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Author Topic: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970  (Read 121085 times)

RulerOfNothing

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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 5: 1950-1951
« Reply #270 on: February 24, 2012, 05:55:44 am »

Alright then. Can I permanently specialise the SEA satellite for a specific type of research (or just have it gather data on space conditions so I can better protect future astronauts from the rigours of space travel)? Also, your statement on prestige seems to be incorrect (it should provide 500 extra funding per year rather than 100).
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10ebbor10

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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 5: 1950-1951
« Reply #271 on: February 24, 2012, 06:45:40 am »

Where are the stats. OP needs a good overhaul.
The stats are posted at the end of each turn. Also, I'm going to leave the O.P as it is, as there's nothing fundamentally wrong there( I think)
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10ebbor10

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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 5: 1950-1951
« Reply #272 on: February 24, 2012, 06:47:38 am »

Alright then. Can I permanently specialise the SEA satellite for a specific type of research (or just have it gather data on space conditions so I can better protect future astronauts from the rigours of space travel)? Also, your statement on prestige seems to be incorrect (it should provide 500 extra funding per year rather than 100).
You can do that. You can also just calibrate it for whatever research you want just before you lauch it.
Can't find the wrong statement though. Funds are equal to 500*Prestige+1000+others.
Never mind, found it
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Nirur Torir

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Re: The Space Race: Forum game(6/6-8 Players) 2 SPots open. Turn 5: 1950-1951
« Reply #273 on: February 24, 2012, 09:03:38 am »

Other:
Arrange a press conference, spending 1k (more is okay if needed.)  Make an announcement that DWARF will put a man in space* within three years.   Make arrangements with the Air Force seeking a volunteer test pilot.
Isn't spending money on press conferences for prestige restricted to lobbyists?
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Toaster

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Re: The Space Race: Forum game(6/6-8 Players) 2 SPots open. Turn 5: 1950-1951
« Reply #274 on: February 24, 2012, 09:44:53 am »

Other:
Arrange a press conference, spending 1k (more is okay if needed.)  Make an announcement that DWARF will put a man in space* within three years.   Make arrangements with the Air Force seeking a volunteer test pilot.
Isn't spending money on press conferences for prestige restricted to lobbyists?

...Good catch.  I guess nix throwing money at it (I've done it without the cash before- I forgot that archetype and just saw someone else (IE you) doing it.  I'll go edit that out.


Designs:
Even though it's no cost, I really can't come up with any more designs- there's not much point without swank new components.

You know that I spent between double or triple the amount of your turn then on others turns.

Then you should be glad I'm not! d=
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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ansontan2000

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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 5: 1950-1951
« Reply #275 on: February 24, 2012, 10:40:38 am »

Player name: Anderson Spaceman
C.A.S.P
Canada
Research: Both scientists continue their previous projects. (Make thrusters less dangerous, make fuel tank bigger.)

Designs: nothing!

Other: Send anything we learn in this year to the Austrians, for them to use.

All done.
« Last Edit: February 24, 2012, 11:45:25 pm by ansontan2000 »
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

10ebbor10

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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 5: 1950-1951
« Reply #276 on: February 24, 2012, 12:52:56 pm »

Um, you don't need to repeat all your stats the entire time. Name of Organisation is enough. Also, even if your scientists are doing the same things as before, please tell me what they're doing.
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Tiruin

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 5: 1950-1951
« Reply #277 on: February 24, 2012, 10:54:43 pm »

This is getting better and better. I love watching the hilarity. Go innovation and experimentation!
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Ghazkull

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 5: 1950-1951
« Reply #278 on: February 25, 2012, 08:15:30 pm »

Research
- Use our knowledge from our thermobaric bomb research in thruster technology and develop  better fuels (Fuel Researcher)
- The Second Research team begins to develop Nuclear Fission and in what ways it can be applied (German Secret Weapons Researcher)

