Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: New Release City Feature  (Read 1647 times)

Logen910

  • Bay Watcher
  • Biting people to death since 126,000 B.C.
    • View Profile
New Release City Feature
« on: January 28, 2012, 12:55:29 pm »

Do you know if the new citys will be only human cities or dwarven fortresses and elven retreats too? Also will goblin towers be back?
Logged
This is a russian player. All craftsdwarfship is of the highest quality. It is studded with blood, death and pain and encircled with bands of bad grammar mistakes.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: New Release City Feature
« Reply #2 on: January 28, 2012, 01:24:54 pm »

Sewers and tombs are something to look forward to.

Rafal99

  • Bay Watcher
    • View Profile
Re: New Release City Feature
« Reply #3 on: January 28, 2012, 01:56:06 pm »

You can easily edit the raws to give elves/dwarves/goblins the same cities as humans will have. This is the first thing I am going to do after the release, because the more cities to massacre visit, the better.
Logged
The spinning Tantrum Spiral strikes The Fortress in the meeting hall!
It explodes in gore!
The Fortress has been struck down.

Cruxador

  • Bay Watcher
    • View Profile
Re: New Release City Feature
« Reply #4 on: January 28, 2012, 08:53:06 pm »

Human cities are in. Other races don't have anything they don't have in the current version.
Adventure is mostly catered to humans, it seems. Other races are scheduled to get their stuff in the army arc.
Logged

Pokon

  • Bay Watcher
  • [ETHICS:HAHAHAHA]
    • View Profile
Re: New Release City Feature
« Reply #5 on: January 28, 2012, 09:29:43 pm »

I want goblin tower-citys, because then we can make Sauron jokes.
Logged
A vile force of dark'ness has arrived, led by their champion Ebony Dark'ness Dementia Raven Way.

Duntada Man

  • Bay Watcher
    • View Profile
Re: New Release City Feature
« Reply #6 on: January 29, 2012, 02:57:44 pm »

I miss goblin towers.
Logged
Girlinhat: The biggest issue seems to be size.  A 1x1 room would allow for maximum child desecration.

Yoink

  • Bay Watcher
    • View Profile
Re: New Release City Feature
« Reply #7 on: January 29, 2012, 02:59:13 pm »

Now we have necromancer towers! And I'm sure, if a goblin decided to search for immortal life and evil powers, we could end up with goblin (necromancer) towers, too! :D
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Duntada Man

  • Bay Watcher
    • View Profile
Re: New Release City Feature
« Reply #8 on: January 29, 2012, 03:00:57 pm »

I find this to be an acceptable compromise.
Logged
Girlinhat: The biggest issue seems to be size.  A 1x1 room would allow for maximum child desecration.