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Author Topic: Humanity -Runes of an evil nature are still evil  (Read 34699 times)

Evil Marahadja

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Re: Humanity. -Obek Vandel meets a flamboyant baron
« Reply #105 on: February 13, 2012, 12:16:32 pm »

And offer to sell the posiongranade-recipe aswell.
« Last Edit: February 13, 2012, 12:20:10 pm by Evil Marahadja »
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The Fool

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Re: Humanity. -Obek Vandel meets a flamboyant baron
« Reply #106 on: February 13, 2012, 12:17:30 pm »

Explain that you caught them with superior alchemy, and some luck. Tell him that the men are bound, and that they need to be arrested and put into a dungeon.

Once inside the city go and find new sources of knowledge.

The old man should be named Sheo Gorath, and his rabbit shall be named Bunbun.
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Evil Marahadja

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Re: Humanity. -Obek Vandel meets a flamboyant baron
« Reply #107 on: February 13, 2012, 12:19:12 pm »

-
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Angle

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Re: Humanity. -Obek Vandel meets a flamboyant baron
« Reply #108 on: February 13, 2012, 12:35:39 pm »

Explain that you caught them with superior alchemy, and some luck. Tell him that the men are bound, and that they need to be arrested and put into a dungeon.

Ask the old man his name.

Once inside the city go and find new sources of knowledge.
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NUKE9.13

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Re: Humanity. -Obek Vandel meets a flamboyant baron
« Reply #109 on: February 13, 2012, 05:03:38 pm »

Er. Not Alchemy. Alchemy is considered a form of necromancy- just stick with calling it 'magic'.

Anyway, everyone knows Nagaronians are too polite and la-di-dah to actually bother having an argument which won't gain them any money or power. So just... wave off his questions with some vague answers, hand over the bandits for whatever reward there is, then use the reward money to buy some better gear.
One fears this may not be the last time you encounter such a situation. So stock up on bomb-making supplies, rope, and some new clothes (considering you ripped yours to pieces to tie up the bandits).
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zomara0292

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Re: Humanity. -Obek Vandel meets a flamboyant baron
« Reply #110 on: February 14, 2012, 09:16:21 am »

Er. Not Alchemy. Alchemy is considered a form of necromancy- just stick with calling it 'magic'.

Anyway, everyone knows Nagaronians are too polite and la-di-dah to actually bother having an argument which won't gain them any money or power. So just... wave off his questions with some vague answers, hand over the bandits for whatever reward there is, then use the reward money to buy some better gear.
One fears this may not be the last time you encounter such a situation. So stock up on bomb-making supplies, rope, and some new clothes (considering you ripped yours to pieces to tie up the bandits).

I retract what I said and want to go for this.
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NRDL

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Re: Humanity. -Obek Vandel meets a flamboyant baron
« Reply #111 on: February 14, 2012, 09:24:53 am »

A keep?  Like a castle or fort?

Go check if there are any military texts to learn from, or any captain or experienced strategist to learn from.  Stock up on smoke bombs, rope, and get a bloody dagger, for self defense. 
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The Fool

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Re: Humanity. -Obek Vandel meets a flamboyant baron
« Reply #112 on: February 14, 2012, 09:27:16 am »

Er. Not Alchemy. Alchemy is considered a form of necromancy- just stick with calling it 'magic'.

Anyway, everyone knows Nagaronians are too polite and la-di-dah to actually bother having an argument which won't gain them any money or power. So just... wave off his questions with some vague answers, hand over the bandits for whatever reward there is, then use the reward money to buy some better gear.
One fears this may not be the last time you encounter such a situation. So stock up on bomb-making supplies, rope, and some new clothes (considering you ripped yours to pieces to tie up the bandits).
I retract what I said and want to go for this.

Whoa, necromancy? I retract my choice, and go with this.
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cerapa

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Re: Humanity. -Obek Vandel gets some money and gear
« Reply #113 on: February 14, 2012, 12:14:37 pm »

You tell him that you are going where you are headed and that your business is getting to where you are going and that you are heading to where you are going. You captured the bandits through the subtle art of tying people up. He accepts those answers, really looking more concerned about how little coin he can give you for the bandits without angering you or hurting his reputation, which he already did by not noticing the non-answers. What is even more concerning to him is the crazy old man grimacing at him.

Lord Walter gives the order to open the gates and to let you in, but leaves the bowmen still pointing at the bandits. You enter in an organized manner, and after your entry the gates are resealed. Some guards take the bandits off your hands. And Walter invites you to his grand castle for payment and just because thats what you do when someone shows up at your doorstep with a couple dozen captured bandits.

Close up the keep looks even more imposing than from far away. The walls are thick, high and safe. It is surrounded by a large moat, the drawbridge crossing it is made of metal and looks very rough, although it seems to be decorated as an afterthought. On the inside the main hallway is lavishly decorated, and with carpets all around. The side passages however show a different picture, layer upon layer of haphazardly laid stone, almost as if it had been reinforced again and again and rebuilt constantly. Some of the inner walls show signs of once having been the outside walls.

