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Author Topic: Terra Nova!  (Read 3462 times)

Stargrasper

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Re: Terra Nova!
« Reply #15 on: January 09, 2012, 03:30:48 pm »

To remove his life from DF.

Time to be carefull around levers.

And small, enclosed spaces.
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Deimos56

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Re: Terra Nova!
« Reply #16 on: January 09, 2012, 03:40:47 pm »

To remove his life from DF.

Time to be carefull around levers.

And small, enclosed spaces.

And abnormally warm rooms.
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I'm curious what the barely conscious ai wrote about.
Well that went better than expected.  He went nuts and punched a rabbit to death, then the dogs and the whole dining hall ripped him to shreds.

GreatWyrmGold

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Re: Terra Nova!
« Reply #17 on: January 09, 2012, 05:14:49 pm »

Makes sense, but I can start now. How much can be drastically changed?

You have been reading the dev log, right?  Anyway, the new version will likely only causes minimal bugs.  Most of the features not relevant to your mod can probably be turned off at worldgen.
Let me rephrase that. How much that is relevant to dinosaurs and that can be changed for a mod, be drastically changed?

Watching season 1 of Terra Nova ... it just feels like dwarf fortress mod.

You know you play too much DF when everything else starts showing similarities to DF.
I know. I found myself comparing colonial America (or at least Colonial House, an old program from some educational channel where people tried to simulate colonial life) to DF before I realized how much DF had changed my psyche.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Naros

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Re: Terra Nova!
« Reply #18 on: January 11, 2012, 10:50:07 am »

Anyway, the new version will likely only causes minimal bugs.

Famous last words. :P
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Loud Whispers

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    • I APPLAUD YOU SIRRAH
Re: Terra Nova!
« Reply #19 on: January 11, 2012, 12:31:59 pm »

Anyway, the new version will likely only causes minimal bugs.

Famous last words. :P

Jinxed it.

Stargrasper

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Re: Terra Nova!
« Reply #20 on: January 11, 2012, 08:32:12 pm »

Anyway, the new version will likely only causes minimal bugs.

Famous last words. :P

Jinxed it.

I was referring to how the new version would affect this mod.  Assuming all the new version does is add new features, without significantly changing existing ones, we're set.  The new dramatically changed city code will murder us, but I can't think of anything other existing feature that is fundamentally altered.  But you're right...and I don't care because I'm not the one coding it.  At present time, I'm purely a consultant in this project. :P
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GreatWyrmGold

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Re: Terra Nova!
« Reply #21 on: January 12, 2012, 06:24:22 pm »

Wait, people are expecting me to do it? Alright...let's see, where's the TV Tropes bookmark...
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

MagmaMcFry

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Re: Terra Nova!
« Reply #22 on: January 12, 2012, 06:56:00 pm »

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