Production
Produce some more Regained II

Other
Contact the Israeli Government if they would be interested in the Purchase of Weaponized Rockets
Contact the Spanish Government that we would be able to help them if they Basque Problem and that we could sell them our Rockets


Expenses
2000 (Research)+ 1050(rockets) = 3050
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10ebbor10

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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 7: 1952-1953
« Reply #279 on: February 26, 2012, 05:18:38 am »

Turn 7: 1952-1953
World news:

Unusually strong solar activity has resulted in Astonishing pictures of The Aurora Borealis. Scientists expects the increased Solar actitvity will last until the end of 1953

County relations:
             USSR             US           Spain     Scot         China     W-Germ          Israel          Austria     Canada
USSR:    Neutral ,    Neutral,     T-A,       Neutral,    Neutral,   Neutral      Neutral       Neutral    Neutral
US:        Neutral,    Neutral,      Neutral,   Neutral,    Neutral,   Neutral      T-Embargo Neutral    Neutral
Spain:    T-A,          Neutral,   Civil war*,Neutral,    Neutral,   Neutral     Neutral      Neutral    Neutral
Scotland:Neutral ,   Neutral,    Neutral,  Neutral,    T-A    ,   T- Embargo Neutral      Neutral    Neutral
CHina:    Neutral ,   Neutral,    Neutral,  T-A   ,      Neutral,  Neutral        Neutral      Neutral    Neutral
W-Germ: Neutral ,   Neutral,    Neutral,  T-Embargo,Neutral,   Neutral   Neutral       Neutral    Neutral
Israel:    Neutral , T-Embargo,Neutral,  Neutral,    Neutral,   Neutral      Neutral      Neutral    Neutral
Austria : Neutral ,   Neutral,    Neutral,  Neutral,    Neutral,   Neutral     Neutral       Neutral    Neutral
Canada: Neutral ,   Neutral,    Neutral,  Neutral,    Neutral,   Neutral     Neutral       Neutral    Neutral

* Fighting has increased. Several provinces have been conquered by the rebels. The Russians are sending aid and tanks. The first rocket has been launched.


W.A.T. Yearly report

Research
- Work progresses on improving the standard fuel.
- Even whitout the acces to uranium your scientists make quick progress on the theoretical aspects of nuclear fussion. They think they should posces enough knowledge to begin developping a small nuclear powerplant or a nuclear battery soon. Nuclear warhead would require far more research. However researching the more practical aspects would require acces to uranium or other nuclear materials.

Production
Produce some more Regained II
2  more regained II's are developped.

Other
Contact the Israeli Government if they would be interested in the Purchase of Weaponized Rockets. There's some interest from Israel, seeing as the american embargo cut of their weapon supplies.
Contact the Spanish Government that we would be able to help them if they Basque Problem and that we could sell them our Rockets. The general, having more or less lost his faith in his own rocket program, would like to buy 3 armed rockets.


Expenses
2000 (Research)+ 1050(rockets) = 3050




ASTRO Yearly report


Research:
Dr Smith will start work on increasing the efficiency of the small thruster (-$2000+$1000=-$1000). Work here progresses fast.
Lab 1 will work on increasing fuel power (-$1000). Work here progresses fast too.

Research cost: $2000

Design:
Redstone II:

Total height: 9m
Total weight: 1775.5kg
Payload to Leo: 875 kg

Stage 1:
4m 2-stage hull (4*97=388kg)
3m fuel tank (3*125=375kg fuel)
Small thruster (1m, 100kg)
Stage 1 weight: 863 kg
Stage 1 thrust: 890 kg to LEO

Stage 2:
5m Single stage hull (5*62.5=312.5kg)
4m fuel tank (4*125=500kg fuel)
Small thruster (1m, 100kg)
Stage 2 weight: 912.5kg
Stage 2 thrust: 1187 kg to LEO

Design Cost: $2000 plus however much the Redstone II costs

Production:
None this year

Launch:
None this year

Construction:
None this year

Other:
Your announcement is well recieved.
+2 PRestige

Total Cost: $4000+cost of Redstone II



C.H.A.S.E. Yearly report

Research:
Lab 1st floor: Improve lifetime of solar cells. Work here progresses well.
Lab 2nd floor: Improve commercial solar panel production techniques. Work here doesn't go fast, but some progress is made.

