HP: 70/70
Stamina 100/100
Sex: Male
Appearance: Leon stands relatively tall at 5'11, with a wiry build. He has wider shoulders than normal, but the rest of him is lithe and graceful. He has up-curved narrow eyes, coloured green. His skin is slightly tanned, while his hair is dark blonde, bordering on light brown. His usual clothes consist of dark brown boots, pants of a slightly darker tone and a classic button-up white shirt, usually untucked.
Bio (not necessary but appreciated): Leon was born and raised among a small gathering of Humans and Elves. They believed in their own exile as a way of attaining the 'perfect connection' to the sword. In other words, he was trained by reclusive monks, known only by the name 'Blade Brothers' or 'Sword Sisters', before being sent into the wide world at age 14. That was 8 years ago. Since then he has gone where he would, learning of the world and it's occupants... No matter how grim they may be.
The monks had turned him out, simply because, when he was born, he didn't flail towards the hilt of his mother's blade. A mere act of chance had determined what his future would hold, to some degree. Of course, they trained him to look after himself, but once his 14th year arrived, he was no longer able to see his friends and family again.
Somewhere in his travels, maybe 2 or 3 years ago, Leon met a man called Zeicaust, who taught him a lot about swordsmanship in the short time they travelled together. When they decided to part, Zeicaust handed Leon his second, shorter sword, saying only this: "Never forget the weight of a blade. I've taught you what little I could, so take this. I have a feeling I won't be needing it."
It was from Zeicaust that Leon learned how to throw properly, as well as how to counter. After they parted, Zeicaust sustained a crippling injury to his left arm.
Race: Human
Perks:
-Ambidextrous
-Twin Hands
Melee
-40 Swords
Defence
-20 Dodge
-20 Parry
-20 Counter
Ranged
-20 Throwing
Non-grouped
-10 Endurance
- 2 Balanced Light Blades (3d6 slashing or piercing damage, +1 to hit can parry (+1 bonus, or if two are wielded, total bonus = 3)
- 2 Canteens of Water (full)
- 10 day's preserved trail food
- Flashlight (Battery 100%)
- Battery (100% charge)
- Zippo Lighter (100% gas)
- Bandoleer of Throwing Knives (3d4 piercing damage)(10 knives)
- Bladesman's vest (Resist slashing and piercing 5)