Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4]

Author Topic: H1Z1, a zombie MMO  (Read 13362 times)

Zangi

  • Bay Watcher
    • View Profile
Re: H1Z1, a zombie MMO
« Reply #45 on: January 16, 2015, 04:14:24 pm »

They probably don't need that refund monies after they saw how much they were bringing in with airdrops.
Logged
All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

Neonivek

  • Bay Watcher
    • View Profile
Re: H1Z1, a zombie MMO
« Reply #46 on: January 16, 2015, 04:19:41 pm »

The drop is just one HUGE trying to have your cake and eat it too.

Sony wants to make money off of pay2win but doesn't want to piss anyone off...

Hmmmm... What if people could steal this? That way it is a risk reward PERFECT!... buuut

The problem is that realistically this pleases no one. People could steal real money off of you essentially, and in a game where resources are so scarce it completely shatters game balance.

I think Sony is having a serious communication error.
Logged

Kaitol

  • Bay Watcher
  • Heya, Red.
    • View Profile
Re: H1Z1, a zombie MMO
« Reply #47 on: January 16, 2015, 04:42:05 pm »

The entire reason for Casino's to exist is to throw away your money for probably nothing, maybe something. It's basically playing the slots, except instead of RNG, you have hordes of evil thieves salivating behind that tree over there. If you don't want to take the risk, go stalk someone who does, kill them and steal it.

Hell, the risk ups the tension and possibly makes the payoff MORE rewarding, and since you're playing the game to be entertained and interested, it might make some peoples experience more enjoyable, for those risk junkies out there. And since it's optional, you can just not do it. I'm not saying I support the feature necessarily, but I can definitely see how it might be worth trying.
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: H1Z1, a zombie MMO
« Reply #48 on: January 16, 2015, 05:32:35 pm »

No you are right Kaitol the idea has merit

It is just that I don't think it appeals to their intended audiences.
Logged

guessingo

  • Bay Watcher
    • View Profile
Re: H1Z1, a zombie MMO
« Reply #49 on: January 16, 2015, 10:35:32 pm »

People paying for pre releases are suckers. Wait until its done and reviews.

This will clearly be pay to win. The line about property and own your own buildings is code word for pay for buildings.

People need to learn to show restraint and stop being suckers and dropping cash on alpha crap.
Logged

MasterFancyPants

  • Bay Watcher
  • I LOVE TACOS!
    • View Profile
Re: H1Z1, a zombie MMO
« Reply #50 on: January 17, 2015, 12:09:36 am »

As someone who has played Betaside 2 since launch. Please don't buy this from SOE, development will stop once they milk it near dry, we'll be lucky to see half the promised features be implemented. Also, my AllAccess pass doesn't get me access to the demo, gg SOE.
Logged
Quote from: Frumple
Flailing people to death with empty socks, though, that takes a lot of effort. Less so if the sock's made out of something interesting, but generally quite difficult.

Salmeuk

  • Bay Watcher
    • View Profile
Re: H1Z1, a zombie MMO
« Reply #51 on: January 17, 2015, 10:18:00 am »

Not that I'm defending the awful broken promises or even the game itself, I just wanted to share a glimmer of light that I experienced last night.

I play this game with 2 other dedicated friends, and we finally managed to get a car up and running. I had to trek a battery across Pleasant Valley, the largest city in the game and akin to chernogorsk or something in dayz. That in itself was an adventure - however, once the car was up and running and we set out on an adventure I was having the most fun I've had since dayz (that dayz-brand of paranoia and exultation when you survive an attack). You need to drive fairly carefully, and the sustenance demands on your character require regular stops for berries or water. Not to mention a full tank of gas only lasts about ten minutes at most - we were forced to consdier how we were going to find more fuel.

This is where it gets good - there's a recipe for biofuel made from animal fat. It doesn't make any real-life sense and it's a rather gamey way of letting players craft fuel, but by golly was it fun having a purpose for the deer hunting expeditions we took. Pull off to the side of the road, and hide the car. Hike into the forest and kill some deer with the bow (an amazingly easy weapon to craft but also one of the most fun). After getting enough kills, we would set up a campfire to boil water, cook venison, and craft biofuel for the next leg of the journey. The way zombies work in this game is noise-related, kind of like cataclysm:dda, so when you make a lot of noise with a bunch of people zombies end up shambling out of the forest. Only a few are runners, and one zombie is not any sort of challenge, but that quickly changes when three or four are charging at you. This would lead to a need to keep one person on watch at all times, and we played sort of a base-defense minigame within the game.

Our friend, later on, almost killed both of us when he felled a tree unannounced and it nearly crushed us against the ground.

Another time, we attracted the attention of a particularly angry bear and managed to kill it from the back of our pickup (one of the three passengers can sit in the back and shoot out). Bears are fucking scary I tell you - and they are so well camouflaged in the bush-covered mountain landscapes you can suffer some serious damaged if you fail to keep an eye out.

Finally, this whole adventure came to an end when we passed a small group of other players, who riddled the car with bullets and killed all three of us in a massive explosion.

I have my criticisms, and there's no doubt in my mind that the future of this game is murky at best, but if you have some close friends nothing beats roadtripping. The game looks like dayz, plays a little like dayz, but is really something else. Death is quick and regular, but so is picking up the pieces. The map is a perfect balance against dayz's endless walking - it would take maybe an hour or less to go from one edge to the other.

I have my reservations, but I'm also excited to go find another car and maybe a gun or two so we don't get slaughtered next time. The game shows some promise in one regard: letting players interact with systems in order to create larger systems. We understood we needed biofuel, and that the fuel came from deers and wolves. This forced us to create a regular camp and expedition elsewhere, which games us another game system to master. It's sort of tough to get across and I have a feeling a counter-circlejerk point might be less appreciated here, but I was having genuine fun despite all the bullshit.

As a singelplayer game, just don't purchase it. Have some friends? not bad.
« Last Edit: January 17, 2015, 10:22:40 am by Salmeuk »
Logged

Kaje

  • Bay Watcher
    • View Profile
Re: H1Z1, a zombie MMO
« Reply #52 on: January 17, 2015, 10:55:32 am »

I took the refund, unfortunately it only popped the cash back in my Steam wallet but there are a few other EA games on the way that I trust more than this.

I'll play it when it's F2P, I won't pay for it again.
Logged

Imofexios

  • Bay Watcher
    • View Profile
Re: H1Z1, a zombie MMO
« Reply #53 on: February 05, 2015, 04:02:55 am »

I'm guessing none Bay12's play this game?
Servers getting character wipes today so fresh start to all :)
Logged
Pages: 1 2 3 [4]