (click to show/hide)


Player name: Franz Herdinand
Archetype: Engineer
Skills: Scientsist
Funds: 4650(4000)
Prestige: 6
Organisation Name: ASC Austrian Space Center
      -Motto: 'Screw the rest'
      -Nation: Austria
Spoiler (click to show/hide)
-Designs
 
-The Creeper 1[0.88]
-Price: 525
-Fail chance: 1%
5 small fuel:  857.5 l
1 small thruster: 100kg 1826 thrust
1 m payload( Max 514 kg)
Hull: 7*50= 350

Diamond 1[0.72]
Weight:100+100+2*(171.5)+250
Thrust: ENough
Price: 625
Faulure chance: 3%

3 Fuel tank.
1 Small Thruster
1 Sensor Suite
5m hull.


 -ROcket
   3 Creeper I
  -3 small explosives
  -1 diamond I   
-Assets
             -Small 2 Stories labs(+5)
             -Small launchpad
             -Small Mission Control
             -Efficient manufacturing and design factory( Rockets are 10% cheaper, 10 meter rocket a year)   
-Special people
       -Special thingy:
             Efficient Manufacturing Facility

Spoiler (click to show/hide)

[/spoiler]
       -Designs
            Timed Blaster T-12 V.I:
Weight: 863
Thrust: 1731
Max payload: 868
Price: 375
Spoiler (click to show/hide)
       -Assets
             - Small labs
             -Small launchpad
             -Small Mission Control
              -Small manufacturing and design factory
       -Rockets:
               2 Timed blasters     
-Special people
             -None yet
       -Special thingy:
             A German Scientist(+25 research)[/spoiler]
« Last Edit: March 19, 2012, 11:09:22 am by 10ebbor10 »
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RulerOfNothing

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 13: 1958-1959
« Reply #468 on: March 18, 2012, 06:48:50 am »

10ebbor10, do you mind elaborating on how my new lander module works (both for design and thrust purposes). Anyhow:

Research:
Dr Smith will improve the capacity of the small fuel tank (free)
Lab 1 will improve the reliability of the small AC thruster (what I'm going to call the altitude compensating small thruster from now on) (-$1000)
Lab 2 will improve the efficiency of the small AC thruster (-$1000)
Research costs:$2000

Design:
None this year.

Construction:
Add a third floor to the labs (-$10000)
Construct an astronaut training facility (-$5000)
Construction costs:-$15000

Production:
2 Redstone II rockets (-$1550)
2 SEA satellites (-$2000)
Production costs:$3550

Launch:
Launch 1&2: Launch a SEA satellite into a stable low earth orbit using a Redstone II to study the space environment.

Other:
Announce that ASTRO is offering the services of 2 future SEA satellite launches for any organisations interested in space science. For a fee, of course.

Total cost: $20550
« Last Edit: March 19, 2012, 01:40:36 am by RulerOfNothing »
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10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 13: 1958-1959
« Reply #469 on: March 18, 2012, 06:55:20 am »

1) First you design the lander. This is similair to an normal design, except that your thrust requirements are divided by 2.(Ie 50%). You're designing it to land on the moon, after all. Don't forget to include lifesupport and such.
2)Then you need to design/build a rocket which can carry the entire lander in it's cargo hold.

For the carrier rocket the lander counts as a payload.( The carrier stays in orbit around the moon). The actual moonlanding is done by the lander.
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RulerOfNothing

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 13: 1958-1959
« Reply #470 on: March 18, 2012, 06:56:51 am »

Fair enough. What if I want to get off the moon?
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10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 13: 1958-1959
« Reply #471 on: March 18, 2012, 06:59:53 am »

Fair enough. What if I want to get off the moon?
That 50% thrust includes Landing and Taking off. After you take off you can reconnect to the waiting carrier rocket and either dump the LM or take it back with you.
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kingfisher1112

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 13: 1958-1959
« Reply #472 on: March 18, 2012, 07:34:36 am »

Research: Work on solar panels and sensors.
Manufacture: A diamond 1

Other: Hand the government the armed creepers.
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Ermey: 26/4/13

Nirur Torir

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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 7: 1952-1953
« Reply #473 on: March 18, 2012, 08:35:24 am »

((Could I get the specs on 2m station modules?))

