Turn 47:
Panel 1:Father: "It could be a risk keeping him around."
Mayard: "We could kill him, but he's helpless. I doubt he is any threat now, and he could tell us who ordered the attack. Someone made that golem after all, and that person could be the one who made the crystal too."
Captain Davis: "Alright, well what about you mayor?"
Mayor: "If you want to keep it around then i'll support you on that, you have more experience with necromancers then any of us."
Captain Davis: "Alright, Mayor, you and Mr Carter carry the grouge and follow me back to the village. Guardsman Jaeke you stay here, I want you to supervise the burial then remain here and keep watch over the body. I'll send someone at nightfall to take your place. If you see anything unusual don't act alone, run to the village and get backup. Yergen, you and the boy will continue as planned and bury the dead."
Panel 2:A few comments are exchanged before
Davis and
party depart.
Quite a while later...
Panel 3:It is very late afternoon, nightfall is fast approaching.
Yergen: "Job well done Mayard."
Mayard: "Thank you Yergen."
Yergen: "Well we had better return to the village."
Once back in the
village there are a few things you can do, since you might have to leave
town and you have stuff to take maybe you should go to the
blacksmith's shop and see about wagons or carts. Although you doubt you could afford one, maybe if you had more
skeletons you could just make them carry your belongings. You could also talk to the
villagers and check up on that grouge, it might have woken up or something. There was also that thing with Anne you might want to sort that out, although it could be nothing. You could also return back to your home, you could talk to
Olof there in saftey and make sure
Gurdy is still alive. You also now have a large supply of
energy and still have that
grouge body which you could use, but you don't want to go to far over your
limit...
oglof
Olaf
At this point I am begining to think that everyone is spelling Olof wrong to mess with me. It would be easier to count the times where it has been spelt right almost. I'm not at all offended or anything, it's just a tad ridiculous since it's a simple 4 letter name.
Enough about weird spelling things I think I saw some questions back there somewhere that i can answer without spoiling the thrill of discovering things on your own.
I'll put my answers in
bold.Right now, kind of wish Necromancy could do offensive spells.
Also, I'm not sure if it has been asked before, but what is our cheapest to control minion we can have? Exceptions being useless minions, like a 1 str, 1 dex skeleton that would cost 2 points.
Well Imps always cost 8 energy to 'plant' (I may have said 5 in the past but after seeing the amount you can gain quite quickly I'm upping it a bit) But the minimum for a skeleton/golem is much more variable. The minimum you need is based on the size of the skeleton. A healthy human skeleton needs about 5 strength to be able to move. But something the size of a mouse would only need one since it has a lot less bones to move around. Edgar can move fairly well with only 5 since He is using Olof's skeleton. Olof was shorter then average (or at least he is meant to be, my scale is always way off).
On a slightly related note: did the book on necromancy say what would happen if we went ridiculously over our control limit? EG: We hit 80/67, do our skeletons suddenly decide to slay us?
The book didn't specify anything about that or go into much detail. All it really contained was the things required to create and raise spirits as well as allow them to inhabit bodies. I imagine it is like a little book that necromancers carry around to look at as a refresher if they forget any of the basic things to do with making a spirit. It really isn't a good book to learn necromancy from since it only really contains the basics of making one kind of minion. I probabley won't be spoilering to much if I reveal that it was planted by Olof to trigger these events and wasn't really meant as much of a teaching aid.
EDIT: Yeah, um, Mayards nose is REALLY weird in that last panel. When i moved him some grass happened to be where his nose is and it was above his sprite so it got messed up. I think we should all just pretend that he got grass on his face from all that digging.