Finally you arrive where Walter wants you to be, the best looking place in the keep, an old tower, overlooking the city. From here you can tell the true size of it. It isnt quite as large as Dolnar-on-Barr, but large none the less, however it seems to have little stand-out features with the exception of the castle. Walter then orders one of his servants to bring him some coin. Which quickly arrive. Walter then grabs the bag of coins and gives it to you with a very polite looking gesture, but you cant really replicate nor exactly remember the odd combination of a bow and a handshake. After that he escorts you out of the castle as fast as he can, especially the old man.

Outside the castle you count just how much he gave you. Its not a small amount by any extent and you dont think you are gonna run out any time soon. You immediately go shopping. You visit some blacksmiths and ask them their prices and what they have to offer. The soldiers in your group already have as good gear what you can find here, so you buy some simply for the scholars and yourself and even get some lightweight stuff for the old man. Somehow he still remains as physically threatening as he was before. Which is not at all.

And then you look around for more bomb making supplies. The clay and the string and the candles you can easily find. The poison however, you cannot find. You assume there just isnt a market for them among the general populace. You also find some better clothes to replace your old torn ones, and even get a new pair of shoes. You stuff your fresh heavier armour into some bags and walk around in your even fresher regular clothes.

Do you have anything else to do here, or do you continue on your quest?



Name: Obek Vandel
Physical might: 3(+2 equipment)
Mental might: 2.5(+1 experience)
Part of group: 8 members
                   4 scholars 3 PM 1.5 MM
                   2 soldiers 4 PM 1 MM
                   Paul 3 PM 4 MM
                   Old man 1 PM ? MM
Sources of info: Demons: Human book
                      Sciences: Human book
                      Special: Notes
Special weapons: Poison smoke bomb (3)
Resources: Lots of coins
                Bomb making supplies
Quest: Search for Grimbane
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The Fool

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Re: Humanity. -Obek Vandel gets some money and gear
« Reply #114 on: February 14, 2012, 01:20:07 pm »

I think we're done here. Leave and head for the next town on the way to your destination.
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cerapa

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Re: Humanity. -Obek Vandel gets some money and gear
« Reply #115 on: February 14, 2012, 04:22:58 pm »

Some people wanted to get some more books and stuff and learn combat. I just didnt throw them into this update since they nullified their entire posts and forgot to add that they wanted to do that.

I can also tell you that going fast also has its perks.
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The Fool

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Re: Humanity. -Obek Vandel gets some money and gear
« Reply #116 on: February 14, 2012, 04:48:36 pm »

I didn't realize that the hunt for books was also lost while changing suggestions.

Go find some scholarly books on angels and demons. If none can be found, leave and head for the next town on the way to your destination.
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NUKE9.13

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Re: Humanity. -Obek Vandel gets some money and gear
« Reply #117 on: February 14, 2012, 04:50:04 pm »

I can also tell you that going fast also has its perks.
Noooo
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Unless you really have to!
Or if it is funny/misleading!
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Tayright

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Re: Humanity. -Obek Vandel gets some money and gear
« Reply #118 on: February 14, 2012, 05:50:42 pm »

Check the town out for books.  See if you can learn some more advanced magic.  Like Magic Missile or Fireball.  Ask the old man if he can teach you anything. 
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Sorcerer Kail

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Re: Humanity. -Obek Vandel gets some money and gear
« Reply #119 on: February 14, 2012, 06:16:42 pm »

Check the town out for books.  See if you can learn some more advanced magic.  Like Magic Missile or Fireball.  Ask the old man if he can teach you anything. 
Nah, damage dealing magic is overrated. We should focus on more tactical spells - illusions, charming spells, invisiblity, throwing enemies in deep slumber etc. When fighting will occur we should use more things like crossbows or poison bombs(which actually can be quite effective with strike of luck against groups of enemies as we seen here). Learning offensive magic instead of practical would lead us only to more and more fighting. And:
Quote
Yep, a game that attempts to mimic Divinity and Demonhood, hope they dont mind. I will however attempt to run it a bit differently than them. Namely, you suck in every way imaginable. Not a magical nexus this time, so you wont gain any direct power. Your followers/compatriots/friends will be all you have. And I havent yet decided if it will be enough. Dont expect to go toe-to-toe with cthulean horrors without lots of preparation, luck and a very large army.


-Get some easy-to-use ranged weapon(crossbow?)
-Check for spells which mostly would mess with others minds - charming(or making them more friendly), creating illussions, changing way others feel and so on.
-Look for books about angels and demons.
-Also Paul is a philosopher. We should talk with him more about nature of universe. He may know more than some old books.
« Last Edit: February 14, 2012, 06:23:47 pm by Sorcerer Kail »
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