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Author Topic: Vertical Monitor Horizontal DF  (Read 607 times)

fungi

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Vertical Monitor Horizontal DF
« on: August 22, 2007, 01:47:00 pm »

I have a Vertical Oriented Monitor and the Dwarf Fortress window is oriented correctly but the graphics are drawn as if the monitor was horizontal and spill outside of the window.

[ August 22, 2007: Message edited by: fungi ]

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FaultyLogic

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Re: Vertical Monitor Horizontal DF
« Reply #1 on: August 22, 2007, 02:00:00 pm »

Hum, try turning on [BLACKSPACE] in the init file.
It might work.
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fungi

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Re: Vertical Monitor Horizontal DF
« Reply #2 on: August 24, 2007, 03:05:00 pm »

I Tried that without success. Here is a jpeg of what happens:

   

Also, This problem happens with and without graphic tiles.

[ August 24, 2007: Message edited by: fungi ]

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Eagle of Fire

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Re: Vertical Monitor Horizontal DF
« Reply #3 on: August 24, 2007, 09:18:00 pm »

When fiddling with my graphic card options, I've spotted a place on which I could switch my graphics by +/-90 degrees. Did you try that?
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Xeirxes

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Re: Vertical Monitor Horizontal DF
« Reply #4 on: August 25, 2007, 05:59:00 pm »

He's already got it set up that way, obviously; check out the rest of his desktop.
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X

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Re: Vertical Monitor Horizontal DF
« Reply #5 on: August 25, 2007, 10:49:00 pm »

Someone could fiddle with kobquest enabler.cpp enablerst::create_window_GL and see if changing something there can fix it.

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fungi

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Re: Vertical Monitor Horizontal DF
« Reply #6 on: August 27, 2007, 10:13:00 am »

I figured out a fix for my problem. I was rotating the monitor using the monitor driver and the viewsonic monitor utility.

When I instead rotated the monitor with the ATI Control Center it works fine.

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Lord Nightmare

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Re: Vertical Monitor Horizontal DF
« Reply #7 on: October 11, 2007, 12:14:00 am »

That ATI driver-specific solution is not optimal.
In my specific case, I can't do that since the toshiba version of the nvidia drivers disable driver rotation so that the toshiba duct-taped-together auto-rotation sensor service and driver and tsr and client thing can work properly. Its got more parts to it than a bloody bicycle, I'm sort of surprised it works at all.
A better idea IMHO would be a command line parameter or an init.txt option to rotate the display window 0, 90, 180, or 270 degrees. This *should* not be very hard to implement by rotating the openGL camera, but that depends on toady's code somewhat too.

LN

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