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Author Topic: Water confusion  (Read 426 times)

guitarxe

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Water confusion
« on: January 14, 2012, 01:15:16 am »

I've got water on a tile with rocks, but instead of showing water it shows the rock, so it's kinda confusing where the water is and where it isn't.

Of course I can just "k" over each tile, but that is really tedious. Is there any way to remedy this?

Here's a screenie:
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FuzzyZergling

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Re: Water confusion
« Reply #1 on: January 14, 2012, 01:30:33 am »

Not that I know of, sorry.
You can edit the d_init file to show flow amounts, which might help.
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NecroRebel

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Re: Water confusion
« Reply #2 on: January 14, 2012, 01:38:03 am »

Hide the rocks and they won't show up anymore, so they won't block your view of the water.
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nukularpower

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Re: Water confusion
« Reply #3 on: January 14, 2012, 02:23:44 am »

Use dfhack and autodump them.
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MrWiggles

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Re: Water confusion
« Reply #4 on: January 14, 2012, 02:30:51 am »

Hide the rocks and they won't show up anymore, so they won't block your view of the water.
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Loud Whispers

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Re: Water confusion
« Reply #5 on: January 14, 2012, 03:32:01 am »

(d) (b) (h)

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guitarxe

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Re: Water confusion
« Reply #6 on: January 14, 2012, 11:30:06 am »

Ah, I forgot I could individually hide stuff. Thanks!
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