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Author Topic: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970  (Read 121132 times)

10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 6: 1951-1952
« Reply #285 on: February 26, 2012, 06:31:31 am »

Well, according to my calculations I will be able to send up to 167kg of payload on a lunar flyby with the Redstone II once I reach the maximum I can wring out of my fuel and small thruster (since those will reach 125% power and 2.25 kg to LEO per kg fuel respectively). I am also curious as to what other kinds of products we can sell for money (and what would happen to Nirur Torir's income from solar cells if someone else moved into the market).
I was just checking the current rockets, and not what would happen with the fully upgraded ones.
Currently nothing. He just selling them in China for now, a place where other players can't set up shop immediatly.
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RulerOfNothing

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 6: 1951-1952
« Reply #286 on: February 26, 2012, 06:44:02 am »

Fair enough. Could I make super-batteries or something to sell to my commercial sector?
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10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 6: 1951-1952
« Reply #287 on: February 26, 2012, 07:00:17 am »

You can do that. You can do anything you do commercialising research for.
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kingfisher1112

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 6: 1951-1952
« Reply #288 on: February 26, 2012, 08:45:33 am »

Research: (Do I have another lab?) Lighter hulls.
Building: Better lab.
Other. PM.
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

ansontan2000

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 6: 1951-1952
« Reply #289 on: February 26, 2012, 09:03:52 am »

Player name: Anderson Spaceman
C.A.S.P
Canada
Research: Both scientists continue their previous projects. (Make thrusters less dangerous, make fuel tank bigger.)

Designs:

Other: Send anything we learn in this year to the Austrians, for them to use.

All done.
« Last Edit: February 28, 2012, 10:31:07 am by ansontan2000 »
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Nirur Torir

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Re: The Space Race: CHASE
« Reply #290 on: February 26, 2012, 09:10:54 am »

CHASE

Xin Su sat alone in his office, staring at a paper clutched in his hand. His lunch sat nearby, untouched and long grown cold. Trees cast evening shadows outside his office window.

[....] All tests confirm [....] likely a recent development [....] infertility [....]


Research:
Lab 1st floor: Improve lifetime of solar cells (-$2000. Complexity shall be no barrier for my elite team.)
Lab 2nd floor: Improve solar powered satellite's lifetime

Design & Production
Build an Expedition rocket.

Construction
Upgrade Mission Control's launches/year -$5000
[If needed for more than 10m of rocket launch/year, upgrade the launchpad for a second Expedition launch next year.]

Missions:
None.

Other:
None.

Total expenses: -$8750
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Re: The Space Race: Forum game(6/6-8 Players) 2 SPots open. Turn 5: 1950-1951
« Reply #291 on: February 26, 2012, 11:36:43 pm »

Urist fumes as he paces in his office.  The mockery!  The scorn!

"They think it can't be done?  I'll show them!  I'll show them ALL!" as he slams his fist into the desk.

A nervous tech peers in to his office.  "Uhh... sir?  The R&D group is waiting for their next projects."

Urist sighs.  "Right, right.  Schedule a meeting for 8 AM sharp tomorrow morning.  I'll have all they need then."  The tech scurries off.



Research:
Continue into solid fuel- working on stabilization.

Life Support Module:  Continue to redesign it to support larger beings. 

Large Thruster:  We must reduce the explosion risk, no matter the cost.


Designs:
Even though it's no cost, I really can't come up with any more designs- there's not much point without swank new components.


Building:
Update the labs with new computer systems to enhance research.  I'm thinking something that just adds a bonus to performed research without actually allowing more research rolls.  I'm guessing such a thing would run me 5k, but tell me if I am incorrect.


Other:
Practice my maniacal laugh.  The tech was not suitable awed.

Expenses- 9k (4k research + 5k building)


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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Kashyyk

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 6: 1951-1952
« Reply #292 on: February 27, 2012, 10:21:49 am »

Goddamn it >.< I'm used to Faust being the God of thrusters.

How is this difficult? All they need to do is to put something that explodes on impact into the nose cone of a rocket. Argh! Dr Faust is as exemplary as ever though. So at least my team isn't a complete failure. Although the Generalissimo has turned to others for a method of combating the rebels...

