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Author Topic: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970  (Read 119386 times)

10ebbor10

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Re: The Space Race: Forum game(7/8 Players) Turn 21: 1966-1967
« Reply #885 on: May 16, 2012, 02:42:47 pm »

I'll add it later. Btw: EMP's are not considered ultra high tech. You don't need a special factory to build them. (It's just a magnetic field being compressed by an explosive after all.)
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adwarf

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Re: The Space Race: Forum game(7/8 Players) Turn 21: 1966-1967
« Reply #886 on: May 16, 2012, 02:44:38 pm »

:P Oops I meant EMP Theory, fixing now
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Chink

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Re: The Space Race: Forum game(7/8 Players) Turn 21: 1966-1967
« Reply #887 on: May 16, 2012, 04:20:00 pm »

Wow, good job on this. I wish I had the time to join, but I'm too lazy to do anything like this. I'm surprised that nobody has researched more efficient research though.
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RulerOfNothing

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Re: The Space Race: Forum game(7/8 Players) Turn 21: 1966-1967
« Reply #888 on: May 16, 2012, 07:27:11 pm »

That would probably fall under construction for a lab upgrade. And I was considering it, but I think 10ebbor10 would find it a bit hard to balance.
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Toaster

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Re: The Space Race: Forum game(7/8 Players) Turn 21: 1966-1967
« Reply #889 on: May 16, 2012, 10:34:37 pm »

Wow, good job on this. I wish I had the time to join, but I'm too lazy to do anything like this. I'm surprised that nobody has researched more efficient research though.

I have a +10 bonus to my research- does that count?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Chink

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Re: The Space Race: Forum game(7/8 Players) Turn 21: 1966-1967
« Reply #890 on: May 16, 2012, 10:42:07 pm »

Not really. You do have a bonus, but I was thinking of actually researching more efficient ways to research, not just buying a better lab.
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Nirur Torir

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Re: The Space Race: Forum game(7/8 Players) Turn 21: 1966-1967
« Reply #891 on: May 17, 2012, 07:53:37 pm »

I dislike the idea of researching something that makes all future research faster. It's not particularly fun, it's not needed unless the game's balanced specifically for it, it gives boomers too much power over rushers when rushing is ineffective, and for this game it'd create too much of a power gap based on luck.
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Toaster

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Re: The Space Race: Forum game(7/8 Players) Turn 21: 1966-1967
« Reply #892 on: May 17, 2012, 10:34:21 pm »

Go check out the Freeform Research Space Combat I was in for an example of why it's a bad idea.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Chink

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Re: The Space Race: Forum game(7/8 Players) Turn 21: 1966-1967
« Reply #893 on: May 17, 2012, 11:26:06 pm »

I know it's a bad idea, I was just surprised some fool didn't try it.
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10ebbor10

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Re: The Space Race: Forum game(7/8 Players) Turn 21: 1966-1967
« Reply #894 on: May 17, 2012, 11:28:35 pm »

Go check out the Freeform Research Space Combat I was in for an example of why it's a bad idea.
I don't like researching research either. It's too abstract/ gamey and will be hard to balance. Some of you people already have a +25 or +50 boost to research already. (Only situational though).
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RulerOfNothing

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Re: The Space Race: Forum game(7/8 Players) Turn 21: 1966-1967
« Reply #895 on: May 18, 2012, 01:41:03 am »

10ebbor10, how long are you going to give SoHowAreYou to restart his space program? Incidentally SoHowAreYou, what prompted you to do this?
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10ebbor10

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Re: The Space Race: Forum game(7/8 Players) Turn 21: 1966-1967
« Reply #896 on: May 18, 2012, 01:53:27 am »

10ebbor10, how long are you going to give SoHowAreYou to restart his space program? Incidentally SoHowAreYou, what prompted you to do this?
I'm going to run the turn tomorrow or the day after that.
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SoHowAreYou

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Re: The Space Race: Forum game(7/8 Players) Turn 21: 1966-1967
« Reply #897 on: May 18, 2012, 05:17:10 am »

The fact I screwed myself. By the way if you could reserve a spot for me to restart when I get back I would appreciate it, but don't wait for me.

Also tech becomes public domain, give fisher one undamaged lab, auction of the rest of my buildings.
« Last Edit: May 18, 2012, 05:40:35 am by SoHowAreYou »
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10ebbor10

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Re: The Space Race: Forum game(7/8 Players) Turn 21: 1966-1967
« Reply #898 on: May 18, 2012, 06:03:57 am »

The fact I screwed myself. By the way if you could reserve a spot for me to restart when I get back I would appreciate it, but don't wait for me.

Also tech becomes public domain, give fisher one undamaged lab, auction of the rest of my buildings.
-Uhm no.  I stopped Ansontan from doing that, so I can't really let you do that. It would unbalance the game. Still I can let some tech go opensourcey.
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SoHowAreYou

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Re: The Space Race: Forum game(7/8 Players) Turn 21: 1966-1967
« Reply #899 on: May 18, 2012, 09:08:46 pm »

Oh I'm sorry I must have failed to read that part and as it turn out I will be having some access.
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