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Author Topic: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970  (Read 121027 times)

ansontan2000

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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 5: 1950-1951
« Reply #225 on: February 23, 2012, 09:42:35 am »

Austria....Sure! Why not? Make alliances, not war!
Please fix your science thingy though.

I did :D
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

10ebbor10

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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 5: 1950-1951
« Reply #226 on: February 23, 2012, 09:50:07 am »

Austria....Sure! Why not? Make alliances, not war!
Please fix your science thingy though.

I did :D

Do your other scientist do anything usefull? As for the german scientist, he would give a +25 bonus to the science project he's working on.
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ansontan2000

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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 5: 1950-1951
« Reply #227 on: February 23, 2012, 09:52:56 am »

Austria....Sure! Why not? Make alliances, not war!
Please fix your science thingy though.

I did :D

Do your other scientist do anything usefull? As for the german scientist, he would give a +25 bonus to the science project he's working on.

He will convince "OH CANAADUUUUH's" government that an alliance would be a good thing for us.
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

10ebbor10

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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 5: 1950-1951
« Reply #228 on: February 23, 2012, 09:55:02 am »

He can research and convince the governement in the same year.
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ansontan2000

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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 5: 1950-1951
« Reply #229 on: February 23, 2012, 10:02:50 am »

Don't we have only one lab? Ah, w/e. Have my good man work on enlarging the fuel tank. If we only have one lab, BUILD ANOTHER FLOOR

Thanks for being patient with me. This is going to be a good forum game....
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

10ebbor10

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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 5: 1950-1951
« Reply #230 on: February 23, 2012, 10:11:09 am »

You have one lab, but your main character, having the scientist archettype, can work in his office.
Also, please edit in all your actions. easier for me if I only have to search one post.
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kingfisher1112

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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 5: 1950-1951
« Reply #231 on: February 23, 2012, 10:16:31 am »

What should our alliance be called? ACA?
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Quote
I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

10ebbor10

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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 5: 1950-1951
« Reply #232 on: February 23, 2012, 10:18:05 am »

What should our alliance be called? ACA?
Better question, what effects will it have? I mean, are you sharing tech or are you doing other stuff.
Anyway, rolling the turn soon.
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kingfisher1112

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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 5: 1950-1951
« Reply #233 on: February 23, 2012, 10:20:07 am »

Sharing tech.
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

10ebbor10

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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 5: 1950-1951
« Reply #234 on: February 23, 2012, 10:23:42 am »

Sharing tech.
Automatically, or when you feel like it.
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ansontan2000

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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 5: 1950-1951
« Reply #235 on: February 23, 2012, 10:24:27 am »

Actually, I'm thinking of something else:
I invent the tech, and you apply it. The more difficult stuff I could do better, since scientist archetype + German scientist.

I say call it in ACTA (see my reference?)
Austrian-Canadian Technological Alliance.
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

10ebbor10

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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 5: 1950-1951
« Reply #236 on: February 23, 2012, 10:27:22 am »

Actually, I'm thinking of something else:
I invent the tech, and you apply it. The more difficult stuff I could do better, since scientist archetype + German scientist.

I say call it in ACTA (see my reference?)
Austrian-Canadian Technological Alliance.
Designing rockets based on a tech requires the tech itself, so actually you would still be sharing tech.
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Toaster

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Re: The Space Race: Forum game(6/6-8 Players) 2 SPots open. Turn 5: 1950-1951
« Reply #237 on: February 23, 2012, 11:52:37 am »

Your spear MK I can carry your dogmobile though( But only barely).

Do I need a separate design for it?

If no, then this is my full action:

Spoiler: Action (click to show/hide)

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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

10ebbor10

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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 5: 1950-1951
« Reply #238 on: February 23, 2012, 12:05:45 pm »

Just in time. I already rolled for the 2-stage rocket launch and it blew up practicly your entire base, but I'll delete that part.
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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 5: 1950-1951
« Reply #239 on: February 23, 2012, 12:37:32 pm »

You're a nice GM then  :P


I'll just have to sell that rocket to someone else!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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