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Author Topic: Mothdastsiknug (Onslaughtdwelling) "Fort"  (Read 5647 times)

Coolnesstod

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Re: Mothdastsiknug (Onslaughtdwelling) "Fort"
« Reply #15 on: February 08, 2012, 10:16:25 pm »

I died before i even trully got it set up, we died of starvation, not enough of one plant to support the dwarves, im not restarting so skip to the next person. D:
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blorx1

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Re: Mothdastsiknug (Onslaughtdwelling) "Fort"
« Reply #16 on: February 08, 2012, 11:44:17 pm »

I was kinda hoping for a bit more time, since I don't have as much time as usual. I should be able to take my turn over the weekend, so if the next participant has enough time to finish a year before then, feel free to do so, and take the first turn. although waiting for saturday isn't that long, so it wouldn't be too bad to wait.
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Imp

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Re: Mothdastsiknug (Onslaughtdwelling) "Fort"
« Reply #17 on: February 09, 2012, 12:09:03 am »

Hey guys!  I've been peeking at this thread since it started.  I almost asked to try and finish year one when it first started, but I didn't have a lot of time right then... I have a couple of hours like... right now!

I see that the guy who asked for turn 1 gave the spot up and the guy who is in line for turn two suggested the next in line go ahead of him.

Sounds like you have a hole in the schedule!

Could I shape myself to fit this hole, and sneak in and play out this year?  I've never played where there were no outdoors plants, and the only time I've actually accepted an aquifer on my map has been the community game I'm involved in right now - but I'm one heck of a carebear and I'm interested in seeing if I could keep this fort alive for its first year.  So... if this pleases our OP... may I offer you a year one tonight?
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

kilozombie

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Re: Mothdastsiknug (Onslaughtdwelling) "Fort"
« Reply #18 on: February 09, 2012, 12:20:20 am »

Hey guys!  I've been peeking at this thread since it started.  I almost asked to try and finish year one when it first started, but I didn't have a lot of time right then... I have a couple of hours like... right now!

I see that the guy who asked for turn 1 gave the spot up and the guy who is in line for turn two suggested the next in line go ahead of him.

Sounds like you have a hole in the schedule!

Could I shape myself to fit this hole, and sneak in and play out this year?  I've never played where there were no outdoors plants, and the only time I've actually accepted an aquifer on my map has been the community game I'm involved in right now - but I'm one heck of a carebear and I'm interested in seeing if I could keep this fort alive for its first year.  So... if this pleases our OP... may I offer you a year one tonight?

:D

I am so happy because of this post.

Please, yes. That would be so awesome!
« Last Edit: February 09, 2012, 12:22:01 am by kilozombie »
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Imp

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Re: Mothdastsiknug (Onslaughtdwelling) "Fort"
« Reply #19 on: February 09, 2012, 12:30:57 am »


:D

I am so happy because of this post.

Please, yes. That would be so awesome!

And I am so happy because of this post!

Consider it begun, updates as I can write them ;p

10 Granite, o'dark 30 (Ice in my beard and between my toes, oh! - warning, mild profanity, identical to that used in the original post)
Spoiler (click to show/hide)

edited to add updates as they occur
« Last Edit: February 09, 2012, 12:45:07 am by Imp »
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

PawPrint

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Re: Mothdastsiknug (Onslaughtdwelling) "Fort"
« Reply #20 on: February 09, 2012, 01:21:02 am »

I would like to take the next available turn. QUICK DIE MOTHDASTIKNUG!(Good Luck)
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Imp

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Re: Mothdastsiknug (Onslaughtdwelling) "Fort"
« Reply #21 on: February 09, 2012, 01:25:08 am »

(notice, if you missed it, that the first journal entry was added to my last post above)

11th of Granite (So you want a Master?  That surely has been arranged.)
Spoiler (click to show/hide)

A look at the plan:
Spoiler (click to show/hide)

21st of Granite (nothing to say, but a little to see)
Spoiler (click to show/hide)

24th of Granite (another image)
Spoiler (click to show/hide)
« Last Edit: February 09, 2012, 02:14:01 am by Imp »
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

kilozombie

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Re: Mothdastsiknug (Onslaughtdwelling) "Fort"
« Reply #22 on: February 09, 2012, 02:15:37 am »

Every update makes me feel like a dumbass ;-;

I packed no stone and made shitty little staircases D:

Though yay for cats?

Hopefully they reproduce and make lots of slaughterable babies
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Fishybang

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Re: Mothdastsiknug (Onslaughtdwelling) "Fort"
« Reply #23 on: February 09, 2012, 02:48:35 am »

Dont forget to dwarf me.
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Imp

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Re: Mothdastsiknug (Onslaughtdwelling) "Fort"
« Reply #24 on: February 09, 2012, 02:56:08 am »

Every update makes me feel like a dumbass ;-;

I packed no stone and made shitty little staircases D:

Though yay for cats?

Hopefully they reproduce and make lots of slaughterable babies

Oi there!

I have no intention of making you or anyone feel dumb, bad, or anything but amused!

The opinions that my character presents are its own opinions - a perspective I created for the sole purpose of entertaining myself and hopefully as many others as I could as I rise to try and meet your challenge!

