Help me save my world!
Well ok, not so much save as recreate.
The Temperamental Islands I love, but I seem to of made two tiny mistakes when making her.
The mineral scarity is set to the max (opps!) and there is no magma layer or circus layer. I want to put them in but everytime I do even with the same seed it comes out just wrong.
Like too many hills, weird mutilated shapes, ect ect.
Though while I'm at it I wanted to cut down on aquifers, but that is secondary at this point.
SO... what I specifically need help with is getting an island that at least vaugely similar to this type of biome distribution and density. Often the world gen will make it all mangled and stuffs whenever I try to make this work... for example hills galore everywhere or making way too much green choking disgusting stranded pieces of desert which messes with the way I want the island to look.
The reason I like this kind of Island is... well the aesthetics of wastes and deserts dominating places appeals to me. It kind of reminds me of Morrowind slightly (only much greener).
Anyway, here is the ascii image of my island (the dwarf symbol in the gray desert near the west coast has 3 sites there).
This is a biome map of it,
Though temperatures seem to be extremely uniform it only warms up while going south. So I think the key in how it was formed may of been because of the rainfall, I see a massive rain shadow on the east coast!
And then here is the map of cities!
As you can see most civ development is in two regions, and both are separated by the, and I kid you not with the random name gen, "The Troublesome Spine". Indeed, when I need to get around it for a Titan killing, it was a long journey.
Anyway, below this last paragraph is my world gen specs, If I want to get something similar to this again but add the circus layer and maybe turn up the scaricty, might it be possible to get an asthetically pleasing map again? Or did I just get lucky? I wasn't really sure what I was doing when I made it, it took me hours to get this when I made it. Anything I should change? I suspect I might try to create a massive rain shadow again but am not sure how. I suspect if there is a way to force land shape with a mod or some sort it *might* just work out perfectly how I want it, but that is probably too hopeful.
Created in DF v0.31.25.
[WORLD_GEN]
[TITLE:DESERT WASTE ISLAND]
[CUSTOM_NAME:The Tempermental Islands]
[SEED:ommitted]
[HISTORY_SEED:3537751745]
[NAME_SEED:708895977]
[CREATURE_SEED:2595969241]
[DIM:65:65]
[EMBARK_POINTS:10000]
[END_YEAR:1050]
[BEAST_END_YEAR:100:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:1:400:800:800]
[RAINFALL:0:100:101:101]
[TEMPERATURE:25:75:101:101]
[DRAINAGE:0:100:101:101]
[VOLCANISM:0:0:0:0]
[SAVAGERY:40:100:101:101]
[ELEVATION_FREQUENCY:3:2:0:1:0:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:3:1:1:1:1:1]
[VOLCANISM_FREQUENCY:4:1:1:1:1:1]
[MINERAL_SCARCITY:100000]
[MEGABEAST_CAP:4]
[SEMIMEGABEAST_CAP:9]
[TITAN_NUMBER:3]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:22]
[NIGHT_CREATURE_NUMBER:22]
[GOOD_SQ_COUNTS:1:16:0]
[EVIL_SQ_COUNTS:1:16:1]
[PEAK_NUMBER_MIN:1]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:4]
[VOLCANO_MIN:0]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:500:1:1]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:5:5]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:50]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:0]
[HAVE_BOTTOM_LAYER_2:0]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:4]
[NON_MOUNTAIN_CAVE_MIN:6]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:12]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:264]
[PLAYABLE_CIVILIZATION_REQUIRED:0]
[ELEVATION_RANGES:136:272:136]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:2]
[VOLCANISM_RANGES:0:0:0]
edit: eerr might of found something to work on for a base line to mess with on the wiki, though any advice would help
http://df.magmawiki.com/index.php/DF2010:Worldgen_examples#Desert_World