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Author Topic: Path finding doesn't respect filled channels as blocker  (Read 423 times)

Gurney

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Path finding doesn't respect filled channels as blocker
« on: September 08, 2006, 09:18:00 pm »

This is an old save running on the latest version, 0.21.104.21a. The lava in the screenshot is receding, but those two on the left jumped in earlier while it wasn't moving, completely ignoring the bridge to the right.

 :)

[ September 08, 2006: Message edited by: Gurney ]

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Toady One

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Re: Path finding doesn't respect filled channels as blocker
« Reply #1 on: September 10, 2006, 04:37:00 pm »

Yeah, they don't seem to notice at all.  It really sucks when there some object that didn't burn up and all of your haulers get processed.
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