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Author Topic: Item Blocked Error In Empty Rooms  (Read 422 times)

Stormcaller

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Item Blocked Error In Empty Rooms
« on: November 15, 2007, 10:02:00 pm »

Playing a bloodline game and just found out that the dozen or so rooms we need are about half what we actually need to fit everyone. So I decide to whip out my handy dandy temporary housing trick:

code:
XX=XX
X   X
XOO=X
X   X
XXXXX

X's denote designated walls, the O's are constructed walls, and the ='s are doors. Quick and easy 3x3 room converted into two 3x1 rooms, allowing you to house twice as many people in relative squalor, and then later, when you're done digging, deconstruct the walls, extra bed, and any furniture you stuffed in there, and everybody gets a 3x3 bedroom. Happy day.

So I go ahead and dig the rooms, then Building Construct Walls in them, as above, as well as beds and doors. A couple get done, but then I start getting slammed with messages- Item Blocked. Now, these are empty 3x3 rooms. No doors, no walls, no beds, just some orthocline rocks sitting around here and there which will get used as building material. There's nothing blocking anything. And yet, I'm getting a dozen or more of these messages on walls, beds, and doors.

There's no difference from rooms that are completed to rooms that aren't, and it isn't all parts that are coming up with this error. It's haphazardly distributed with no pattern to what's being suspended or canceled and what's not.

Latest version of the game, .33

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Nesoo

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Re: Item Blocked Error In Empty Rooms
« Reply #1 on: November 16, 2007, 04:14:00 pm »

quote:
Originally posted by Stormcaller:
<STRONG>just some orthocline rocks sitting around here and there which will get used as building material.</STRONG>

That would be my guess right there; rock being used for one construction blocking another.

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Stormcaller

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Re: Item Blocked Error In Empty Rooms
« Reply #2 on: November 16, 2007, 10:22:00 pm »

Unlikely, given that the nearest stone to the given section of wall was used in all cases, and sections of wall and/or doors were not overlapping rocks.
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