Research
-Dr Faust continues lightening the thrusters, aiming specifically for 64kg or less
-The explosives team try again. Third time lucky maybe?
Construction
Build 4 'Mano de Ayuda's and the first 2 meters of an 'El Parajo Cantor II'
Other
Retire the El Abejorro design, and the 'El Perajo Cantor I' design

Expenses:
5150 (3k thrusters, 1k explosives, 1k boosters, 150 rocket)
« Last Edit: February 27, 2012, 10:46:12 am by Kashyyk »
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10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 6: 1951-1952
« Reply #293 on: February 27, 2012, 04:42:55 pm »

Designs: Design a one meter fuel tank for use.
I don't get what you're trying to accomplish with that. Designs are made for entire rockets at a time. While you can do Spaceshuttle like external tanks, that needs additionall research. Thinking wherether or not to add that to booster or making it a seperate tech.
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10ebbor10

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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 7: 1952-1953
« Reply #294 on: February 29, 2012, 09:55:41 am »

Turn 8: 1953-1954
World news:

Trade agreements are made between Spain and Western germany. In exchange for favourable trading conditions the German governement has acknowledged to send help to the SPanish.

County relations:
             USSR             US                Spain      Scot              China        W-Germ        Israel          Austria     Canada
USSR:    Neutral ,     Neutral,        T-A,            Neutral,         Neutral,      Neutral          Neutral        Neutral    Neutral
US:        Neutral,      Neutral,        Neutral,       Neutral,         Neutral,      Neutral         T-Embargo   Neutral    Neutral
Spain:    T-A,           Neutral,       Civil war*,     Neutral,        Neutral,       T-A              Neutral        Neutral    Neutral
Scotland:Neutral ,     Neutral,       Neutral,        Neutral,         T-A    ,        T- Embargo  Neutral        Neutral    Neutral
CHina:    Neutral ,     Neutral,       Neutral,        T-A   ,           Neutral,       Neutral         Neutral       Neutral    Neutral
W-Germ:Neutral ,     Neutral,        T-A     ,        T-Embargo,   Neutral,       Neutral         Neutral       Neutral    Neutral
Israel:    Neutral ,     T-Embargo,  Neutral,         Neutral,        Neutral,       Neutral         Neutral       Neutral    Neutral
Austria : Neutral ,     Neutral,        Neutral,         Neutral,        Neutral,       Neutral         Neutral       Neutral    Neutral
Canada: Neutral ,     Neutral,        Neutral,        Neutral,         Neutral,       Neutral         Neutral       Neutral    Neutral

* Fighting has increased. Several provinces have been conquered by the rebels. The Russians are sending aid and tanks. The first rocket has been launched.


W.A.T. Yearly report


Research:
Continue Research on Nuclear Fission, especially as use for warheads and thrusters (Secret Weapons Scientist). Research progresses well, and much progress is made.

Develop Kerosene as a fuel (Fuel Scientist). Research here doesn't go very fast. The fuel is still inferior to the current one, but your scientist is certain he can increase the capacity a lot if given more time.

Production:
Construct More Regained II
with appropriate warheads

Other:
Sell Rockets to the Spanish Government
You manage to sell all your rockets to the Spanish for 5100.

Announce our Research on Nuclear Fission for Economic and Space-Faring use
Seeing as Western Germany didn't have a research center for nuclear science before, the governement increase your responsibilites to include it. They also grant you extra funds
+4 Prestige( That was a good roll)

Try to obtain Uranium.
The Governement manages to secure a small supply of uranium for you. You do need to give the used material back though, and can only obtain small quantities.

Other: A spy is caught while he attempted to steal plans for the Warheads. After a long interrogation he acknowledges to be sent by Austria.

Total cost: $5050 (2000 Research + 1050 Rockets+2000 Warheads)





ASTRO Yearly report


Research:
Dr Smith will develop a life support module (free). A loud explosion rips trough the lab. The fire rapidly spreads and soon a large part of the building is covered in flames. Several people die that day. You get away, though with severe burn wounds. The damage to the lab is enormous.( Repair costs, 5000).
Lab 1 will continue work on fuel power.(-$1000) Work here doesn't go very fast.
Lab 2 will continue work on the efficiency of the small thruster.(-$2000). The thruster team makes serious progress though and manages to perfect the Thruster.
Research Cost: $3000

Design:
Nothing.

Production:
Construct 1 Redstone II (-$775)

Launch:
Launch a test flight of the Redstone II
The launch is succesfull and the Redstone II performs up to spec.

Construction:
Nothing

Total cost: $3775



C.H.A.S.E. Yearly report

Research:
Lab 1st floor: Improve lifetime of solar cells (You didn't need to pay for the complexity this turn, but next turn you do. ) Research doesn't go very fast.
Lab 2nd floor: Improve solar powered satellite's lifetime

Design & Production
Build an Expedition rocket.
DOne
Construction
Upgrade Mission Control's launches/year -$5000
[The launchpad can launch up to 365 rockets a year.]
Missions:
None.

Other:
None.

Total expenses: -$7750



STARS Yearly report

Research
-Dr Faust continues lightening the thrusters, aiming specifically for 64kg or less. The target is met, with more then 5 kg to spare
-The explosives team try again. Finally, no explosions. Except on the minature testing range, which is a good thing.

