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Author Topic: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970  (Read 120994 times)

10ebbor10

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Re: The Space Race: Forum game(6/6-8 Players) 2 SPots open. Turn 5: 1950-1951
« Reply #210 on: February 22, 2012, 09:51:09 am »

Research: Work on lighter hulls.
Building 2nd floor to my research lab.
Um, please follow the action template.
Or at least bold your actions
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Kashyyk

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Re: The Space Race: Forum game(6/6-8 Players) 2 SPots open. Turn 5: 1950-1951
« Reply #211 on: February 22, 2012, 11:41:13 am »

They say the rebels are getting rockets. Rubbish in my opinion, but there's no harm in pandering to rumour. Especially if the Generalissimo believes it. Once the lab boys have got the warhead sorted, I'll tell him of our development, and offer them to him. Even if they don't have rockets, it'll just be an advantage to our great nation.

Research
- Dr Faust works on making the Thrusters more efficient
- A team works on creating an explosive payload, specifically chemical based, such as nitroglycerine and TNT.
Design
El Perajo Cantor III by Alexis Solsona
An El Perajo Cantor II with a Comm satellite as payload.
Production
Fit the 'El Perajo Cantor II' with a comm satellite.
Missions
Launch the modified 'El Perajo Cantor II'
Other

Expenses
3k (2K thrusters Research + 1k warhead research)
« Last Edit: February 22, 2012, 12:01:53 pm by Kashyyk »
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10ebbor10

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Re: The Space Race: Forum game(6/6-8 Players) 2 SPots open. Turn 5: 1950-1951
« Reply #212 on: February 22, 2012, 11:47:12 am »

@ Kashyk, payloads can be switched for free. The refitting isn't needed.
An what are the exact specs of the El canjero III
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Kashyyk

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Re: The Space Race: Forum game(6/6-8 Players) 2 SPots open. Turn 5: 1950-1951
« Reply #213 on: February 22, 2012, 12:01:08 pm »

El Perajo Cantor III
Height: 10 m
Weight: 1960kg
Thrust to stabilised LEO: 1972.7kg (2170/1.1)
-Single Stage Hull (10m) = 750kg (10*75)
-Thrusters (1m) = 100kg
-Comms satellite (1m) = 110kg
-Small Fuel Tanks (8m) = 1000kg (8*150)
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Ghazkull

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Re: The Space Race: Forum game(6/6-8 Players) 2 SPots open. Turn 5: 1950-1951
« Reply #214 on: February 22, 2012, 12:02:47 pm »

no interest in thermobaric bombs? awhh...and i thought you would be interested in trade...
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Kashyyk

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Re: The Space Race: Forum game(6/6-8 Players) 2 SPots open. Turn 5: 1950-1951
« Reply #215 on: February 22, 2012, 12:06:46 pm »

Why should I give you money when I can make my own explosives? :P
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Ghazkull

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Re: The Space Race: Forum game(6/6-8 Players) 2 SPots open. Turn 5: 1950-1951
« Reply #216 on: February 22, 2012, 01:09:28 pm »

but we make the better ones :D and why invent your own if you could just trade me some satellite-tech for it?
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Kashyyk

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Re: The Space Race: Forum game(6/6-8 Players) 2 SPots open. Turn 5: 1950-1951
« Reply #217 on: February 22, 2012, 01:20:38 pm »

Because I'm a greedy, secretive person? :) But, I guess if you traded the Thermobaric tech for the satellite tech, I might be persuaded..
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Toaster

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Re: The Space Race: Forum game(6/6-8 Players) 2 SPots open. Turn 5: 1950-1951
« Reply #218 on: February 22, 2012, 01:22:24 pm »

I'll have to go about upgrading that next turn, then.  Too much on my plate for this one.

Also, that large thruster is hardly safe.  Don't want to make dog jerky!

Question- can the life support module be the only thing I put in the second stage?  If the first stage can get to LEO alone, I shouldn't need thrusters on the second part, correct?

