Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Let's Play KotOR2 (with restored content mod)  (Read 4075 times)

klingon13524

  • Bay Watcher
  • The Mongols are cool!
    • View Profile
Re: Let's Play KotOR2 (with restored content mod)
« Reply #15 on: December 08, 2011, 03:37:40 pm »

what really bugs me in that part is that everyone says you need an enviromental suit to survive there... but you can just use a gas mask and wander around.


I should be doing a new update monday
And not only that, but
Spoiler (click to show/hide)
and THAT protects against what's supposed to go through the skin as well...
Logged
By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: Let's Play KotOR2 (with restored content mod)
« Reply #16 on: December 08, 2011, 06:03:20 pm »

I'll be doing part 2 now.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: Let's Play KotOR2 (with restored content mod)
« Reply #17 on: December 08, 2011, 06:36:03 pm »

[REDACTED]
« Last Edit: December 01, 2014, 04:33:57 pm by Deathsword »
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?
Pages: 1 [2]