Goodday to you fellow beardlings and beardless.
I have been working on and trying to design a modular fortress based around a vision of how it should look like and function.
One part of it is that I like odd numbers for mostly everything. I like spaceous design and the idea that industrial dwarves live in burrows where they have stockpiles to build from, their workshop and their personal room. Living blocks for dwarves that are not bound to a location for their work.
I also envision a central floor for facilities such as dining, hospital, jail etc which will function as one facility burrow to decrease the amount of burrows each dwarf must be assigned to.
4 generous staircases in the corners of the pattern.
There is only a slight problem. I am kind of landed in a viscious circle, I would like to play longer fortresses but I can't seem to organize it in the long run and I can't figure all the modules out because of my lack of lengthy fortress plays.
Currently I have this as a small sum of my ideas:
http://i9.photobucket.com/albums/a64/OlMoth/ModularFortress.pngIn the centre is a 4x 9x9 stockpile module. Left is a living block module. On the top was my idea for a workshop/living quarters and required 3x3 stockpiles to produce the goods or product desired.
Concrete questions: Stuff like how many farmers does it take to service a 3x7 field and such things as I need to take that into consideration for designing these modules.
I know many of you play freehand and don't like OCD fortresses, but if this even remotely interests you or you have ideas to add I would be very grateful.
Kind Regards,
Urist McEngineer.