Staring:Powder Miner, as Alan L'Or, AKA Golden Knight:
Name: Alan L'Or
Super-Identity: Golden Knight
Age: 17
Gender: Male
Country of Origin: England
Appearance: Standing 5'8 and fairly built, Alan L'Or has black hair and golden eyes, with fairly tanned white skin. His costume is gold painted armor.
Origin Story: Originally, a squire just-turned knight in Medieval England, during a battle, his patron knight (happening to be his father) and the rest of his family died. He himself was mortally wounded and in the middle of dying, but a disastrous attempt at a time-travel machine to bring things back from the past brought him back and exploded because it didn't have the power to deal with time. He was saved though, and it altered him due to his near-death state, giving him spirit-related powers. He chose to accept modern England as his new land, somewhat awkwardly living on and being a vigilante (occasionally needing help) for the country. However, when Doomlord II rose, he was shipped off because he was both too young and too out-of-touch with the modern world.
Powers/Artifacts:
Spirit Communication
Spirit Solidification
Artifact: Golden Sword
Super Skills:
Swordplay (15)
Shield Usage (14)
Armor Usage (13)
Riding (13)
Weaknesses:
Out of Touch: Alan is from medieval times, having barely been in the modern world. He is out of touch with modern social aspects, technology, and politics, only knowing basic things of these. It's hilarious to see him react to a computer.
Personal Inventory:
Golden Sword
Golden Knight's Armor
Golden Knight's Shield
Steel Longsword (To kick ass without blowing your secret identity)
Modern Bodyarmor (Protect yourself while looking like a generic thug/hired mook)
Unmarked Riot Shield (For blocking attacks where Shiny Gold would stand out to much...)
Street Clothes
Formal Clothes
500 USD
Deed of Ownership: Maple (The IUS Bought you a horse from a man who owns land in the Truman Dome. Pick it up whenever)
Magical Box of Sorcery (A Tablet set up with an easy to use voice command. You have been taught to use it for basic things like getting directions or defining modern terms you don't understand)
The Fool, as Adam Able, AKA Doppel:
Name: Adam Able
Super-Identity: Doppel
Age: 21
Gender: Male
Country of Origin: Canada
Appearance: Adam wears a shoulderless black wool suit jacket with a red silk shirt and a plain black clip-on tie. His hair is black and long, resting neatly at about shoulder length. His face has a slight amount of stubble, but he tries to keep it shaved when he can.
When he splits into two people his doppelganger wears the same clothes, only the colors are inverted.
Origin Story: Adam was adopted as a child into a top secret CSIS project far into northern Canada. After years of being dosed, and watching the medical failures around him he started getting used to seeing the dying. Along with eight of the one hundred initial test subjects Adam had survived the medical dosing. All 8 of the subjects started gaining different abilities shortly after the dosing stopped.
Doppel found that he could split himself into two separate people, and as soon as the military discovered this they started his training. They found that he could do the impossible by dividing on the run, such as giving himself a boost on the run. He served as a two man overwatch squad for several missions around the world. After three years within the military he was taken in by CSIS as an undercover agent using the alias of Doppel. He was quickly retrained to close quarters combat and of how to assume someone else's personality and quirks. After only a few missions for CSIS he's been ordered to evacuate from Earth with the rest of the superheroes.
Powers/Artifacts:
Divides into nearly two identical people
Superhuman Reflexes
Self-Duplicating High-Capacity Pistols (divides with Adam)
Super Skills:
Hand-to-Hand Fighting (15)
Gunplay (14)
Acrobatic Talent (13)
Assuming Quirks of Others (12)
Weaknesses:
Once the original dies, so does the doppelganger.
A doppelganger also cannot exit a 5 block radius of Adam without disintegrating.
Personal Inventory:
A pair of 9mm pistols with a winter digital camo finish
Street Clothes
Formal Clothes
Doppel Costume
Tablet Computer
2000 USD
Kinseti, as Kevin Fitzgerald, AKA Shadowcaster:
Name: Kevin Fitzgerald
Super-Identity: Shadowcaster
Age: 36
Gender: M
Country of Origin: Canada
Appearance: Light skin, medium build, 5'11. Short dark curly hair. Always looks tired and scowly. When fighting crime wears gas mask, goggles, and a black uniform with body armour and lots of pockets all over the place.
