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Author Topic: Sky Hobo: Master of Disguise  (Read 9374 times)

Time Blossom

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Re: Sky Hobo: Man of Three Faces
« Reply #60 on: October 21, 2011, 06:16:22 am »

Fortunately, SKY HOBO has a merry band of feline theatrical personages to fill in auxiliary roles. Which I recommend, really, before we end up reaching Alternate Identity Singularity.

(That's what the AI stands for, right? I'm pretty sure that's what the AI stands for.)
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Armok

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Re: Sky Hobo: Man of Three Faces
« Reply #61 on: October 21, 2011, 06:21:41 am »

Good idea.

> Train a CONSPIRACY OF ACTORS to help you mainain your personas.

> Get a Stray Cat persona.
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So says Armok, God of blood.
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Time Blossom

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Re: Sky Hobo: Man of Three Faces
« Reply #62 on: October 21, 2011, 07:39:52 am »

SKY HOBO cancels Revolution: Licking himself.
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QuakeIV

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Re: Sky Hobo: Man of Three Faces
« Reply #63 on: October 21, 2011, 11:14:44 am »

Figure out how the city is held in the sky.

We need to know what to blow up.
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Urist Imiknorris

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Re: Sky Hobo: Man of Three Faces
« Reply #64 on: October 21, 2011, 11:24:12 am »

Read up on magic. If we have to blow up magic, we'll have to start learning how early.
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YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
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Kadzar

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Re: Sky Hobo: Master of Disguise
« Reply #65 on: October 21, 2011, 03:46:57 pm »

For sanity's sake, I think I'll limit Sky Hobo to at most six "character slots" that he can freely switch between and that will be retained permanently. If you want to add a new persona after all the slots are filled, you need to either kill a character off or put them on a long bus trip (since it's an airborne city, it would actually have to be a long airship voyage). It doesn't matter what it is exactly, it just has to be something that ensures that no one will try to find out what happened to the character.

In addition to permanent characters, Sky Hobo can use his extraordinary disguise ability to inhabit any number of temporary characters. Temporary characters can last as long as Sky Hobo is portraying them, but as soon as he switches to a different character, they disappear forever. If a temporary character gains fame, he must be "killed off" like a character being taken off a roster before Sky Hobo can switch to another character. Alternatively, you can promote a temporary character to a permanent character if you "kill off" one of the permanent characters.

As for the performers, while they cannot inhabit one of Sky Hobo's personas themselves, they can play a side character to a persona, such as a sidekick, relative, lover, or nemesis. These side characters must always have some sort of relationship with at least one of Sky Hobo's permanent personas and will be listed in their character sheet.
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Armok

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Re: Sky Hobo: Master of Disguise
« Reply #66 on: October 21, 2011, 04:37:35 pm »

well we can safely kill of the guard. Stuff the clothes full of easily splattered meat food and throw them of one airship so they hit one MUCH lower down.
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Geen

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Re: Sky Hobo: Master of Disguise
« Reply #67 on: October 21, 2011, 04:51:12 pm »

Buy lots of explosives. "To protect from hobos."
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Urist Imiknorris

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Re: Sky Hobo: Master of Disguise
« Reply #68 on: October 21, 2011, 04:58:52 pm »

We have lots of explosives.

Dump the guard. Find/kill someone who looks kind of like him, put the guard's uniform on him and give him a one-way trip to ground level courtesy of gravity.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Kadzar

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Re: Sky Hobo: Master of Disguise
« Reply #69 on: October 21, 2011, 05:18:10 pm »

Okay. Then who do you want to replace him with? Taking out Johann, you'll have three slots.

1. Sky Hobo
2. Johann (empty slot)
3. Arnold Smith
4. Javier Velez
5. (empty slot)
6. (empty slot)
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What if the earth is just a knick in one of the infinite swords of the mighty fractal bear?
Glory to Arstotzka!

Armok

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Re: Sky Hobo: Master of Disguise
« Reply #70 on: October 22, 2011, 11:48:42 am »

Journalist, Zeppelin maintenance, Zeppelin designer/sky architect.
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QuakeIV

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Re: Sky Hobo: Master of Disguise
« Reply #71 on: October 22, 2011, 06:36:40 pm »

Karl Ausbruch, explosives manufacturer.

His workshop is conveniently located as close to the source of power holding the city up as possible.
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GENERATION 9: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I wish my grass was emo, then it would cut itself.
Quote from: Jesus
Quote from: The Big Fat Carp
Jesus, you broke the site!
Sorry, Bro.
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