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Author Topic: The Space Race: Forum game(6/8 Players) Turn 24: 1969-1970  (Read 119503 times)

10ebbor10

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Re: The Space Race: Forum game(7/8 Players) Turn 20: 1965-1966
« Reply #765 on: April 29, 2012, 09:10:32 am »

Research: Same as before, but also working on an overclocked sensor that runs off solar power. Note, did I get a Nat. 100?
Nah, just something in the 90 + your 5 lab bonus+ other bonus

Also, untill you upgrade your superconductors to 1.00 your engines and mass drivers won't actuall y work.
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SoHowAreYou

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Re: The Space Race: Forum game(7/8 Players) Turn 20: 1965-1966
« Reply #766 on: April 29, 2012, 11:49:44 am »

Business man trait as a perk

Research
Fusion theory with Eagle for free He will research advance medicine which I assume is nanobot fighting but may be tiny pills for free
Continue alloy for 1k unless I get the bonus for self repair steel and can do it for 1k
Computer scientist create learning algorithms 1k
Robotics automation 1k

Search for nano scientist with 1k ignore this

Hold a press conference and say that if we receive extra money we will start a golden age within 20 years but only if we receive more money from the government with energy, medicine and communication plus computers for 1k Ignore this I will lay out my grand plan in a the bottom post
« Last Edit: April 29, 2012, 03:59:09 pm by SoHowAreYou »
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10ebbor10

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Re: The Space Race: Forum game(7/8 Players) Turn 20: 1965-1966
« Reply #767 on: April 29, 2012, 11:55:33 am »

Business man trait as a perk

Research
Fusion theory with Eagle for free
Continue alloy for 1k unless I get the bonus for self repair steel and can do it for 1k Self repairing steel gives you a passive bonus to having things survive for a long time. (The steel fixes small micro cracks, no giant holes)
Computer scientist create learning algorithms 1kANy suggestion how to implement in the game mechanics?
Robotics automation 1k

Search for nano scientist with 1k
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Kashyyk

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Re: The Space Race: Forum game(7/8 Players) Turn 20: 1965-1966
« Reply #768 on: April 29, 2012, 11:58:09 am »

Anyone want to buy tech/designs/this years manufacturing space?

I take the Managing Talent Perk

Research
-Dr Faust will work on Vasimir thrusters

Construction
Build a third floor of the labs
With the money provided by Chase, build an Explorador and 4 Mano de Ayuda

Missions
Launch the Explorador with 4 Mano de Ayuda as per Chase's specs.

Other
Offer to sell the 2 Vengadors to the Generalissimo
The new scientist will specialise in power sources/fuel

Expenditure
11000 (10k labs, 1k Vasimr)
« Last Edit: May 04, 2012, 02:49:16 pm by Kashyyk »
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SoHowAreYou

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Re: The Space Race: Forum game(7/8 Players) Turn 20: 1965-1966
« Reply #769 on: April 29, 2012, 12:00:37 pm »

1. so yes or no because that it was what I expected.
2. AI development develop better launch techniques, phschology, basically if you get a bad roll it will learn from it

Also I am willing to sell level 5 nano tech for a few thousand but fisher gets it for free Ignore this
also I'm editing the turn

Fisher you get level 3

Make the conference still for 1k. In it say that with increased government support we can revolutionize medicine in ten years computers in 12 communication in 15 and if the government lends great support these can be accelerated in addition in 20 years energy will be revolutionized and maybe if we receive much support we can start to terraform mars if the government lends us their full support in 40 years
« Last Edit: April 29, 2012, 01:14:06 pm by SoHowAreYou »
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Nirur Torir

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Re: The Space Race: Forum game(7/8 Players) Turn 20: 1965-1966
« Reply #770 on: April 29, 2012, 02:56:17 pm »

10ebbor10: How many kgs each of food and water do 'nauts consume per year?

Also I am willing to sell level 5 nano tech for a few thousand but fisher gets it for free Ignore this
I'm interested in buying it.
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10ebbor10

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Re: The Space Race: Forum game(7/8 Players) Turn 20: 1965-1966
« Reply #771 on: April 29, 2012, 03:03:43 pm »

10ebbor10: How many kgs each of food and water do 'nauts consume per year?

Also I am willing to sell level 5 nano tech for a few thousand but fisher gets it for free Ignore this
I'm interested in buying it.
A lot. Something like 1000 kg. Though there are ways to lessen that (Wate recycling + freezedried food)

Also If you want me to ignore things use the strikthrough tool. Like this
« Last Edit: April 29, 2012, 03:05:50 pm by 10ebbor10 »
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SoHowAreYou

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Re: The Space Race: Forum game(7/8 Players) Turn 20: 1965-1966
« Reply #772 on: April 29, 2012, 03:08:52 pm »

I dont know the exact command oh Also Nirur I will down grade it to three what are you willing to pay
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10ebbor10

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Re: The Space Race: Forum game(7/8 Players) Turn 20: 1965-1966
« Reply #773 on: April 29, 2012, 03:10:10 pm »

I dont know the exact command oh Also Nirur I will down grade it to three what are you willing to pay
About that: 3 gives acces to Selfregenerating steel. (Well actually 2 gives acces)
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Nirur Torir

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Re: The Space Race: Forum game(7/8 Players) Turn 20: 1965-1966
« Reply #774 on: April 29, 2012, 03:14:37 pm »

I dont know the exact command oh Also Nirur I will down grade it to three what are you willing to pay
How about $3000 for [2]?
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SoHowAreYou

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Re: The Space Race: Forum game(7/8 Players) Turn 20: 1965-1966
« Reply #775 on: April 29, 2012, 03:16:57 pm »

What to you mean by [2] I,m also going to make it level four now
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10ebbor10

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Re: The Space Race: Forum game(7/8 Players) Turn 20: 1965-1966
« Reply #776 on: April 29, 2012, 03:18:30 pm »

What to you mean by [2] I,m also going to make it level four now
When you look at your stats, you'll see that all levels and such are indicated by this sort of numbers [2] or [1.57]. I tried to be mysterious about them but I think everyone figured out what they are for.
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Nirur Torir

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Re: The Space Race: Forum game(7/8 Players) Turn 20: 1965-1966
« Reply #777 on: April 29, 2012, 03:19:47 pm »

I just want the self-repairing steel at level 2.

Remember that each extra level would have cost you another $1000 to research - If it costs $5000 to research half a level, it'd be a bit wasteful to sell everything up to that point for just a few thousand.
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SoHowAreYou

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Re: The Space Race: Forum game(7/8 Players) Turn 20: 1965-1966
« Reply #778 on: April 29, 2012, 03:20:42 pm »

O.K. Nirur take the tech for 3000
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adwarf

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Re: The Space Race: Forum game(7/8 Players) Turn 20: 1965-1966
« Reply #779 on: April 29, 2012, 03:27:56 pm »

Nirur how much for your Solar Power tech (components,and all)?
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