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Author Topic: Artificial Artifact Project  (Read 4591 times)

EveryZig

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Re: Artificial Artifact Project
« Reply #30 on: October 26, 2011, 11:31:33 pm »

I vote you go for a adamantine Serrated Disk, the deadliest melee weapon of all (last I heard, adventurers can still use those, right?)

I have tried a more minor version of this in some of my forts, but not with serious modding or anything. I would just take a masterpiece bed or something and see how many different gems I could encrust onto it.
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Girlinhat

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Re: Artificial Artifact Project
« Reply #31 on: October 26, 2011, 11:44:00 pm »

Dunno about melee, but disks make some dangerous throwing weapons!

acetech09

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Re: Artificial Artifact Project
« Reply #32 on: October 26, 2011, 11:59:19 pm »

Have your craftsdwarf pump out crafts till you get a fluffy wambler figurine - then encrust it with clear diamonds, milk opals, and hanging rings of spider silk.
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Girlinhat

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Re: Artificial Artifact Project
« Reply #33 on: October 27, 2011, 12:32:06 am »

Nah, if I got a fluffy wambler figure it'd simply HAVE to be adorned with bronze.

Muttonhawk

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Re: Artificial Artifact Project
« Reply #34 on: October 27, 2011, 12:32:45 am »

Dunno about melee, but disks make some dangerous throwing weapons!

I had to draw this:
Spoiler (click to show/hide)
Edit: In retrospect this is a little immature, I'm sorry. Continue the thread, I guess.
« Last Edit: October 27, 2011, 12:44:35 am by Muttonhawk »
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Girlinhat

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Re: Artificial Artifact Project
« Reply #35 on: October 27, 2011, 12:51:14 am »

Immaturity is expected here.

But it seems that my project has hit a halt, as I can't seem to make custom decoration reactions respect skill levels.  I could make base-level encrusted weapons, but that's not fun at all!  It appears that full masterwork steel sword with ruby bands isn't possible...

Wannazzaki

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Re: Artificial Artifact Project
« Reply #36 on: October 27, 2011, 12:55:18 am »

Proceed to mod in "Anvil Hammers".

Which are anvils on sticks. Then bling it out. Possibly even mod in decoration to add weight?
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Girlinhat

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Re: Artificial Artifact Project
« Reply #37 on: October 27, 2011, 01:02:21 am »

Cannot mod decorations to do anything, they are only text appended to the description and affect item value and social aspects (dwarves will pay more for menacing spikes, elves will not buy wood, etc).

Can mod an anvil hammer that takes one or two anvils.  If I could figure the weight of an anvil, it could even be made to weigh similar.

drilltooth

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Re: Artificial Artifact Project
« Reply #38 on: October 27, 2011, 04:22:37 am »

heh, I'm picturing something out of homestuck.. I think john had two-anvils-on-a-stick in his strife deck at some point..
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Wannazzaki

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Re: Artificial Artifact Project
« Reply #39 on: October 27, 2011, 04:26:49 am »

heh, I'm picturing something out of homestuck.. I think john had two-anvils-on-a-stick in his strife deck at some point..

It was two steam irons called the Wrinklefucker.

Spoiler (click to show/hide)
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Blue_Dwarf

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Re: Artificial Artifact Project
« Reply #40 on: November 29, 2011, 11:31:55 am »

I decided to do a similar, though less ambitious project  :)

Playing vanilla, I took 10 axes and shields (masterful steel), and started decorating them with everything I could produce. That turned out to be simple studding with as many metals and alloys I could make. In vanilla they can't be encrusted with gems.

"Simple" is probably an understatement of the century, because the whole thing was a nightmare  ::) The game allows studding steel with 23 different bars, and I only managed to get 21 for every shield and axe (everything except lead and adamantium).

It took me 10 years to finish  :o

Here's the most expensive axe and shield I ended up with:


31540☼


28390☼

Other items had more interesting decorations, though of lower quality. Tooloils is my fortress, and the dwarf depicted on the axe is probably a caravan guard that killed one of the ambushers. My dwarves are still waiting for me to stop messing with their weapons.

If anyone has managed to get the modded reactions to work, I'll be loking forward to seeing the results. This stuff is fun as hell :)
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Doughnut189

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Re: Artificial Artifact Project
« Reply #41 on: November 29, 2011, 05:47:51 pm »

I think you should recreate my favourite artifact:

This is a bismuth mace. All craftsdwarfship is of the highest quality. It menaces with spikes of bismuth.
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Broseph Stalin

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Re: Artificial Artifact Project
« Reply #42 on: November 29, 2011, 08:09:27 pm »

I always take my nobles masterwork beds and use locked doors and private workshops to load them with as much crap as dwarvenly possible. Still the only possible place to take this is to recreate planepacked. Create a sacred object that details the entire history of the world.

Sallen

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Re: Artificial Artifact Project
« Reply #43 on: November 30, 2011, 07:52:33 am »

You need to make a sock. The most absurdly over-embellished sock ever dreamt by dwarfkind. Don't forget to lace it with water!

Frelus

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Re: Artificial Artifact Project
« Reply #44 on: November 30, 2011, 09:30:16 am »

Do me a favor and make it menacing with spikes of magma.
If that doesnt work, make hanging rings of plump helmet (For the dwarfes to eat without the need to carry a backpack)
If you dont want that, at least make something like menaces with spikes of obsidian please, so at least there is something made from magma in there.
greetz
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