Design & Production
None

Construction
Solar Panel Factory -$5000

Missions:
The launch goes well. The sattelite is properly dropped in stable LEO and has begun transmitting.

Other:
Press Conference: -$1000
Improve prestige from my launch
The press conference goes well. +3 Prestige. However, some people think a 2 year sattelite isn't exactly to be called long term.

Total expenses: -$9500



STARS Yearly report

Research
- Dr Faust works on making the thrusters lighter. Work continues, and Doctor Faust manages to shave off quite a lot of weight from the engine.
- The second research team continues working with explosives. KABLOIE.( Yup, blew up the lab, again) .Again there's only light damage(500)

Design
'Mano de Ayuda' by Alexis Solsona[0.64]
Height: 2m
Weight:253kg
Thrust:281.25kg
Added Thrust: 28.25( This is added to the main rockets thrust per Booster)
Failure chance: 1%( Minimum)
Price: 250
-Booster (2m) = 50kg (2*25)
-Thruster (1m) = 78kg
-Fuel (1m) = 125kg

Production
Build a second 'Mayo de Ayuda' (to pair with the prototype) Done

Missions
Launch the 'El Perajo Cantor II' with the pair of 'Mano de Ayudo' s attached. The launch goes well, and both Boosters detach on time. Sadly they 're both too damaged to repair when they land.( Booster have a 10% reusability chance.)
The press is impressed by your innovation and you manage to secure some extra funds.
+1 Prestige

Other

Expenses
5k (3K for thrusters + 1K explosives + 250*2( Prototype development isn't free)+500 for lab repairs)

The war continous escalating. Today the first rocket was launched, obliterating an entire village( Rebels had evacuated the village before). Tanks are rolling in and supplies are harder to get. The Russians have descided  to act and are sending militairy aid. Russian Airplanes are dropping critical supplies and Tanks are on their way. The rebels have blown up all your acces routes, while the Russians are dropping supplies but getting anything else in or out will be a problem.


DWARF Yearly report.

Research:
Fuel scientist will research solid fuel, since normal fuel is tapped out. Solid fuel research goes fast.

Life Support Module:  Redesign it to support larger beings. Work here goes slowly.
 
Large Thruster:  Still too explodey.  Explodey is bad! Work goes well hereThrusters have reached a certain amount of complexity ( 2000 for further research)
 

Designs:
Even though it's no cost, I really can't come up with any more designs- there's not much point without swank new components.


Building:
Expand the car engine factory. Factory expanded.


Other:
Arrange a press conference. Make an announcement that DWARF will put a man in space* within three years.   Make arrangements with the Air Force seeking a volunteer test pilot.
Not many people believe you'll be able to do this in such a short time and one of the press guys even asks you in how many pieces you'll bring him back.
The Airforce doesn't want to talk to you either.
( That were some bad rolls)

*As defined by LEO

Expenses-8k (3k research + 5k building)


Kingfisher: ASC monthly report

Research:
Continue work on lighter hulls. No progress is made.( Near explosion failure)

Research cost: 1000$

Launch:

Construction:

Other:
Announce my intentions to put a humanlike ape into space by 1955, and study the effects of this. Not many people believe you, but you do manage to get some extra funds.
+2 Prestige


C.a.s.p.

Canada
Research: Both scientists continue their previous projects. (Make thrusters less dangerous, make fuel tank bigger.)
The thruster work doesn't progress fast. The fuel tank work makes some serious progress though.

Designs: nothing!

Other: Send anything we learn in this year to the Austrians, for them to use.

