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Author Topic: Masterpiece bins steal goods  (Read 475 times)

Rollory

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Masterpiece bins steal goods
« on: September 06, 2006, 05:37:00 pm »

Apparently, masterpiece items cannot be traded - cannot be brought to the depot.  Ok.  Makes sense.  However, when the carpenter makes a masterpiece bin, and the crafter promptly grabs it to put all his stuff in - suddenly you've got hundreds of coins' worth of goods that is completely inaccessible and completely useless, as there is no specific way to control bins.

I have seen a few mentions of better bin control, but in the meantime, it would be simpler perhaps to just allow masterpiece items to be brought to the depot, and cause their maker to become very upset if they are sold

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Toady One

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Re: Masterpiece bins steal goods
« Reply #1 on: September 07, 2006, 10:43:00 pm »

This is on to do.

In general, I still haven't decided on a masterpiece policy.  You do accumulate a lot of them, but dwarves shouldn't just trade all their best wealth away.  It seems counter to their nature.

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Aquillion

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Re: Masterpiece bins steal goods
« Reply #2 on: September 07, 2006, 11:29:00 pm »

Hmm.  Maybe there should be a special system just for trading/gifting masterpieces.  Maybe you can't just chuck artifacts at a merchant, but they could be given or received as gifts directly to civilization leaders, or traded as part of some larger agreement.  You'd have to get a diplomat from that civilization in specially for the trade, of course.

This could even be extended to cover artifacts under some situations...  you might make an artifact-for-artifact trade with the king of another civilization in order to seal a diplomatic agreement, for instance.

Old fantasy novels were always absurdly verbose in describing the gifts exchanged by kings, weren't they?  It would make sense if you could only use big piles of masterworks for that.

[ September 08, 2006: Message edited by: Aquillion ]

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Zaratustra

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Re: Masterpiece bins steal goods
« Reply #3 on: September 08, 2006, 12:08:00 am »

Once you get the higher-up nobles, maybe you start getting news from civilizations across the world such as princesses getting married or such, and have the option to send gifts accordingly.

Or maybe, send a diplomatic mission with gifts for the king of Wimbledonia or whatever.

bbb

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Re: Masterpiece bins steal goods
« Reply #4 on: September 08, 2006, 01:34:00 am »

any idea why my carpenter is holding his artifact cage in his left hand, and pick up a battleaxe in his right to go and chop up some trees?
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Frogman

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Re: Masterpiece bins steal goods
« Reply #5 on: September 08, 2006, 07:51:00 am »

quote:
Originally posted by bbb:
<STRONG>any idea why my carpenter is holding his artifact cage in his left hand, and pick up a battleaxe in his right to go and chop up some trees?</STRONG>

Well he couldn't chop trees with the cage, now could he?

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Toady One

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Re: Masterpiece bins steal goods
« Reply #6 on: September 10, 2006, 04:22:00 pm »

We had that whole adventure mode thing planned out about artifact trades and securing buyers for objects that the shops can't afford.  It might be natural to tie it all together with dwarf mode.  So you might trade an artifact to a collector, who could then trade it with your next dwarf fort and so on.
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