Construction
Build 4 'Mano de Ayuda's and the first 2 meters of an 'El Parajo Cantor II'
Done

Other
Retire the El Abejorro design, and the 'El Perajo Cantor I' design

Expenses:
5150 (3k thrusters, 1k explosives, 1k boosters, 150 rocket)

The war continous escalating. Even with the Russian aid, the rebels still manage to gain terretory. At least, untill 2 missile strikes blew up their main bases. A single rocket was returned, but it seems the rebels are running out of supplies. Russian tanks and Spanish soldiers have captured one of the entrance paths and are securing resources. The general had a present for you though. One of the rockets they tested on the rebels earlier. He wants you to find out how to make more of them.




DWARF Yearly report.

Research:
Continue into solid fuel- working on stabilization. Work on solid fuel progress extremely fast.

Life Support Module:  Continue to redesign it to support larger beings. Work here continues, but slowly. 

Large Thruster:  We must reduce the explosion risk, no matter the cost. Work here continues fast.


Designs:
Even though it's no cost, I really can't come up with any more designs- there's not much point without swank new components.


Building:
Update the labs with new computer systems to enhance research.  I'm thinking something that just adds a bonus to performed research without actually allowing more research rolls.  I'm guessing such a thing would run me 5k, but tell me if I am incorrect.
New computers are installed.

Other:
Practice my maniacal laugh.  The tech was not suitable awed.

Random event: You found something interesting in the Idea box today. Someone thought it might be a good idea to attach a small rocket to the top of the payload module to pull it away if something goes wrong.

Expenses- 9k (4k research + 5k building)



Kingfisher: ASC monthly report

Research: (Do I have another lab? According to my sheets, no) Lighter hulls. Work on the hulls progresses.

Building: Better lab. A better lab is build (Gives a +5 bonus to research)

Other. PM.

You get some bonus money from the governement.

Expenses: 7000


C.a.s.p.

Canada
Research: Both scientists continue their previous projects. (Make thrusters less dangerous, make fuel tank bigger.)
Work on the thruster progresses

Designs:

Other: Send anything we learn in this year to the Austrians, for them to use.

All done.


Promises:( All due by the end of the stated year)
Toaster: Dog in space by 1952 Done
           : Man in space by 1955
Kashyk: Radio signal from space by 1952 Done
Ruler of nothing: Comm satelite in LEO orbit by 1952 DONE
                       : Research satt in orbit by  1956
Nirur Torin: Radio transmitting object in space by 1953 DONE
                 : Functioning long term sattelite by 1954
Kingfisher: Human like ape in space by 1955


Players:
Player name: Xin Su
Archetype: Lobbyist Political Commissar
Funds: 15950 (+12250)
Prestige:20
Organisation Name: Chinese Assembly for Space Exploration (CHASE)
      -Motto: Ensuring China's dominance of the Solar System.
      -Nation: People's Republic of China

       
Spoiler: Researched Components (click to show/hide)
       
Spoiler: Designs (click to show/hide)
       
Spoiler: Assets (click to show/hide)
Spoiler: Rockets (click to show/hide)
Spoiler: Sattelites (click to show/hide)
Spoiler: Special People (click to show/hide)

Player Name:  Urist McLowe
Archetype: Engineer
Funds:16100 (+12000)
Prestige:18
Organisation Name: DeWard Aeronautical Research Foundation [DWARF]
      Motto: Strike the moon!
      Nation: Scotland
     
Spoiler: Researched Components (click to show/hide)
       
Spoiler: Designs (click to show/hide)
       
Spoiler: Assets (click to show/hide)
       
Spoiler: Special people (click to show/hide)
       
Spoiler: Rockets (click to show/hide)


Player name: Friedrich von Hohenzollern
Archetype: Astronaut
Funds: 1300(+3500)
Prestige: 5
Organisation Name: W.A.T. (West-German Aeronautical Technologies)
      -Motto: Inveniam viam aut faciam ( either i'll find a way, or I'll make one)
      -Nation: Western Germany
     
Spoiler: Researched Components (click to show/hide)
Spoiler:  Designs (click to show/hide)
           
Spoiler:  Assets and personnel (click to show/hide)


Player name: Alexis Solsona
Archetype: Engineer
Funds: 7025 (+5500)
Prestige: 9
Organisation Name: Science, Technology And Research in Space (STARS)
      -Motto:  Vamos a infinito y más allá!
      -Nation: Spain
     
Spoiler: Researched Components (click to show/hide)
       
Spoiler: -Designs (click to show/hide)
       
Spoiler: -Assets (click to show/hide)
       
Spoiler: -Personnel (click to show/hide)
       
Spoiler: Rockets (click to show/hide)


