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Author Topic: Vomit trap  (Read 3667 times)

Girlinhat

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Re: Vomit trap
« Reply #15 on: October 08, 2011, 09:02:45 pm »

Water only evaporates in murky pool tiles, anywhere else, even an artificial moat beside the pool, is safe.

Sphalerite

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Re: Vomit trap
« Reply #16 on: October 08, 2011, 09:17:18 pm »

Pumps don't transport contaminants such as vomit.  Pumps transport water and leave the contamination behind.

And contamination doesn't fall. even if carried by water.  The water will fall and leave the contamination floating in mid-air.  It's weird how it works.  The only way to transport contaminants to a destination is with horizontally flowing water, or as carried on objects or creatures.
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Grumbledwarfskin

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Re: Vomit trap
« Reply #17 on: October 08, 2011, 11:01:36 pm »

Huh. I could have sworn I'd seen blood spread down my stairway and spill into the caverns due to a pressurized well that partially flooded my previous fort.

I suppose it's possible the miners spread the blood to the caverns when they breached them and started the leak, and maybe the blood on the stairs washed off some haulers that got wet...
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Girlinhat

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Re: Vomit trap
« Reply #18 on: October 08, 2011, 11:04:57 pm »

If it flooded up the well, then it probably washed the well-drippings with it.  Otherwise yes, dwarves are dirty filthy critters, and the average inspection will reveal them totally covered in blood, dirt, mud, and vomit.  This is why they don't wear clothes - there's no room to fit them on!

Theifofdreams

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Re: Vomit trap
« Reply #19 on: October 09, 2011, 01:40:00 am »

I did not know that pumps leave contaminants behind, or that such things float mysteriously.
... This fact begs to be abused and/or weaponised. Somehow. But I clearly lack the info to do the !!Science!! correctly.
Anyway: Seems like the best bet is to have the vomit channeled to the target area after being stored in a cistern. Not sure how you'd go about recycling, and you'd need alot of water to generate enough pressure.

So 2/7 pool with a water source to keep the flow (hope you've got an aquifer!), a channel with floor tile draining that into a large cistern and that with a floodgate that allows it to be channeled into a specific area. And then from there into either: the place you set up as the recycling area, or the heart of the magma sea. Because this is dwarf fortress, and if you don't involve magma somehow, you're doing it wrong.

peskyninja

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Re: Vomit trap
« Reply #20 on: October 09, 2011, 04:49:18 am »

It's funny how all of my 10+ year forts have a completely naked population.(and covered in centaurus,beastmen,snakefolk,goblins and dwarf blood)
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Kofthefens

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Re: Vomit trap
« Reply #21 on: October 09, 2011, 01:02:32 pm »

Stinky vomit! Praise the miners! I have successfully dropped vomit and water down from on high. Interestingly,the blood and vomit seems to get pushed in front of the water as opposed to mixing with it.
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Ace_Warbringer

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Re: Vomit trap
« Reply #22 on: October 09, 2011, 05:01:25 pm »

I'm going to have to rig a well up for this. Somehow pressurize the water to come out of the well and clean the surronding area. automated by pressure plates and have a drain next to it. Going to have to have some ≈≈science≈≈. Or flood my fort. Whichever comes first.
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Though maybe that's the issue. The concept is just too simple for the dwarven mind to grasp!

Reudh

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Re: Vomit trap
« Reply #23 on: October 30, 2011, 06:43:32 am »

Perhaps the reason that blood and vomit don't mix very well with water is that they're high in oil? It explains why dwarves can burn for so long.

Curtisjack10

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Re: Vomit trap
« Reply #24 on: October 30, 2011, 09:35:41 am »

Scare the goblins away with floating puke.
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Lord Dullard

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Re: Vomit trap
« Reply #25 on: October 30, 2011, 11:27:38 am »

Considering the sort of nomenclature that goblins seem to prefer, I suspect floating piles of vomit might actually make them want to come to your fortress more. Which could be good bait, I suppose...
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