Ok, this will be a short post, because Spring caught me by surprise, and spring is time for a brief look over what we have so far.
Lets start from the deeps and go up. Right before the spring came, we were busying ourselves with hollowing out a magmaforge and stockpile area. Here's the plans:
Now we soon decided, while we were dumping stone from this work area, that it would also be a fine gemstore. so we added a little offshoot:
This is, of course, when spring at last came, so we stopped to look over the rest of the fort:Here are the wood-piles dug before the first excursion:
And here is the current living level:
And here are the many gates:The west and north gate, as well as the entrance:
The east gate, as well as the main bore.
Ok. Now for an update on the dorfed:PLANSThe next step is to get some bronze pumping.
That and glass. For the glass industry, I'll need to make an efficient clothworking industry, for bags. That's less critical as I was thinking to make it. it seems the magma pumpstack isn't needed right away
There are a few planned experiments:1) Does a cave-in destroy a raised bridge if it falls in any area that would be bridge if it were lowered?
2) Does a cave-in destroy a raised bridge if it falls on the raised section of the bridge?
3) Does a cave-in destroy an open hatch?
4) Do stairways carved from natural rock or soil survive falling or being fallen upon?
5) Does a artificial fortification support a floor above it? Does it "catch" a falling natural tile? What if it has a floor above it?
If you have some evidence regarding these, please speak. But I'll still probably find out for myself anyway.
ALSO: SPOILER WARNING:
Theres an odd thing... The magma sea seems too stop at around 30 on this map. Yet I can scroll as far down as 101. If anyone has thoughts on this anomaly, any theory would be appreciated. I genned this to have 1 level hell, 2 levels SMR, 1 level under the first cavern, 5 levels above, 15 levels air, because it often is far deeper than I set it. But this is strange.