I want a pantheon/cult/religion system. With some sort of room that can be designated a temple that could be dedicated to all or a specific god. With sacrifices being able to be offered for the chance of the god to bestow a boon on the fort. Like spawning some sort of weapon for his faithful to use, or imparting some sort of secret knowledge. Maybe conferring a happiness bonus to all dwarves in the fort that follow properly respected deities.
Partially implemented in my mod. There are a few limitation with religion modding: 1, There is virtually no difference between blessings and other mundane reactions such as hide tanning. 2, It's impossible to impose religion restrictions. Players can and likely will build whatever temples they want. Thus in my current implementation, miracles are quite expensive, they dont directly do what the player aim to achieve and there's only one such religion. How do you think?
Limiting the months crops can be grown in. To encourage corp rotation and make it less easy to mass farm crops so fast. Maybe increase the grow time more.
I have also tackled this. Give yout thought:
Fixing the metal requirements for weapons and armor so larger pieces require more bars and fuel. Definitely agree with making forges require more labor.
I have achieved this via many means, see if it'd suffice:
+ An appropriate amount of bars are needed to make equipments
+ Mining is eternally dabble, greatly reduced the rate of mining and the rate of ore acquisition to about 25%
+ Steel require sedimentary ore AND igneous extrusive ores. Steel also require some bags to create flux, making it a blend from many industry
+ Cotton now require value 60 gems to purify. It takes forever to get a full set for every dwarves