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Author Topic: Dwarves go missing if unconcious Edit: Now with a few new things  (Read 1576 times)

astaldaran

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Re: Dwarves go missing if unconcious Edit: Now with a few new things
« Reply #30 on: November 04, 2011, 09:49:39 pm »

On topic...

just posted;
"I'm having miners carve little twisty tunnels out of sight and then using my debug button to chop them into pieces, and then having people find the bodies, or get haunted by the unhappy ghosts (which confirms death), or being witnessed as they die. I split the unit screen into 4 categories (citizens, pets/livestock, others, dead/missing). I suppose there's more to do there, but it is a start. Next up the sheriff will have to get involved."


This made me think..what about adventurer mode?  It seems like we should see this stuff in adventurer mode too. I can't say I've played adventure mode (I plan to..just haven't dived in yet..plan to with this release) but it seems to me this could make great quests...plus if he is already writing sheriff code etc..maybe some of it at least could apply to both adventure mode and fortress mode.

I know someone is going to say it is planned for the justice system revamp--but it is interesting that Toady hasn't mentioned it for adventure (unless I'm not remembering something from a recent DF talk) ..maybe he is putting some of it in there as a surprise for us? I doubt it..but I can hope.

So all in all--we have been discussing fortress mode--what are some of the possibilities, ramifications, and scenarios in adventure mode?
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