SPecial event: You are awarded bonus funds by your governement for your good work. +1 Prestige



Promises:( All due by the end of the stated year)
Toaster: Dog in space by 1952 Done
           : Man in space by 1955
Kashyk: Radio signal from space by 1952 Done
Ruler of nothing: Comm satelite in LEO orbit by 1952 DONE
                       : Research satt in orbit by  1956
Nirur Torin: Radio transmitting object in space by 1953 DONE
                 : Functioning long term sattelite by 1954
Kingfisher: Human like ape in space by 1955


Players:
Player name: Xin Su
Archetype: Lobbyist Political Commissar
Funds: 11450 (+12250)
Prestige:20
Organisation Name: Chinese Assembly for Space Exploration (CHASE)
      -Motto: Ensuring China's dominance of the Solar System.
      -Nation: People's Republic of China

       
Spoiler: Researched Components (click to show/hide)
       
Spoiler: Designs (click to show/hide)
       
Spoiler: Assets (click to show/hide)
Spoiler: Rockets (click to show/hide)
Spoiler: Sattelites (click to show/hide)
Spoiler: Special People (click to show/hide)

Player Name:  Urist McLowe
Archetype: Engineer
Funds:13100 (+12000)
Prestige:18
Organisation Name: DeWard Aeronautical Research Foundation [DWARF]
      Motto: Strike the moon!
      Nation: Scotland
     
Spoiler: Researched Components (click to show/hide)
       
Spoiler: Designs (click to show/hide)
       
Spoiler: Assets (click to show/hide)
       
Spoiler: Special people (click to show/hide)
       
Spoiler: Rockets (click to show/hide)


Player name: Friedrich von Hohenzollern
Archetype: Astronaut
Funds: 1300(+1500)
Prestige: 1
Organisation Name: W.A.T. (West-German Aeronautical Technologies)
      -Motto: Inveniam viam aut faciam ( either i'll find a way, or I'll make one)
      -Nation: Western Germany
     
Spoiler: Researched Components (click to show/hide)
Spoiler:  Designs (click to show/hide)
           
Spoiler:  Assets and personnel (click to show/hide)


Player name: Alexis Solsona
Archetype: Engineer
Funds: 6675 (+5500)
Prestige: 9
Organisation Name: Science, Technology And Research in Space (STARS)
      -Motto:  Vamos a infinito y más allá!
      -Nation: Spain
     
Spoiler: Researched Components (click to show/hide)
       
Spoiler: -Designs (click to show/hide)
       
Spoiler: -Assets (click to show/hide)
       
Spoiler: -Personnel (click to show/hide)
       
Spoiler: Rockets (click to show/hide)


[/quote]
Player Name: Dr James Smith
Archetype: Scientist
Funds: 5625(+5000)
Prestige:8
Organisation Name: American Space Technology and Research Organisation (ASTRO)
Motto: Exploring space for the greater good of mankind.
Nation: USA
     
Spoiler: Researched Components (click to show/hide)
Spoiler: Designs (click to show/hide)
Spoiler: Assets (click to show/hide)
Spoiler: Rockets (click to show/hide)
Spoiler: Special People (click to show/hide)

Player name: Teldon Y'rell
Archetype: Businessman
Funds: 20.000(2.200°
Organisation Name: Astronomical Wealth by Orbital Lucritiveness(AWOL)
Motto: 'Making space profitable for everyone'
Nation: Israel

Researched components
Spoiler (click to show/hide)
Designs
Spoiler (click to show/hide)
Assets
Spoiler (click to show/hide)
Special people
Spoiler (click to show/hide)

Player name: Franz Herdinand
Archetype: Engineer
Funds: 4.000(+2000)
Prestige: 2
Organisation Name: ASC Austrian Space Center
      -Motto: 'Screw the rest'
      -Nation: Austria
Spoiler (click to show/hide)
       -Designs
       -Assets
             - Small labs
             -Small launchpad
             -Small Mission Control
             -Efficient manufacturing and design factory( Rockets are 10% cheaper)   
-Special people
       -Special thingy:
             Efficient Manufacturing Facility

Spoiler (click to show/hide)
       -Designs
             -None at the moment
       -Assets
             - Small labs
             -Small launchpad
             -Small Mission Control
              -Small manufacturing and design factory     
-Special people
             -None yet
       -Special thingy:
             A German Scientist(+25 research)[/spoiler]
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RulerOfNothing

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 6: 1951-1952
« Reply #280 on: February 26, 2012, 05:52:13 am »

Nice. A quick question: how much more fuel would it take to have one of my SEA satellites perform a lunar flyby?

