Turn 21: Plans
Panel 1:Mayard: "I should clean this blood off the floor before we do anything."
Olof: "Just get that skeleton of yours to do it, there is a rag in the basment."
Panel 2:You open the hatch to talk to Shelby.
Shelby: "Good morning Master. I take it that you have finished sleeping?"
Mayard: "Uh yeah, I have. Can you come up here and clean the blood off the floor? Olof said to use the rag down there."
Shelby: "Of course Master."
Yep, talking to
Shelby still
creeps you out a little.Panel 3:You snack on some of the berries you collected last night and listen to Olof's plan.
Olof: "Since it is impossible to make me a body. We will have to gather the items required to allow me to possess someone. Of course me possessing someone is permanent so it is more or less murder, but no matter. We need three things, the first two are oil and salt they should be easy to come by but the third is quite rare: A long, sharp gemstone.
The gemstone may be hard to come by since this isn't exactly a rich village. But last night I overheard some conversations in the Peddlers Reprieve while I was practicing invisiblity. Apparently there is a small band of Grouges nearby and they attacked a caravan full of valuables destined for Turst. I didn't hear anything about where they are now so you'll have to ask around. The caravan guards were staying the night at the Peddlers Reprieve so if you get there early you might be able to get information out of them before they leave."
The
Peddlers Reprieve is the Town's
Inn/Tavern/General store, it's fairly popular since the village is near the
main road to
Turst so most travelers stop there.
Gain and
Calline own it and they make a
reasonable living, they've also
bailed out your
family several times when it looks like you aren't going to make it through
winter.Author Notes: