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Author Topic: More Fortresses & Multiplayer  (Read 1412 times)

Draco18s

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Re: More Fortresses & Multiplayer
« Reply #15 on: November 04, 2011, 01:10:39 pm »

But i made requirements for it to be possible.

Do...do you mean this?

But what about multiplayer?
Maybe the player could download a seperate client for the server, and then other players could connect to the server via TCP/IP and the pereson who downloaded the server could start or stop the server at will...

Because dude, you just described every client-server application ever built, but addressed none of the issues specific to dwarf fortress...
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jaxler

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Re: More Fortresses & Multiplayer
« Reply #16 on: November 04, 2011, 03:26:07 pm »

But i made requirements for it to be possible.

Do...do you mean this?

But what about multiplayer?
Maybe the player could download a seperate client for the server, and then other players could connect to the server via TCP/IP and the pereson who downloaded the server could start or stop the server at will...

Because dude, you just described every client-server application ever built, but addressed none of the issues specific to dwarf fortress...

how about multiplayer after we fix the GOD DAMN LAG AAAAAAAAAARRRRRRRRRRRRRRRRRGGGGGGGGG
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I've decided to say "fuck it" and will just implode my fort.

“Ok, Neo ChosenUrist, before you is two levers. Pull the Kimberlite lever -- you wakeup in a random bed and have whatever thoughts you want to think. You pull the Bauxite lever -- you stay in the caverns and I show you how deep the adamantine hole goes.” - psalms

peskyninja

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Re: More Fortresses & Multiplayer
« Reply #17 on: November 04, 2011, 04:14:44 pm »

I remember of a question on DF talk that was about multiplayer, a quote would help a lot.
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Burn the land and boil the sea. You can't take the sky from me

Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.
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