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Vote Twice for Power Level and Setting! :D

Steampunk/Magitech
- 28 (45.9%)
Modern (DC/Marvel main line style)
- 0 (0%)
Modern (Sentai Style)
- 2 (3.3%)
1920's (Two-Fisted Tales!)
- 6 (9.8%)
Low (PL6-8)
- 6 (9.8%)
Med (PL 10-12)
- 12 (19.7%)
High (PL 14-16)
- 7 (11.5%)

Total Members Voted: 34


Pages: 1 ... 7 8 [9]

Author Topic: STEAMPUNK M&M 2E GAME (OOC thread)  (Read 10129 times)

cerapa

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Re: STEAMPUNK M&M 2E GAME (OOC thread)
« Reply #120 on: October 18, 2011, 12:56:47 pm »

Cant see the sheet, Kolliup.

Anyway, I hope I arent gonna change my sheet any more, unless some good ideas come to me. Decided to make my strike:
Strike 10[20PP] + Aura[+3MOD] + Fades[-1MOD] + Distracting[-1MOD] + Extended Range 2[2PP] + Triggered(suprise attack at melee range)[1PP] = [23PP]
I hope this is okay. This would mean I could have an instant hit in a radius of 3 meters, but it would make my dodge bonus dissapear and cut power off my array. It would also affect allies as well.
Basically a last ditch thing against a horde of enemies with no allies around. The trigger is there cause I dont have my dodge bonus in that case anyway, plus its funny and I had a point left over.

I also changed my forms, because the ranks requirement was ignored in ultimate power, and even in the example in the original. Took a 2 hit to defense so I could afford it though, which doesnt go well with the distracting strike.


EDIT: Haha, had a silly idea to do with random left-over points. 1 point wonders. Basically throw as many flaws on a single low cost ability as you can. Quickness for example. Make it one type, noticeable and side-effect(dun lose the roll). This would get you rank 4 quickness with only a single point.
« Last Edit: October 18, 2011, 01:22:02 pm by cerapa »
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Re: STEAMPUNK M&M 2E GAME (OOC thread)
« Reply #121 on: October 22, 2011, 06:47:29 pm »

So is this still gonna happen?
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Hubris Incalculable

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Re: STEAMPUNK M&M 2E GAME (OOC thread)
« Reply #122 on: October 27, 2011, 04:54:58 pm »

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