Dr Smith was looking at the technical specifications of the new Redstone II rocket. It was quite impressive, being able to put over 700kg in a stable Low Earth Orbit. Preliminary tests had shown that the rocket was mostly without fatal flaws, but Dr Smith decided that more testing would be prudent, especially in light of the fact that no-one else appeared to have any plans for scientific missions. At least, not those that did not involve tossing some hapless creature into space. However, it did seem to be a necessary first step for humanity to claim the stars, and so Dr Smith started preparations for ASTRO to develop its own life support technology.

Research:
Dr Smith will develop a life support module (free)
Lab 1 will continue work on fuel power.(-$1000)
Lab 2 will continue work on the efficiency of the small thruster.(-$2000)
Research Cost: $3000

Design:
Nothing.

Production:
Construct 1 Redstone II (-$775)

Launch:
Launch a test flight of the Redstone II

Construction:
Nothing

Total cost: $3775
« Last Edit: February 26, 2012, 07:51:28 am by RulerOfNothing »
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10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 6: 1951-1952
« Reply #281 on: February 26, 2012, 05:58:15 am »

Quite a lot actually. You'd need to double the rockets weight( Or at least the weight of the top stage, which will launch the payload towards the moon.) Most lower stages don't even reach LEO. None of your rockets can reach the Moon for now.


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Ghazkull

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 6: 1951-1952
« Reply #282 on: February 26, 2012, 06:09:45 am »

Everything was proceeding as planned. Friedrich was happy. The Spanish on both sides and even the israelis wanted to buy his rockets. On the other hand Nuclear Fission could soon be used maybe even as thruster allowing WAT to send their first living being into space.


Research:
Continue Research on Nuclear Fission, especially as use for warheads and thrusters (Secret Weapons Scientist)

Develop Kerosene as a fuel (Fuel Scientist)

Production:
Construct More Regained II
with appropriate warheads

Other:
Sell Rockets to the Spanish Government

Announce our Research on Nuclear Fission for Economic and Space-Faring use

Try to obtain Uranium


Total cost: $3050 (2000 Research + 1050 Rockets)


OOC: Ok i might not be able to launch Rockets with somethign interesting into Space but the War in Spain proves a good enough alternative source of money and as soon as i get my hands on Uranium, Germany will go to the moon and BEYOND!
« Last Edit: February 26, 2012, 06:44:45 am by Ghazkull »
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10ebbor10

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 6: 1951-1952
« Reply #283 on: February 26, 2012, 06:21:41 am »

You aren't using Kerosene at the moment. Your rockets run on a combination of liquid oxygen and Alcohol.

Also, the Spanish want their rockets armed with warheads. Also, Many nations have moral problems with the use of nuclear powered engines near the Earth's atmosphere/ Magnetosphere.
« Last Edit: February 26, 2012, 06:24:16 am by 10ebbor10 »
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RulerOfNothing

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Re: The Space Race: Forum game(8/8 Players) Full. Turn 6: 1951-1952
« Reply #284 on: February 26, 2012, 06:27:51 am »

Well, according to my calculations I will be able to send up to 167kg of payload on a lunar flyby with the Redstone II once I reach the maximum I can wring out of my fuel and small thruster (since those will reach 125% power and 2.25 kg to LEO per kg fuel respectively). I am also curious as to what other kinds of products we can sell for money (and what would happen to Nirur Torir's income from solar cells if someone else moved into the market).
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