THIS IS ABOUT HUGOS ANSWERS
1. This will make them unstockable/unuseable. I have ammo like that, it does not appear in the military-ammunition screen and is never used.
1.5. I will write a macro for that then, if this is the only solution. Still, works in a way...
2. Thanks, problem solved.
3. Can_speak makes them friendly, utterances seems not to work. I want to avoid babysnatcher/thief tags, since they dont fit the character of the races. Any other idea ?
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5. That explains a lot. I have several weapons twice in the forge, and was wondering about that. This is where my bearded and double-sided axes are gone... How did you solve it ? Not using adjectives anymore ? (or only on unique-name weapons ?)
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7. Will do that. Guess it is just removing [WOOD_WEAPONS][WOOD_ARMOR] then and adding some reactions for them. I would prefer them to be made of actual wood though, since the "fake-metal-wood" can be smelted and would pop up as a material option in my smelters/forges. (at least I think so)
8. I just had it in a normal map, temperate climate. Snow in winter, no freezing water... Question still open.
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@hugo: The special ammo and the bullets for the guns work in arena mode, because you manually put them into the inventory of the dwarf. Mine work, yours work, but I just make an educated guess, that you bolter ammo wont work in Fortress mode. If yes, please report
EDIT: Read your report, could you post the raws for the weapon, ammo and reaction that procuces the two ?