Liang Chou, Xin Su's heir, had finally joined the company, as the director's personal assistant. It was a good day for celebrating.

Research:
Lab 1st floor: Improve the XL not-yet-safe thrusters.
Lab 2nd floor (Yi shing): Research space station sleeping quarters.
Lab 3rd floor: Reduce the weight of my carbon-filtration life support unit.

Design & Production
Nothing.

Construction
Upgrade the training limit on my taikonaut training facility. ($5000?$10,000?)

Missions:
None.

Taikonaut Training:
Recruit three taikonauts. ($3000)

Other:
Aerospace department investment (year 4 of 5) ($1000)

Total expenses: $12,000 or $17,000
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10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 13: 1958-1959
« Reply #474 on: March 18, 2012, 11:38:55 am »

Small station part(1m):
Weight: 400
Can contain:
Small lifesupport(3 People)(Small)
Storage area(Doubles storage capacity)
Small Power and computing hub( minimum 1 per station: command center) A small command station can support a station of up to 10 modules
Other
Storage capacity:100
Power required: 0.2 ( 1 solar panel= 1)

Medium station part:(2 m)
Weight: 600
Can contain:
Medium lifesupport(9 People)
Storage area(Doubles storage capacity)
Small Power and computing hub( minimum 1 per station: command center) A small command station can support a station of up to 25 modules
Other
Storage capacity:300
Power required: 0.25 ( 1 solar panel= 1)

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ansontan2000

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 13: 1958-1959
« Reply #475 on: March 18, 2012, 06:01:19 pm »

Player name: Anderson Spaceman
C.A.S.P
Canada
Research: German scientist will make the small explosive more powerful
I shall make the lifesupport have a higher survival chance.

Designs:
Timed Blaster T-12 V.I:
[spoiler]Single stage hull (4m, 300KG)
1 timed explosive, 100KG
1 Thruster, 100KG
3 small fuel tanks.

Contact blaster T-13 V.I:
Single stage hull (4m)
1 small payload explosive
1 Thruster
3 small fuel tanks.

Double Charge Mark.I
Single Stage Hull (4m
2 small payload explosives
1 thruster
3 small fuel tanks.


Other:
Look around Canada for a researcher that would like to join us.
Give kingfisher our rockets (I think you could use a helping hand :D)
Build 3 contact blasters
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Kashyyk

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 13: 1958-1959
« Reply #476 on: March 18, 2012, 06:27:58 pm »

Research
-Dr Faust stabilises the Large thruster more
-Continue work on the two stage

Construction
Build one 'El Parajo Cantor II' and 2 'Vengador's

Missions
Launch an 'El Parajo Cantor II', with Comm sat and 2 Boosters to stabilised MEO

Other
Sell the 2 'Vengador's to the Generalissimo
Apply Alexis's l33t PR skills to the launch
Send out a notice that STARS is still hiring scientists, and is willing to fund private tutoring for promising applicants.
Dismantle the Regained II into parts, and recycle anything inferior to STARS technology.

Expenditure
6460 (2k thrusters, 1k two stage, 750 El Parajo Cantor II, 110 comm sat, 1600 Vengadors, 1000 advertising scientist positions)
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Ghazkull

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 13: 1958-1959
« Reply #477 on: March 18, 2012, 06:42:42 pm »

Inferior? INFERIOR? :P
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Kashyyk

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 13: 1958-1959
« Reply #478 on: March 18, 2012, 06:47:09 pm »

Inferior? INFERIOR? :P

I do have the best Small thrusters in the game. ;)
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Toaster

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 13: 1958-1959
« Reply #479 on: March 18, 2012, 11:12:26 pm »

I don't see the booster rocket design in my list.



Also, Noooooooooo
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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