Origin Story: Father was involved with Brazilian mafia, took out massive life-insurance policy when he found out a hit was placed on him. Entire family killed in mob-hit-gone-wrong massacre, Kevin survived by hiding in closet - he was only five. He was then placed under the care of his grandfather, Gerard Fitzgerald, an Ex-Marine and Kevin's last surviving relative. Very intelligent, Kevin graduated highschool at 16 and completed a BA in English in 3 years. The murder of his family, however, haunted Kevin throughout his youth, and stunted his ability to form personal relationships. At age 21, Kevin witnessed a particularly brutal mugging and intervened, pummeling the assailant into a coma. He then dedicated his life and legacy of a small life-insurance fortune to combating organized crime despite lack of conventional superpowers, acquiring a position as the figurehead of a small publishing company to deflect suspicions. At first considered a vigilante, he now has 15 years of crimefighting experience, and has garnered a considerable amount of respect from the legitimate authorities.
Powers/Artifacts:
High tech crossbow with an array of custom bolts.
Super Skills:
Marksmanship (16)
Dodge (15)
Karate (14)
Intimidation (14)
Tactics (14)
Stealth (13)
Computer Systems (13)
Knowledge: Pre-20th century English Literature (12)
Lock Picking
Explosives
Weaknesses:
N/A
Personal Inventory:
Street Clothes
Formal
Shadowcaster Uniform
Shadowcaster (it is also the name of the crossbow)
Bolts (regular, heroium, exploding, tracking device, tranquilizer, hallucinogenic)
Tear Gas grenades
Smoke grenades
Flashbang grenades
Lockpicks
Taser
Tablet Computer
20000 USD
Flintus10, as Chuck Mathews, AKA Smokescreen:
Name: Chuck Mathews
Super Identity: Smokescreen
Age: 36
Gender: Male
Country of origin: Australia
Appearance: Tall (about 6'4) with grey clammy skin. Wears a grey full face mask and a simple dark turtle neck and track pants combo with a trench coat over the entire outfit.
Origin Story: A street performing magician since the age of 17, Chuck spent many years swindling people and dazzling them with his tricks in order to put food on the table. One day after being caught by a strange man he was offered the chance to see some real magic and Chuck was instantly intrigued.
The man invited Chuck into a small chamber which soon filled with a thick smoke that left him feeling dizzy and confused but otherwise fine. Upon his exit from the room Chuck found that the man was gone and believing that he had been grifted smashed the chamber up a bit and then decided to head home.
Chuck began to feel worse and his skin began to slowly turn a greyish color. Distressed he immediately went to get himself checked out however no amount of testing could solve his problem. He soon discovered the ability to create a thick smoke from the tips of his fingers with some concentration which while freaking him out at first allowed him an advantage no other magician could have. Though he could no longer show his skin he quickly became fond of his ability and as he mastered it found he could also assimilate himself into the smoke allowing himself to disappear and re-appear at will.
Powers/Artifacts:
Conjure Thick Smoke
Smoke Based Assimilation/Transportation (Limitation: Slow Activation)
Super Skills:
Trained Perception (16)
Magic tricks (15)
Stealth (14)
Backstab (14)
Charming (13)
Street-Wise (13)
Weakness:
Wind (While Assimilated/Assimilating)
Personal Inventory:
Street Clothes
Formal Clothes
Urban Cameo Clothes
Night Cameo Clothes
Flamboyant Magician's Uniform
Smokescreen's Mask
Loaded dice
Weighted coin.
Heroium Switch-blade
Tablet Computer
600 USD
Digital Hellhound, as Symon Zelenko, AKA The Spirit of Industry:
Name: Symon Zelenko
Super-Identity: The Spirit of Industry
Age: 54
Gender: Male
Country of Origin: The Ukrainian Soviet Socialist Republic
Appearance: Outside his suit, Symon has a large, muscled bulk with thick limbs. His features are also broad and cragged, and he has a headful of short dark brown hair in a neat military cut. His suit, on the other hand, is a rust-red full-body armor, with a generator and exhaust pipes jutting out of the back and spewing foul smoke into the air. A golden hammer-and-sickle sits embedded his chest. On his right arm, the forearm armor gives way for a high-power plasma gun.