Urist was pleased- his researchers cut over half the weight off the life support module.  With just a few refinements, it'd be ready to go.  He should be well on track to make the scheduled launch of his claim at this point.

His last design wasn't his best- the head of R&D opposed his decision to approve it for launch, but damned if it was his choice!  If Urist said launch it, it would launch!

The Chinese trade had gone well as well.  The news reported that West Germany and Scotland had a big fight in the UN, so there wouldn't be any trading there for a while.  No matter to him- Urist trusted in his own abilities.

There was much to be done.  Urist grabbed a fresh roll of blueprint paper, and settled down to design...


Research:
Continue to continue to improve our rocket fuel to increase our thrust.

Two stage hull:  Let's make it lighter too!

Large Thruster:  Too explodey.  Let's fix that!


Designs:
[Personal Design]

WATCH THIS SPACE- need to ask a question.

Building:
Expand the launch pad to allow 20m rocket launches.


Other:
Launch that Spear Mk2!  Two 35% fail explode chances is only a 57.75% total chance to explode!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

ansontan2000

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Re: The Space Race: Forum game(6/6-8 Players) 2 SPots open. Turn 5: 1950-1951
« Reply #219 on: February 22, 2012, 06:16:25 pm »

I would like to take the last spot as Canada, please. Profile coming up in a few mins.

Player name: Anderson Spaceman
Archetype: Scientist
Funds: 10.000
Organisation Name: Have fun with Acronyms
      -Motto: C.A.S.P (Canadian air and space program)
      -Nation: Oh Canaduuhhh
      -Researched components
         
Spoiler (click to show/hide)
       -Designs
             -None at the moment
       -Assets
             - Small labs
             -Small launchpad
             -Small Mission Control
              -Small manufacturing and design factory     
-Special people
             -None yet
       -Special thingy:
             A German Scientist


Research: Have german scientist work on making the thrusters a little less kalblowwe.
Scientist archtype: Work on making the fuel tanks larger.

Designs: nothing!

Other: Have leader begin diplomatic conversations with Austria. See if he can convince the Canadian government that a partnership with the Austrians would be mutually beneficial.

All done.
« Last Edit: February 23, 2012, 10:22:15 am by ansontan2000 »
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Nirur Torir

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Re: The Space Race: Forum game(6/6-8 Players) 2 SPots open. Turn 5: 1950-1951
« Reply #220 on: February 22, 2012, 07:09:08 pm »

Different research teams cannot work together on the same project. Assign your leader to something else.
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10ebbor10

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Re: The Space Race: Forum game(6/6-8 Players) 2 SPots open. Turn 5: 1950-1951
« Reply #221 on: February 23, 2012, 02:45:05 am »

A multistage rocket needs a thruster on every stage. Otherwise it's just a single stage one. If your first stage can make it to LEO, there's no reason to put a second stage on top.( Except for height reasons, but you can research that).

Your spear MK I can carry your dogmobile though( But only barely).

Different research teams cannot work together on the same project. Assign your leader to something else.
Nirur is right. One project can only have one research team working on it.

Other: (is this possible) TRY to the form an alliance with the US space program. As Canada and US are in RL very close together, should we already be friends?
I won't force actions onto another player. If you want to form an alliance, you'll have to talk to RulerOfNothing( who manages the US space program.)


« Last Edit: February 23, 2012, 05:42:12 am by 10ebbor10 »
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kingfisher1112

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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 5: 1950-1951
« Reply #222 on: February 23, 2012, 08:48:59 am »

Canada! Want an alliance?
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ansontan2000

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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 5: 1950-1951
« Reply #223 on: February 23, 2012, 09:28:41 am »

Austria....Sure! Why not? Make alliances, not war!
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

10ebbor10

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Re: The Space Race: Forum game(6/6-8 Players) Full. Turn 5: 1950-1951
« Reply #224 on: February 23, 2012, 09:39:52 am »

Austria....Sure! Why not? Make alliances, not war!
Please fix your science thingy though.
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