---Terkiey--
Terkiey will put the power of one of his healing wands into his smooth staff.
Then, Terkiey will continue his journey to Cog.
Terkiey woke up in a somewhat comfortable pile of hay. Standing up, he was struck upon by an idea. His wands of healing were generally kept in his pack, but he had his staff at hand quite often... so, why not make his staff one huge wand? Immediately setting upon the task, Terkiey retrieved his staff and one of his wands and began the action. Searching for the right rune words, Terkiey finally settled upon them. Touching both the wand and the staff, Terkiey spoke the words.
Transfer, heal, energy. And... it was done. Terkiey felt the subtle flow of energy transferring from the wand, to his left hand, all the way to his right, and then into the staff. Well then, Terkiey thought to himself, contented with the successful procedure. Walking out of the barn, Terkiey was about to continue towards the Cog when one of the farmers rushes to you, gesturing wildly.
"Sir! Mah daughter, sir, a wooden beam cracked off an' swung at her an' crushed into her an' I think she's injur'd bad! Can yah do anythin' anythin' at all? I know you might not even know, but I'd heard that'a wizard or somefolk was resting here, and I'd..."
The man stopped, panting heavily. Terkiey chuckled grimly in his mind. Someone gets hurt, and he just happens to be there? It was still his choice though. Should he go on or help the girl?
Equipment:
Charged, Smooth Staff,
1 Wand of Healing,
Robe,
Wand-crafting Guidebook,
Healers Handbook,
Burnt-out Wand.
Skills:
Healing Magic,
Staves,
Wands,
Runes,
Acrobatics.
HP: 30
MP: 30
Defense: 1
Stamina: 15
Gold: 48
Exp: 0/5
Spells:
Transfer Energy.
Techniques:
Channel Healing.
---Astral Gorgas---
Astral asks the cashier "And what will be my reward for such a quest as this?" After receiving his answer, buy the map by selling one food ration to the cashier. After doing so, Look at the map and see which way to go was required to get to the cog. After finding the way, Thank the cashier and go towards the cog, stopping to set up camp if need be.
"Well, sir, you'd get a payment, what me and the other stores can provide, which should be ample enough. And maybe a discount from a few stores, if you do it."
Astral pondered upon his offer. He really had no idea about what he should do. The hunter deal didn't seem as reliable as the Cog one, but you never knew...
Shrugging, Astral quietly, maybe even awkwardly, bought a map to the Cog using one of his food rations. Walking out of the store while intently studying the map, Astral found that the Cog was in fact directly north from Dar, and that there was, as the man had said, an automatic Roadwerk halfway there. That would definitely speed things up. Astral lingered a few seconds, before realizing that he was completely ready to go right away. Uttering a small grunt of indifference, Astral walked out of town and towards the Roadwerk station. This would get him fairly close to the Cog right off the bat.
Equipment:
Wooden Bow,
Leather Armor,
35 Arrows,
3 Animal Lures,
Hunter's Handbook.
Skills:
Sneaking,
Archery,
Hunting,
Light Armor,
Perception.
HP: 45
MP: 15
Defense: 4
Stamina: 30
Gold: 50
Exp: 0/5
---Nikalas--
Nikalas looked through some miscellaneous sections before retiring to the small hidey hole the Library had allowed him to use when his visions got really bad. It was a a small hole in the back wall of the library that he could cover with a sheet. In it there was a sleeping pad and enough supplies for a day. He slept in it till morning and then woke up an hour before the meeting was due to take place.
Nikalas amused himself by looking at the small section that was beetle runes, before retiring to the small hidey-hole in the back of the library that he used semi-frequently. Spots danced over Nikalas' vision, due to hours of looking at the pages of books. He yawned and slid his hand over his face before throwing himself upon the bedroll. He would wake up come morning, and then head over to the meeting that he had arranged with Nithiri... yes, that would be what he would do... definitely...
---
Nikalas opened his eyes with a jolt. Nightmares again... Nikalas shook his head and blinked a few times. What time was it, and where to?
Equipment:
Robe,
Fearmage's Handbook,
Book of Enchanting,
Two Enchanter Scrolls,
20 Simple Clockwerk Parts.
Skills:
Fear Magic,
Enchanting,
Runes,
Clockwerk.
HP:35
MP:25
Defense:1
Stamina:20
Gold: 50
Exp: 0/5
---Micka Sitchof---
Name: Micka Sitchof
Gender: female
Skills: magitech, golem-crafting, mind magic, philosophy
Sign: Ant
Starting race: Human of Dar
Micka grew up in the City of Dar, commonly recognized as being a hub of cultural and many other things. The art of Magitech was pioneered in Dar, in one of those rare times where the tinkers and runic scholars got along. Although the art of Magitech was a mere baby of an art compared to it's parents, the Guild of Magitechnicians was born and has been going strong since its creation 13 years ago, pumping out all form of constructions that had been considered near impossible before. Micka's astral sigil was the ant, which gave her a hardworking personality (+stamina).
Micka's parents were, in fact, close associates of the pioneers of Magitech, and so she picked up the art quite quickly with steadfast instruction from her parents. Although Magitech could work well with both golems and automatons, Micka had always veered towards the golem side of things, learning to meld all sorts of golems, from simple messenger-balls to rock-servants. As a child, working with these semi-sentient golems, Micka began to wonder at the nature of the human mind. This evolved into a strong interest in mind magic and philosophy, something that few people chose to learn. And thus Micka grew up, creating golems and asking questions such as: "What is man?", until her seventeenth year passed.
At the age of seventeen, Micka's philosophical pondering set their sights on Micka herself. Who was she, and what was she to become? Micka pondered and pondered, eventually coming upon the conclusion that she was whoever she wanted herself to be, and nothing less. This conclusion turned into the immortal spirit of adventure that had graced people for ages, just as it had graced Micka. And so Micka decided to set out, letting her subconscious guide her.
Equipment:
Robe,
Mind Magician's Handbook,
The Creation of a Golem,
A Magitechnician's Guide,
5 Matterspheres,
20 Simple Magitech Parts.
Skills:
Magitech,
Golem-crafting,
Mind Magic,
Philosophy.
HP:30
MP:30
Defense:1
Stamina:25
Gold:50
Exp:0/5
---
alright then, that's done.
Sorry for the lateness, but my literature teacher metaphorically slapped me with a test a day, and I've also discovered some addicting games.
The exp system will work like this: you receive experience when you kill an enemy or do an 'event', I guess you could say. When you 'level up' you get some Health, Magic, and Stamina, and can choose to level up one of your skills. The books are used for leveling up until about 5.00 skill, but they are also useful for discovering new runes and actions that you can do with that skill, other than simple experimentation.
Also, Armok kind of threw a fastball at me with that philosophy skill
I think I caught it, though. Hard disciple, philosophy.
Also this probably has spelling/grammatical errors as always, so if you wanna tell me I'll correct them. (#lackofproofreading)