Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 26 27 [28] 29 30 ... 33

Author Topic: The Necromatic Arts: The Magical Adventures of Mayard Carter.  (Read 94490 times)

Evil Lincoln

  • Bay Watcher
  • Is non-inflammable
    • View Profile
Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #405 on: June 10, 2012, 03:57:07 am »

Um. Our items still have the numbers listed.
I'm not sure what that means. As far as I know i've never taken the numbers away once I put them there?

That pile is 17 energy, right?
Yep.

Lets shove it back in the amulet before we get caught.
Without the Crystal use skill you can't use the energy once it is in that form. Sorry for any confusion there. I split using crystals into two skills because it is esential for making imps but it also gives you the ability to store a potentially infinite amount of energy without needing items. Sort of a mean thing to do but it seemed like a good idea when I made that tree up.

killerhellhound

  • Bay Watcher
  • Friendly Master of !!MEDICINE!!
    • View Profile
Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #406 on: June 10, 2012, 04:17:33 am »

why do we still have a chest on our magic backpack and we could shove the pile into that
Logged
My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Talvara

  • Bay Watcher
    • View Profile
Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #407 on: June 10, 2012, 05:42:20 am »

panic! go into a panic driven brainstorm.

burn off the energy somehow? Feed it to the earth? (spiritual fertiliser)

Cover the crystals? with the cloak maybe, arrgghh that wouldn't look less suspicious at all!?

Feed the energy back into one of the dead grouges? will we create a zombie by accident? will that help? Are we even able to manipulate crystal spirit energy!?

*bang head against a tree*

hit it with our sword? will it explode or anything? arrgh?

come on come on, we're creative right. errr... infuse ourselves with the energy?... no that would probably make things worse if it works at all.

fuck it, cover it with the cloak for now.

edit: about Maynard being gifted for necromancy, does that mean that Olof knew about our gift before we did? I mean his death plan did seem to involve Maynard afterall.
« Last Edit: June 10, 2012, 06:04:56 am by Talvara »
Logged

Milon

  • Bay Watcher
  • asbestos free
    • View Profile
Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #408 on: June 10, 2012, 06:21:23 am »

Since we can't use the energy, we should get it out of there. Covering it up would be too conspicuous.

If Shelby and Edgar are close enough by, get them to haul it out of there.

If they can't make it in time, or can't lift it, ask Olof what to do.

If all else fails, take to it with your sword, destroy it, and scatter the shards. Stamp them into the ground.
I think losing the 17 energy is better than being found out by Yergen.
That gal is fierce, and we can always get more energy.
« Last Edit: June 10, 2012, 06:28:02 am by Milon »
Logged
60% of dentists prefer Chiron-Beta-Prime

RAM

  • Bay Watcher
    • View Profile
Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #409 on: June 10, 2012, 07:06:18 am »

And if all else fails, offer to make a pet skeleton for whomsoever discovers us!
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #410 on: June 10, 2012, 07:40:09 am »

If we have time, raise one of the bodies as a skeleton using the crystal power.

If not, cover the crystal mess with dirt/foliage until you're done burying the dead and the cow is gone.
Logged

NRDL

  • Bay Watcher
  • I Actually Like Elves
    • View Profile
Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #411 on: June 10, 2012, 08:37:38 am »

Ask Olof what to do.
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Talvara

  • Bay Watcher
    • View Profile
Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #412 on: June 10, 2012, 08:48:13 am »

can we ask olof what to do while we panic and come up with all kinds of silly sollutions?
Logged

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #413 on: June 10, 2012, 05:57:26 pm »

> go on a bathroom break for longer than yergen will take to come back and claim it wasn't there when you left.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

RAM

  • Bay Watcher
    • View Profile
Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #414 on: June 10, 2012, 06:51:56 pm »

We cannot convert the crystals into energy, that takes a new skill and we do not have the time to learn it right now...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Evil Lincoln

  • Bay Watcher
  • Is non-inflammable
    • View Profile
Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #415 on: June 11, 2012, 02:20:38 am »

Two things:

1. I completely forgot to say that you searched the belts on the grouges and found a single copper coin.

2. I'm not sure which one of these ideas to go with since no one really supported eachother. So some agreement on what to do would be nice. Normaly i'd just fudge them together but since this decision is kinda critical in that you could get caught I'd like to pick one idea that I know at least most of you support.

fergus

  • Bay Watcher
    • View Profile
Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #416 on: June 11, 2012, 03:43:24 am »

Since we can't use the energy, we should get it out of there. Covering it up would be too conspicuous.

If Shelby and Edgar are close enough by, get them to haul it out of there.

If they can't make it in time, or can't lift it, ask Olof what to do.

If all else fails, take to it with your sword, destroy it, and scatter the shards. Stamp them into the ground.
I think losing the 17 energy is better than being found out by Yergen.
That gal is fierce, and we can always get more energy.
+1 to this.
Logged
BY THE GODS! THIS QUOTE MADE MY SIG BOX HAVE A SCROLL BAR! HAPPY DAYS INDEED!
BY THE GODS! YOU HAVE TOO MANY SIGS!

CuRiSeeechun

  • Bay Watcher
  • Available in 1 size!
    • View Profile
Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #417 on: June 11, 2012, 04:03:25 am »

Since we can't use the energy, we should get it out of there. Covering it up would be too conspicuous.

If Shelby and Edgar are close enough by, get them to haul it out of there.

If they can't make it in time, or can't lift it, ask Olof what to do.

If all else fails, take to it with your sword, destroy it, and scatter the shards. Stamp them into the ground.
I think losing the 17 energy is better than being found out by Yergen.
That gal is fierce, and we can always get more energy.
+1 to this.

I'm gonna have to go with this as well, but another option if that doesn't work could blame it as an afteraffect of the golem/something it did. I mean, how many people would know how golems work in this world, lets be honest.
Logged

killerhellhound

  • Bay Watcher
  • Friendly Master of !!MEDICINE!!
    • View Profile
Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #418 on: June 11, 2012, 05:13:10 am »

the golem isnt here mate
Logged
My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #419 on: June 11, 2012, 05:15:18 am »

the golem isnt here mate
Pretty sure the black body is the golem
Logged
Pages: 1 ... 26 27 [28] 29 30 ... 33