(edited us just enough to get slightly better creations so we can better get on with getting close to G2 and be somewhere I know better than the first game, but not too ridiculously. This is what the Abandoned Vale part is.)
The Icy Tunnels were not as interesting as I thought, journal. But give me some time to remember, and I'll tell you what else I found since I'd forgotten to update you...
First, I went back to the Abandoned Vale, to look at that obelisk i saw when arriving here originally. Upon touching it, it reacted with the tiny bits of canister goo I had left on my hand, and acted like several at once, which unfortunately made Tovaz the fifth, Clawburg, and Clar vanish. it gave me an idea on how to improve them though, so I created Tovaz VI, Aoyrc, Clawburg, and two others I have yet to name, for i was out of names then.
Also accidentally stumbled upon a rogue fyora next to the water while trying to get the formation set up, thus the "you are too high level' message, since this is the second area.
On the way back over to Pentil, i decided to test out the new Cryoas and Plated Clawbugs on the Takers in Thorny Woods, and like they should be for being rebellious fighters, they are no longer a problem.
The Dry Wastes north of Bandit woods were home to only three things: Plated Clawbugs, dust, and a canister! A Canister of Searing Orbs! Clawburg was nearly killed while trying to clear out the remaining clawbugs, but I'd call it proving himself worthy of having been named first, because the other one barely tried to defend him. it helped attack, not much else.
After that difficult task in the Dry Wastes only getting us a single canister and no new info, we walked back to Pentil and rested up, to prepare for the next part of our trek into the northern areas of this Barred Island named Sucia.
(need a Cryoa's name, and a Plated Clawbug's name)