Turn 3: Hiding the loot continued.
Panel 1:
Ah,
the old shack. Time to hide this stuff. You don't own much, just a
barrel of water you use for cleaning and a
bed which doubles as a table. Since you aren't currently using it as a bed the
straw you cover it with is stored safely under it.Panel 2:
Here we go, there isn't a much better place then under the bed in the hay... unless you want to dump it in your water and
contaminate all your water with some dead guy's blood.You
wash the blood off your hands and clothes without the need for any sort of
lengthy exposition.And on the topic of
lengthy exposition... You should probabley try to get back here as soon as possible. The
heart will lose it's
spiritual charge over time so
the longer you wait the weaker the spirit that you will be creating will be.
Come to think of it you havn't really explained how your actually going to do this
necromancy. Since your not strong or experienced enough to summon a
powerful spirit (so you'd probabley die a horrible horrible death if you tried)
you'll have to create one from scratch. For this
you'll need some spiritual energy, luckily for you
hearts are capable of storing this energy so you'll be using
the energy from the dead man's heart to create one. When you create this spirit you'll be able to shape it in whatever image you want by
using the energy from the heart to change it's attributes, of course you'll have to be able to control the thing when you've made it so it
might be a good thing that
the heart isn't as strong as a fresh one. You don't want to create
something more powerful then you can control or things could go pearshaped. Once you have the spirit it will be able to possess the bones since they act as
conduits for it's spiritual power. You'll have to keep the bones animated then since
without a body the spirit will wither away.Apart from how to do that process the book you learned from didn't explain much. It mentioned in passing
objects that can store spiritual energy without it disippating and something called a
spirit chaperon but apart fom that that is pretty much all it told you.
Author Notes:
Still off to a slow start. Things should speed up once we are past the introduction phase of things. I think the focus of this adventure will be more on how your actions effect people and some more traditional game-type concepts rather then the creation that was present in 'build a colony'. Although there will be customisation with the spirits and the stuff you raise so it's not going to be entirely 2 dimensional on that front.