Do you remember what you offered us?  "if anybody actually considers my offer of an impossible fort to run"

I don't think this is gonna be impossible, though I'm being -very- careful.... and.... I admit it.  I've save scummed a few times already.  I've killed 7 miners learning how to safely channel into where the ice was going to go - I blame the fact that I'm to much of a carebear to embark in such harsh places of my own doing - so I've never actually learned how to do this before!  Ahh, and... now that I've gotten that much channeled away I'm starting to learn why this might not be the most efficient, clever, or wise way to try and get through, though I've not given up hope yet by a long shot and stare at the map and try this then that then the other thing - it's great.  And hard.  And makes me feel a bit foolish too.  So if you really insist on sitting there with a dunce cap... got one for me too?   ;D

You offered me an impossible fort to run.  I hope you're wrong about that - but if you are right -especially if you are right - that doesn't make you a dumbass, it can't, cause you offered something that's hard and it is.  So go feel like a skilled challenge-setter, who's adding to others fun - because you are!

Dont forget to dwarf me.

I wont I swear!

But I am SO much a carebear, and -getting below that blasted, interfering aquifer- is SO MUCH a priority right now.... sorry, for now you'd get no bow, you'd get no targets, and you'd get precious little storytime (the miners are risking their lives in the ice and the others are pretty much sitting inside 'keeping warm' while the plants grow)

You are NOT forgotten.  But you are currently being benignly neglected in favor of the challenge that lead me to this game - I -want- to save these dwarves!

26th of Granite (sure hope that whoever takes next turn is comfortable with Dwarf Therapist :P)
Spoiler (click to show/hide)

Current progress:
Spoiler (click to show/hide)

And the next step:
Spoiler (click to show/hide)

4th of Slate (Look out below)
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9th of Slate (One day less than a month)
Spoiler (click to show/hide)

View from the surface:
Spoiler (click to show/hide)

View from 1z down:
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View from 5z down:
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Mmm.  This was fun!

I asked to play out the year, but I also offered to do so -tonight-.  In that, I've failed -  I'm off to sleep!

I love choices, so I'll leave you all (especially our OP) with some.  I'm uploading the save!  I cannot tell you how very strongly I wanted to save this fort.... and I feel like it's well on the way to being safe, especially if it stays in my hands.  For me the big big challenge was that aquifer + the climate + the zombies (which happened to ignore me, lucky me!)  I can't continue to play again until late tonight when I get home from work, about 19 or so hours from now - and my huge hunger to play this map has been answered.

So - does a 'next' player want to finish this year, which has already felt several sets of hands touch it?  I'm perfectly willing to continue and finish the year - but I warn you, my playstyle tends to make stuff 'boring'.  If my hands stay in control, this fort will be warded, guarded, locked, and stocked to the fullest extend I can make it - dripping with cage traps, honeycombed with ways to get caravans in and out without them having to face the undead menace, plans begun to get migrants and liaisons in and out with less risk, and so on, as much as I can cram into the year ;p.  But my intense urge to play -this- map is far less now.

Has that hunger moved to another player, who itches to take the map from this point and play on in their own style?  Or does this map remain squarely in my hands, even though they are open and offering?  I'll check in about 19 hours, and see what I see then.  Good luck and good games - here's the save in case someone else hears the siren song now - http://dffd.wimbli.com/file.php?id=5460
« Last Edit: February 09, 2012, 05:35:22 am by Imp »
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

kilozombie

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Re: Mothdastsiknug (Onslaughtdwelling) "Fort"
« Reply #25 on: February 09, 2012, 11:21:26 am »

I think that personally, you seem to be doing a hell of a lot better job than any of us really could.

Plus, there's already been a lot of turn-jumping and claiming, and not only that, but that'd mean one player would have 2 missing months and such...

Though if anyone wants to, I guess it'd be fine.

Just all this strange 2-month period turn skipping cutting-in-line business is hard to keep up on anyway.
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Murrk

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Re: Mothdastsiknug (Onslaughtdwelling) "Fort"
« Reply #26 on: February 09, 2012, 04:42:17 pm »

I'd like to take the next turn possible if it's alright. I'm not really the best player but I sort of know what I'm doing, and I like to play safe as well. I'll try it!
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kilozombie

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Re: Mothdastsiknug (Onslaughtdwelling) "Fort"
« Reply #27 on: February 09, 2012, 06:44:52 pm »

I'd like to take the next turn possible if it's alright. I'm not really the best player but I sort of know what I'm doing, and I like to play safe as well. I'll try it!
Adding!
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blorx1

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Re: Mothdastsiknug (Onslaughtdwelling) "Fort"
« Reply #28 on: February 09, 2012, 07:48:00 pm »

I think it would be fine for me if you just played out the rest of the year, since it'd be a little easier if I just waited a day or so until the weekend where I had enough time to easily get through my turn.
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Imp

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Re: Mothdastsiknug (Onslaughtdwelling) "Fort"
« Reply #29 on: February 09, 2012, 11:37:02 pm »

Glad to know how we want it to be!  Out comes the cotton wool, to wrap this fort with in an attempt to keep it safe and warm ;p

27th of Slate
Spoiler (click to show/hide)

15th of Felsite
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21st of Felsite (image only)
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2nd of Hematite (image only - summer has just begun)
Spoiler (click to show/hide)

12th of Hematite (image only)
Spoiler (click to show/hide)

15th of Hematite (ever so forsaken)
Spoiler (click to show/hide)

24th of Hematite
Spoiler (click to show/hide)

4th of Malachite
Spoiler (click to show/hide)

10th of Malachite
Spoiler (click to show/hide)

Headed to sleep now.  I'll make finishing this year a priority when I get home from work tonight, and hopefully it'll be in blorx1's hands in plenty of time to enjoy through the weekend!
« Last Edit: February 10, 2012, 06:12:54 am by Imp »
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.
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