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Author Topic: Colonization - Suggestion Game.  (Read 2834 times)

Scelly9

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Re: Colonization - Suggestion Game.
« Reply #30 on: January 17, 2012, 05:12:22 pm »

Have them look for something to use for thread so we can make coats out of the pelts.
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PokemonRocks85

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Re: Colonization - Suggestion Game.
« Reply #31 on: January 17, 2012, 05:13:25 pm »

No get some women to meet natives and talk with them and if we get the natives trust then they can help us build!

Instead of using wood we can use less materials to build native shacks it better for now and then when we get enough wood and supply make real houses
« Last Edit: January 17, 2012, 05:19:03 pm by PokemonRocks85 »
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zomara0292

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Re: Colonization - Suggestion Game.
« Reply #32 on: January 17, 2012, 05:39:07 pm »

I am stayin' partially out of this right now. I want to see if you to have the better idea of how to do this.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Scelly9

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Re: Colonization - Suggestion Game.
« Reply #33 on: January 17, 2012, 06:12:19 pm »

Ok, lets get 5 to look for thread stuff, the rest can go talk to the natives.
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evilcherry

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Re: Colonization - Suggestion Game.
« Reply #34 on: January 17, 2012, 09:35:10 pm »

Not going to update for about a day.

The bay: The water is cool, probably more due to the weather, and you can anchor your Carrack in its middle.
Threads: You can manufacture fur products right away. It is not that high-tech after all.
Natives: Even the trade episode is a success, you still do not understand the language. You communicate more in signs that words. You will probably need a monk, priest or some scholarly figure who can properly read and write to learn their language for anything more complicated than bartering. Alternatively, you can just send a few men to live with them, but this always carries a risk as you have no direct admin over their actions.

(Historically, the Pilgrims were extremely lucky to bypass the language barrier completely, until some fool decided force is the answer.)

Alternatecash

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Re: Colonization - Suggestion Game.
« Reply #35 on: January 17, 2012, 10:18:40 pm »

Send one man, well known for temperance and quick wit, to live with the natives.
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evilcherry

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Re: Colonization - Suggestion Game.
« Reply #36 on: January 23, 2012, 11:26:24 am »

There are 79 men,

So we could have 10 build houses, to make sure they get finished, 15 to build the docks and then the remaining 54 can go cut wood.

Sorry for the unprecedented hiatus. I planned to come back after a day and it become nearly a week due to Chinese New Year. Kung Hei Fat Choy, anyway.

The winter was very bitter. So bitter, in fact, there is already more than a feet of snow.
The woodcutters only come back with 30 wood. They can only work for a couple of hours a day before the weather become too cold for working. Some wood has already been chopped into firewood and burnt, and they are already not accounted for.
The townhouses are finished, but work of the docks are put on hold due to a lack of materials. Work can resume once there is enough wood.
The pelts are made into a few coats. Even they are intended as trade goods, your people waste no time in utilizing them to keep out the cold.
The weather also prevented any attempt to work with the natives.

10 male and 8 female colonists died from the cold and other diseases.

Spoiler: Philipia (click to show/hide)
Spoiler: notes (click to show/hide)
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