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Author Topic: spells and a tutorial  (Read 1847 times)

Squidpalace

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Re: spells and a tutorial
« Reply #15 on: January 18, 2012, 11:01:57 pm »

Hey you know what else you be cool? 3D Dwarf Fortress! Oh, and multiplayer, too!

joihnsonlee already suggested 3D Dwarf Fortress. After reading through his post history I think a round of appreciation is in order for Footkerchief who managed to not rage on him while he learnt? the forums.
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Evil One

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Re: spells and a tutorial
« Reply #16 on: January 19, 2012, 05:30:56 am »

After the headache that occurred from previous discussions on this subject, I don't think toady should directly add magic into the game, but should instead add the DF physics hooks that would allow the player to mod a magic system of his/her choice into it instead.
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Dwarf!  Indeed, a devious delight fond of drink and industry deceived as both do-gooder and devil by the delusions of deities.  This demander, no daft demeanor, is a driving force of the deadly diocese, now disappointed, delirious from goblin deception.  However, this delicious derangement of a demolished diamond stands determined!

Osmosis Jones

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Re: spells and a tutorial
« Reply #17 on: January 19, 2012, 05:59:52 am »

After the headache that occurred from previous discussions on this subject, I don't think toady should directly add magic into the game, but should instead add the DF physics hooks that would allow the player to mod a magic system of his/her choice into it instead.

Have you even read the Devlog lately? What do you think all these interactions are?  :P

We've got necromancy, vampires, werewolves and luck based curses. We have forgotten beasts that can breathe, spit, spray and ooze vile poisons that can rot the flesh, paralyse you or make you collapse from excruciating pain. We have eerie mists that can twist you to into a hideous monster, and so, so much more...

It's doubtful he's fully tied them together just yet, but when he does, we will have all we need to cast spells ranging from a simple luck boost up to an area of effect that turns an entire squad into your zombie minions. Hurl a fireball or polymorph your enemy into a chicken. Really, the possibilities are incredible...
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Evil One

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Re: spells and a tutorial
« Reply #18 on: January 19, 2012, 08:35:56 am »

After the headache that occurred from previous discussions on this subject, I don't think toady should directly add magic into the game, but should instead add the DF physics hooks that would allow the player to mod a magic system of his/her choice into it instead.

Have you even read the Devlog lately? What do you think all these interactions are?  :P

We've got necromancy, vampires, werewolves and luck based curses. We have forgotten beasts that can breathe, spit, spray and ooze vile poisons that can rot the flesh, paralyse you or make you collapse from excruciating pain. We have eerie mists that can twist you to into a hideous monster, and so, so much more...

It's doubtful he's fully tied them together just yet, but when he does, we will have all we need to cast spells ranging from a simple luck boost up to an area of effect that turns an entire squad into your zombie minions. Hurl a fireball or polymorph your enemy into a chicken. Really, the possibilities are incredible...

Could we hurl a fireball that polymorphs enemies into miniature giant space hamsters?
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Dwarf!  Indeed, a devious delight fond of drink and industry deceived as both do-gooder and devil by the delusions of deities.  This demander, no daft demeanor, is a driving force of the deadly diocese, now disappointed, delirious from goblin deception.  However, this delicious derangement of a demolished diamond stands determined!

peskyninja

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Re: spells and a tutorial
« Reply #19 on: January 19, 2012, 08:43:32 am »

Only giant hamsters, there's no space yet :P
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Footkerchief

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Re: spells and a tutorial
« Reply #20 on: January 19, 2012, 09:29:25 am »

Could we hurl a fireball that polymorphs enemies into miniature giant space hamsters?

Yes, although I'm not sure there'd be any way to prevent it from affecting friendlies too.
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sobriquet

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Re: spells and a tutorial
« Reply #21 on: January 19, 2012, 07:45:51 pm »

@joihnsonlee:  ugh.

:::drinks a sip of swamp whisky::

The low magic, gritty uncertainty of DF is what makes it awesome.  The detail and low-magic environment is what sets this game apart...making it a 'typical' magicked environment would make it suck.  Too typical.

:::drinks:::

Go home, kid.  Go and play DF. 
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