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Author Topic: Realistic Aquifer flow rates?  (Read 1667 times)

Domitian

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Realistic Aquifer flow rates?
« on: January 21, 2012, 01:19:14 pm »

Ok, first, i've searched the forums and the top suggestions list and didnt see this anywhere, but then again i didnt spend an hour looking through every post ever to mention "aquifer", so if this has been posted before i aplogize in advance.

Aquifers are a fairly contentious topic from what i've seen on the forums. People either love them or absolutely hate them. Personally, i quite like them in theory but am not a huge fan in how they affect the game in execution. The main issues i see with aquifers, as they currently sit, are their capacity and pressure/velocities. Capacity seems to be an issue which is best ignored for game purposes, as I doubt anyone wants to have the game spend time calculating replenishment due to rain or more advanced concepts like hydrolic conductivity and porosity. For that reason it seems completely rational to describe an in-game aquifer as infinite.

However, what seems off and (hopefully easily) adjustable to me would be the velocity at which an average aquifer flows. Now, i'm no expert in the matter (i could ask one at work if it would help the discussion) but my experience has been that water tends to move out of an aquifer at a very low rate, typically less than a meter per day. The flow in DF seems to be on the increadibly high side. Almost more like striking an underground river than an aquifer.

Admittedly, it may be my perception of DF Timehttp://df.magmawiki.com/index.php/Time that is off, i'm not sure and maybe someone with more understanding of DF time could chime in here. In any event, i would love to see the aquifer flow rate reduced to allow for a little reaction time as is typically seen in the real world (then again ... i've never seen anyone build a waterproof wall so quickly in the real world either!  :D).

Thoughts?

Edit: I guess i should add the idea here being to keep the usefulness, annoyance  ;D  and planning required when dealing with aquifers while reducing how effectively they can destroy an entire fort in such a short time (like tunneling into the Amazon)
« Last Edit: January 21, 2012, 01:42:18 pm by Domitian »
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Silverionmox

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Re: Realistic Aquifer flow rates?
« Reply #1 on: January 22, 2012, 07:57:45 am »

Completely agree. They ought to trickle rather than gush.

There's no reason not to have regional variation per biome, though. An aquifer in a marshy river delta can be expected to have more water than one in a desert region.
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sockless

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Re: Realistic Aquifer flow rates?
« Reply #2 on: January 23, 2012, 03:14:52 am »

I agree. You should be able to build a fortress in aquifer stone without having to do anything about the water, the place should just be very damp and wet all the time, which should have it's (or its?) own set of disadvantages. With soil you should have to shore it up to stop it from collapsing, or at least leaking everywhere, I'm thinking that it should be like when you try digging a big hole at the beach and it fills with water.

I think the main issue here is not that aquifers leak too fast, but that we have no sensible way of getting through them.
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MrWiggles

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Re: Realistic Aquifer flow rates?
« Reply #3 on: January 23, 2012, 12:21:30 pm »

I disagree.
Aquifers is one of the natural challenges that exist in DF. To conquer it, requires you to understand several aspects of the game, and really shows off Dwarf Fortress.
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Silverionmox

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Re: Realistic Aquifer flow rates?
« Reply #4 on: January 23, 2012, 12:45:05 pm »

Right now the flow rate is either 0 or 7. I see no reason why we can't have a variety of flow rates. For a challenge, we could let them go as high as 15 or so.
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10ebbor10

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Re: Realistic Aquifer flow rates?
« Reply #5 on: January 23, 2012, 02:27:14 pm »

Right now the flow rate is either 0 or 7. I see no reason why we can't have a variety of flow rates. For a challenge, we could let them go as high as 15 or so.
I don't think dwarf fortress liquid system can handle that? Besides, it won't matter that much. But variable aquifers would be fun.
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MrWiggles

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Re: Realistic Aquifer flow rates?
« Reply #6 on: January 23, 2012, 03:19:23 pm »

Also, Fort Mode is 72 times faster then Adventure Mode. So, the 'real' flow rate of a Aquifer is a trickel already.
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Silverionmox

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Re: Realistic Aquifer flow rates?
« Reply #7 on: January 23, 2012, 05:45:06 pm »

Also, Fort Mode is 72 times faster then Adventure Mode. So, the 'real' flow rate of a Aquifer is a trickel already.
Not quite, since we can't build over that trickle.. One of the reasons why a siege mode with slower time would be appropriate.
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