You can learn skills that are either connected to one you already know or ones that have an arrow pointed at them. Skills that have two connection lines leading in to them from above require both of these skills to be learnt (Both 3 and 10 must be learnt to learn 12)
Purple Box = Already known.
Purple Text = Number of
'trust points' required to allow you to get Olof to teach you this skill.
White Text = The numbers corrospond with the ones below.
- Basic Golem Crafting: Olof will teach you how to create golems. Golems have to be inhabited by a spirit in the same manner skeletons do. Making a golem requires bones, some blood and clay.
- Advanced Golem Crafting: Olof will show you the secret to making golems out of materials other then clay.
- Crystaline Spirit: Olof will teach you how to give spiritual energy a physical form. Combined with Crystal Use (4) this allows you to store spiritual energy for reuse at a later time (Although this can be impractical compared to other storage methods as it takes up a lot of space). Crystaline Energy is crucial to growing familiars(5,9).
- Crystal Use: Olof teaches you how to use crystals in rituals.
- Imp Growing: Imps are lesser familiars that are grown in corrupted ground using a small amount of flesh, bones and a single Crystal spirit.
- Imp Strength: Olof will teach you how to grow your imps so that they are stronger.
- Night Vision: Olof will teach you how to make imps that can see well in dark areas.
- Imp Control: Olof will teach you how to command control over your Imps. This will allow you to use less energy keeping them in check.
- Onger Growing: Olof will show you how to grow Ongers. Ongers are a type of greater familiar and are often refered to as Ogres despite the two creatures being seperate.
- Skeletal Possesion: You already know this! This is the skill of using a spirit to inhabit a skeleton.
- Bone Feast: Olof will show you how to imbue your skeletons with the power to consume bones to replenish their health.
- Skeletal Magic: Olof will show you how to create spirits that are magicaly inclined. When these spirits inhabit a vessel they are capable of using magic. A higher magical skill allows them to use stronger magic.
- Skeletal Muscle: Olof will show you how to make spirits capable of causing a skeleton they inhabit to grow skeletal muscle. This gives them a health and strength increase.
- Skeletal Flesh: Olof will teach you how to give skeletons the ability to grow skeletal flesh. This gives them increased health.
- Bone Spikes: Olof will teach you how to make skeletons with skeletal flesh or muscle the ability to grow bone spikes.
- Spiritual Shield: A skeleton that can use magic has the ability to strengthen their bones against both magical and physical attacks.
Misc Comments:Familiars are grown in
corrupted ground. This ground is created using a
sacrifice (the size of the creature used effects how large the area corrupted is and how long the corruption lasts.)
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