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Author Topic: Dwarfs: an endangered species  (Read 1114 times)

bucket

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Dwarfs: an endangered species
« on: February 07, 2012, 03:26:34 am »

Does anyone have any useful parameters for creating a world that has bigger dorf civilizations? Every time I gen a world it seems like there's only two civs to choose from, and neither is big enough to show up on the world map. Of course, this results in me embarking with only HALF of the items I need, resulting in very short term fun.
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Tiruin

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Re: Dwarfs: an endangered species
« Reply #1 on: February 07, 2012, 05:54:35 am »

What items you have are based on what type of materials your civilization has access to. The size of them only determines how many migrants can come to your fort before they...all get there due to some accidents.

This takes a long time to achieve.

Half the items you need? Do you mean you are using the standard embark layout with a fixed set of points to spend or you want more?

Go into Advanced world generation. You can make a world where you can start with 10,000 embark points.
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MaskedMiner

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Re: Dwarfs: an endangered species
« Reply #2 on: February 07, 2012, 06:19:46 am »

Does anyone have any useful parameters for creating a world that has bigger dorf civilizations? Every time I gen a world it seems like there's only two civs to choose from, and neither is big enough to show up on the world map. Of course, this results in me embarking with only HALF of the items I need, resulting in very short term fun.

In the current version dwarfs have same problem as kobolds do. Though unlike kobolds who ALL starve at year 4, only most of dwarfs starve at year 4. See, at the current version dwarf world gen farming doesn't really work since they live in mountains so lots of them starve to death.
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bucket

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Re: Dwarfs: an endangered species
« Reply #3 on: February 07, 2012, 06:28:52 am »

Half the items you need? Do you mean you are using the standard embark layout with a fixed set of points to spend or you want more?
I mean half the materials I embark with usually don't exist. Most commonly turtles or bituminous coal, but I often have problems with not even being able to bring seeds.
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Tiruin

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Re: Dwarfs: an endangered species
« Reply #4 on: February 07, 2012, 06:38:35 am »

Certain types of the material of everything of the type of said material?

Did you edit the raws for any reason? (A folder in the DF folder)
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Garath

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Re: Dwarfs: an endangered species
« Reply #5 on: February 07, 2012, 09:15:11 am »

larger worlds and changing site and population limits can both help. In large maps that are mostly land and not island, I often have up to 10 civs to choose from, most of them showing on the map
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Maklak

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Re: Dwarfs: an endangered species
« Reply #6 on: February 07, 2012, 12:48:48 pm »

In 31.18 I didn't have this problem. In 31.25 I generated a world with Lazy Newb settings, and started from a civilisation without access to iron and underground seeds.
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Re: Dwarfs: an endangered species
« Reply #7 on: February 08, 2012, 05:43:08 pm »

Does anyone have any useful parameters for creating a world that has bigger dorf civilizations? Every time I gen a world it seems like there's only two civs to choose from, and neither is big enough to show up on the world map. Of course, this results in me embarking with only HALF of the items I need, resulting in very short term fun.

Increase the amount of non aligned mountains.