[/quote]
Player Name: Dr James Smith
Archetype: Scientist
Funds: 6850(+5000)
Prestige:8
Organisation Name: American Space Technology and Research Organisation (ASTRO)
Motto: Exploring space for the greater good of mankind.
Nation: USA
     
Spoiler: Researched Components (click to show/hide)
Spoiler: Designs (click to show/hide)
Spoiler: Assets (click to show/hide)
Spoiler: Rockets (click to show/hide)
Spoiler: Special People (click to show/hide)

Player name: Teldon Y'rell
Archetype: Businessman
Funds: 20.000(2.200°
Organisation Name: Astronomical Wealth by Orbital Lucritiveness(AWOL)
Motto: 'Making space profitable for everyone'
Nation: Israel

Researched components
Spoiler (click to show/hide)
Designs
Spoiler (click to show/hide)
Assets
Spoiler (click to show/hide)
Special people
Spoiler (click to show/hide)

Player name: Franz Herdinand
Archetype: Engineer
Funds: 1.000(+2000)
Prestige: 2
Organisation Name: ASC Austrian Space Center
      -Motto: 'Screw the rest'
      -Nation: Austria
Spoiler (click to show/hide)
       -Designs
       -Assets
             - Small labs
             -Small launchpad
             -Small Mission Control
             -Efficient manufacturing and design factory( Rockets are 10% cheaper)   
-Special people
       -Special thingy:
             Efficient Manufacturing Facility

Spoiler (click to show/hide)
       -Designs
             -None at the moment
       -Assets
             - Small labs
             -Small launchpad
             -Small Mission Control
              -Small manufacturing and design factory     
-Special people
             -None yet
       -Special thingy:
             A German Scientist(+25 research)[/spoiler]
[/quote]
« Last Edit: February 29, 2012, 03:59:30 pm by 10ebbor10 »
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Toaster

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 6: 1951-1952
« Reply #295 on: February 29, 2012, 10:18:34 am »

Just to confirm, I've got two turns left on my promise, correct?


Also, life support modules are cursed to explode when you first research them.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 6: 1951-1952
« Reply #296 on: February 29, 2012, 10:24:03 am »

Just to confirm, I've got two turns left on my promise, correct?


Also, life support modules are cursed to explode when you first research them.
Yes, you still have two turns.

Also, I have no idea why those things are so volatile. They heve exactly the same explosion chance as all other things.
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Nirur Torir

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 8: 1953-1954
« Reply #297 on: February 29, 2012, 10:45:34 am »

If I spend a decade training astronauts, I'm not going to want a 10%-19% explosion chance every time they go into space. How will pre-flight rocket checks work? Just a launchpad upgrade? Research and then a launchpad upgrade? Some sort of cost per launch for extra testing?

Is it possible to use conditionals for multiple launches per turn? I want to launch a second satellite, but only if the first launch fails.
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10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 8: 1953-1954
« Reply #298 on: February 29, 2012, 10:52:19 am »

If I spend a decade training astronauts, I'm not going to want a 10%-19% explosion chance every time they go into space. How will pre-flight rocket checks work? Just a launchpad upgrade? Research and then a launchpad upgrade? Some sort of cost per launch for extra testing?
No pre-flight rocket checks. They are supposed to be included in the roll ( Ie explosion means they didn't test properly)
You can upgrade the launchpad to give a bonus to launches.
You can also , research and build emergency rockets( Just a tiny rocket they put on top that saves the payload if the rocket explodes).

Is it possible to use conditionals for multiple launches per turn? I want to launch a second satellite, but only if the first launch fails.
For something as simple as that yes.
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Nirur Torir

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Re: The Space Race: CHASE
« Reply #299 on: February 29, 2012, 11:02:23 am »

CHASE

The director of CHASE had had a listless year, and his worried assistant had taken up much of his slack. Although competent, the man lacked vision, and would make a poor replacement. Lacking any chance of a child of his own, Xin Su decided to stop brooding and start looking elsewhere for an heir to CHASE directorship. He would first look towards various Chinese universities, mostly giving speeches and inviting a select few classes to view the satellite launch.

Research:
Lab 1st floor: Improve lifetime of solar cells ($2000)
Lab 2nd floor: All-around improvements to the reusable single stage hull. ($1000)

Design & Production
Build a second Expedition rocket.($750)

Construction
Upgrade laboratory to three projects/year. ($10,000)

Missions:
Use Expedition rockets to get a solar powered satellite into stable LEO. Only use the second if the first fails. ($1500-$3000 )

Other:
Press conferences, including invites to top university classes. ($3000)
Improve prestige from my first launch of the year.
Anti-espionage security guards. ($1000)

Total expenses: $19,250-$20,750
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