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Author Topic: smithing runes and **** like that.  (Read 1498 times)

Urist McScoopbeard

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smithing runes and **** like that.
« on: January 26, 2012, 07:36:21 pm »

god damnit, so I was playing df and I've accidentally deleted (or purposefully deleted) the entirety of a siege, will the siege icon go away? if not is there a way to fix this? Also do caravans come during sieges?
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UltraValican

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Re: smithing runes and **** like that.
« Reply #1 on: January 26, 2012, 07:38:25 pm »

Caravans don't come during siges.
Maybe you could un-genocide them. They will suffocate all at once...
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Sphalerite

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Re: smithing runes and **** like that.
« Reply #2 on: January 26, 2012, 07:40:45 pm »

If you used runesmith to kill the invaders, the siege flag will never go away.  Next time, don't cheat.  Or cheat in a smarter way that doesn't leave you with a permanently stuck siege flag.
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Urist McScoopbeard

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Re: smithing runes and **** like that.
« Reply #3 on: January 26, 2012, 07:43:22 pm »

ungenocide them?

also: yes, cheating is bad! but I was under three sieges simutaneously from three undead hordes with nothing between me and death bar one bridge
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UltraValican

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Re: smithing runes and **** like that.
« Reply #4 on: January 26, 2012, 07:45:12 pm »

ungenocide them?

also: yes, cheating is bad! but I was under three sieges simutaneously from three undead hordes with nothing between me and death bar one bridge
Remove the kill and death tag.
Next time turn half of them into zombies.
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tommy521

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Re: smithing runes and **** like that.
« Reply #5 on: January 26, 2012, 07:55:56 pm »

ungenocide them?

also: yes, cheating is bad! but I was under three sieges simutaneously from three undead hordes with nothing between me and death bar one bridge
Remove the kill and death tag.
Next time turn half of them into zombies.

It's also smart to only turn several of them into zombies as though to scare the siege off instead of defeating it, works well and prevents bad things from happening.

Urist McScoopbeard

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Re: smithing runes and **** like that.
« Reply #6 on: January 26, 2012, 07:56:43 pm »

so they fight eachother? nice.

So now that thery're back how do I get rid of them 3+ squads of moose mounted zombie wrestlers + 2+ squads of normal zombo wrestlers is waaay too much for my fledgling fort (I certainly don't feel like reclaiming again)

QUICK EDIT: thanks, if I turn em to zombies now will they scare off the siege?

EDIT 2: can I cage them all?
« Last Edit: January 26, 2012, 08:05:48 pm by Urist McScoopbeard »
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Logen910

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Re: smithing runes and **** like that.
« Reply #7 on: January 27, 2012, 02:13:21 pm »

Runesmith: View->Show Dead
remove the invader flags.
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Urist McScoopbeard

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Re: smithing runes and **** like that.
« Reply #8 on: January 27, 2012, 02:16:11 pm »

K thanks for all the help ppl
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Quietust

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Re: smithing runes and **** like that.
« Reply #9 on: January 27, 2012, 04:23:41 pm »

ungenocide them?

also: yes, cheating is bad! but I was under three sieges simutaneously from three undead hordes with nothing between me and death bar one bridge
If that one bridge was the only thing saving your fortress, then perhaps your fortress was meant to be destroyed. After all, "Losing is Fun".
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ASCIt

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Re: smithing runes and **** like that.
« Reply #10 on: January 27, 2012, 04:45:36 pm »

*Not familiar with runesmith* can you just kill all of them except for one, then waste it with a miner or something?
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Urist McScoopbeard

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Re: smithing runes and **** like that.
« Reply #11 on: January 27, 2012, 06:11:35 pm »

meh, pretty much results in the same problem

EDIT: If I wall of my fortress will my stuff still be scattered hopelessly when I reclaim?
« Last Edit: January 27, 2012, 06:14:15 pm by Urist McScoopbeard »
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wierd

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Re: smithing runes and **** like that.
« Reply #12 on: January 27, 2012, 06:22:12 pm »

*Not familiar with runesmith* can you just kill all of them except for one, then waste it with a miner or something?

Yes.  You can add the "breathing problem" and "dead" flags to each one individually.

(I admit to using runesmith to tame wild animals that I catch in cage traps, in lieu of the dungeon master.)
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