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Author Topic: The Necromatic Arts: The Magical Adventures of Mayard Carter.  (Read 93693 times)

Evil Lincoln

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Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #405 on: June 10, 2012, 03:57:07 am »

Um. Our items still have the numbers listed.
I'm not sure what that means. As far as I know i've never taken the numbers away once I put them there?

That pile is 17 energy, right?
Yep.

Lets shove it back in the amulet before we get caught.
Without the Crystal use skill you can't use the energy once it is in that form. Sorry for any confusion there. I split using crystals into two skills because it is esential for making imps but it also gives you the ability to store a potentially infinite amount of energy without needing items. Sort of a mean thing to do but it seemed like a good idea when I made that tree up.

killerhellhound

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Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #406 on: June 10, 2012, 04:17:33 am »

why do we still have a chest on our magic backpack and we could shove the pile into that
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Talvara

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Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #407 on: June 10, 2012, 05:42:20 am »

panic! go into a panic driven brainstorm.

burn off the energy somehow? Feed it to the earth? (spiritual fertiliser)

Cover the crystals? with the cloak maybe, arrgghh that wouldn't look less suspicious at all!?

Feed the energy back into one of the dead grouges? will we create a zombie by accident? will that help? Are we even able to manipulate crystal spirit energy!?

*bang head against a tree*

hit it with our sword? will it explode or anything? arrgh?

come on come on, we're creative right. errr... infuse ourselves with the energy?... no that would probably make things worse if it works at all.

fuck it, cover it with the cloak for now.

edit: about Maynard being gifted for necromancy, does that mean that Olof knew about our gift before we did? I mean his death plan did seem to involve Maynard afterall.
« Last Edit: June 10, 2012, 06:04:56 am by Talvara »
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Milon

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Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #408 on: June 10, 2012, 06:21:23 am »

Since we can't use the energy, we should get it out of there. Covering it up would be too conspicuous.

If Shelby and Edgar are close enough by, get them to haul it out of there.

If they can't make it in time, or can't lift it, ask Olof what to do.

If all else fails, take to it with your sword, destroy it, and scatter the shards. Stamp them into the ground.
I think losing the 17 energy is better than being found out by Yergen.
That gal is fierce, and we can always get more energy.
« Last Edit: June 10, 2012, 06:28:02 am by Milon »
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RAM

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Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #409 on: June 10, 2012, 07:06:18 am »

And if all else fails, offer to make a pet skeleton for whomsoever discovers us!
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forsaken1111

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Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #410 on: June 10, 2012, 07:40:09 am »

If we have time, raise one of the bodies as a skeleton using the crystal power.

If not, cover the crystal mess with dirt/foliage until you're done burying the dead and the cow is gone.
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NRDL

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Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #411 on: June 10, 2012, 08:37:38 am »

Ask Olof what to do.
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Talvara

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Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #412 on: June 10, 2012, 08:48:13 am »

can we ask olof what to do while we panic and come up with all kinds of silly sollutions?
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Armok

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Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #413 on: June 10, 2012, 05:57:26 pm »

> go on a bathroom break for longer than yergen will take to come back and claim it wasn't there when you left.
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RAM

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Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #414 on: June 10, 2012, 06:51:56 pm »

We cannot convert the crystals into energy, that takes a new skill and we do not have the time to learn it right now...
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Evil Lincoln

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Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #415 on: June 11, 2012, 02:20:38 am »

Two things:

1. I completely forgot to say that you searched the belts on the grouges and found a single copper coin.

2. I'm not sure which one of these ideas to go with since no one really supported eachother. So some agreement on what to do would be nice. Normaly i'd just fudge them together but since this decision is kinda critical in that you could get caught I'd like to pick one idea that I know at least most of you support.

fergus

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Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #416 on: June 11, 2012, 03:43:24 am »

Since we can't use the energy, we should get it out of there. Covering it up would be too conspicuous.

If Shelby and Edgar are close enough by, get them to haul it out of there.

If they can't make it in time, or can't lift it, ask Olof what to do.

If all else fails, take to it with your sword, destroy it, and scatter the shards. Stamp them into the ground.
I think losing the 17 energy is better than being found out by Yergen.
That gal is fierce, and we can always get more energy.
+1 to this.
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CuRiSeeechun

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Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #417 on: June 11, 2012, 04:03:25 am »

Since we can't use the energy, we should get it out of there. Covering it up would be too conspicuous.

If Shelby and Edgar are close enough by, get them to haul it out of there.

If they can't make it in time, or can't lift it, ask Olof what to do.

If all else fails, take to it with your sword, destroy it, and scatter the shards. Stamp them into the ground.
I think losing the 17 energy is better than being found out by Yergen.
That gal is fierce, and we can always get more energy.
+1 to this.

I'm gonna have to go with this as well, but another option if that doesn't work could blame it as an afteraffect of the golem/something it did. I mean, how many people would know how golems work in this world, lets be honest.
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killerhellhound

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Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #418 on: June 11, 2012, 05:13:10 am »

the golem isnt here mate
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forsaken1111

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Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #419 on: June 11, 2012, 05:15:18 am »

the golem isnt here mate
Pretty sure the black body is the golem
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