Origin Story: The last of the famous Soviet superscience project Red Guards of the Proletariat, Symon Zelenko was a Red Army lieutenant before being chosen to join the Red Guards alongside his new brothers, the Spirits of Progress and Justice. Under strict training, experimental hormone treatment and implants and study with the best Soviet scientists, Zelenko became the Spirit of Industry, the symbol of Soviet progress over the capitalist swine. However, the USSR's original enemies soon turned into, if not friends, mere rivals after the advent of big super-imperialism. The Spirits were set to combat this new threat, and eventually it was decided to loan Zelenko to the US as a gesture of goodwill. Fighting alongside heroes from all over the world, Zelenko's loyalties began to draw away from the Soviets and to simply combating supervillainry, wherever it could be found. He was granted dual citizenship of both countries in the late nineties and went into retirement, until Doomlord II's sudden rise to power sent him running back to volunteer. Perhaps fortunately, he was seen as too old to go against Doomlord and packed off to the stars in the Evacuation Project.
Powers/Artifacts:
Soviet Super Armor (Including Weapons System!)
Super Skills:
Melee Combat (17)
Ranged Combat (16)
Engineering/Design (15)
Electronics (15)
Mechanics (15)
Experimental Zoology (14)
Microbiology (14)
Gunplay (14)
Weaknesses:
Age Penalty to combat initiative
Age Penalty to most saving throws
Personal Inventory:
Street Clothes
Decorated Soviet Officer's Uniform
The Spirit of Industry's Power Suit
7 Power Packs (7-12 Hours of suit operation a pop)
Experimental Power Pack (5-7 Hours of suit operation, rechargeable, likely to explode if hit with piercing or fire damage)
Two High Caliber Handguns (For self defense outside of the suit)
Big Box of Functionally Unlimited Handgun Ammo
Tablet Computer
1000 USD
HailFire, as Lillian Wall, AKA Deliria:
Name: Lillian Wall
Super-Identity: Deliria
Age: 18
Gender: Female
Country of Origin: Great Britain
Appearance: Fairly short, with shoulder-length blonde hair and of otherwise average build- except for her missing right arm and blind eyes. Her costume consists of combat boots, cargo pants, a straightjacket (with a quick-release mechanism to free up her arm in case of emergency), a blindfold, and a fedora with a spiral logo on it.
Origin Story: Lillian's early life was a virtual parade of misfortune; she was born with a progressive eye condition that left her blind at an early age, and- despite loving parents and a "Mad Genius" uncle at the forefront of medicinal science (and a hefty malpractice suit)- early neurological disorders and psychoses landed her in special needs education with dim future prospects.
Like many prospective superheroes, however, it was the actions of a supervillain that led her to pick up the mantle of Justice; while visiting her uncle in the big city, a running battle between Major Tom and The Hellion (who would yet again escape, but later acquiesce to henchman-hood under Doomlord II) resulted in an overpass collapsing on traffic, an accident that would cost a 12-year old Lillian her parents, an arm, and leave her hospitalized in a coma with severe head and other trauma.
The (not-necessarily-entirely-safe-or-legal) intensive procedures and amazing cocktail of drugs that followed would not only save her life, but leave her surprisingly lucid afterwards, and the mental and physical shock from the day of the incident (combined with the brain surgery and the drugs) would awaken latent psychic abilities in Lillian; when (despite the best efforts of her uncle) the military and the UK branch of the Union caught word of her helping herself in hospital by levitating objects from her bed, and responding to attendants before they'd even had the chance to speak (and/or without opening her mouth!), they both rushed to scoop her up for training- fortunately, the Union of Superheroes got there first.
Despite being a prodigious telekinetic, however, beginning her career as a sidekick psychic at 16, a few months before Doomlord II resurfaced, when his Commandos of Evil cracked into the Union's databases (and after several close scrapes against his minions), Deliria's uncle and the Union of Superheroes agreed that her lack of field experience and less than stellar physical condition barred her from continuing the fight, and inducted her into the Evacuation Project- and for Lillian, the choice between death, service under the man who killed her parents, and becoming an astronaut wasn't a hard one to make.
Powers/Artifacts:
Telekinesis
Telepathy
Omnicane (Multitool + Weapon)
Super Skills:
Intimidation (14)
Trained Intuition (13)
Cooking (12)
Swordplay (12)
Weaknesses:
Blind
Crippled
Drug Dependent
Allergies (Feline)
Personal Inventory:
Street Clothes
Formal Clothes
Deliria's Uniform
Deliria's Custom Tablet Computer (3D Textured Screen for TK Based Viewing)
MP3 player
Omnicane
Throwing knives
Pet iguana
Suitcase full of medicine