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Author Topic: Lack of mineral variety in embark site?  (Read 1412 times)

Owly

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Lack of mineral variety in embark site?
« on: October 16, 2011, 12:00:44 pm »

In my embark site, the only minerals I can find are claystone, tetrahedrite, and native platinum. Is this normal? I read on the wiki that platinum shouldn't be found in claystone...
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lordnincompoop

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Re: Lack of mineral variety in embark site?
« Reply #1 on: October 16, 2011, 12:03:53 pm »

In my embark site, the only minerals I can find are claystone, tetrahedrite, and native platinum. Is this normal? I read on the wiki that platinum shouldn't be found in claystone...

Have you tried using DFHack's Prospector, or perhaps digging deeper?

Mineral variety varies (hurr hurr) considerably between embarks, and geologically uninteresting regions aren't uncommon. One area can be barren whilst another can be overflowing with iron and gold. If you find yours lacking, consider reembarking in another area or regenerating the world with a higher mineral density.
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DS

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Re: Lack of mineral variety in embark site?
« Reply #2 on: October 16, 2011, 01:01:38 pm »

On the plus side, if your weaponsmith has a mood and decides to make a blunt weapon, he'll have plenty of heavy metals to choose from.
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BeforeLifer

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Re: Lack of mineral variety in embark site?
« Reply #3 on: October 16, 2011, 01:57:20 pm »

I once got an embark with almost EVERY TYPE OF MINERAL Preety much the only ones I dident have were ones with native in there name lol.
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Mitchewawa

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Re: Lack of mineral variety in embark site?
« Reply #4 on: October 16, 2011, 03:55:38 pm »

These days I refuse to embark on anything without iron and flux. My first prosperous fort only had copper and silver; and boy was it boring.
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Mdort Goblinsmiter

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Re: Lack of mineral variety in embark site?
« Reply #5 on: October 16, 2011, 04:50:12 pm »

I've had two forts in a row like that, except my common metal was tin. :( I had to order a huge mining project to find one vein of copper ore to make bronze.
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DrKillPatient

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Re: Lack of mineral variety in embark site?
« Reply #6 on: October 16, 2011, 07:11:53 pm »

Iron's actually quite rare in DF compared to real life, isn't it? I wonder if there's a way to make it appear in more areas.
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JDF117

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Re: Lack of mineral variety in embark site?
« Reply #7 on: October 16, 2011, 07:20:26 pm »

Iron's actually quite rare in DF compared to real life, isn't it? I wonder if there's a way to make it appear in more areas.

 The raws for, say, limonite are

Code: [Select]
[hide]Raws
[INORGANIC:LIMONITE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:limonite][DISPLAY_COLOR:6:7:1][TILE:156]
[ENVIRONMENT:SEDIMENTARY:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:IRON:100]
[SOLID_DENSITY:3796]
[MATERIAL_VALUE:8]
[IS_STONE]

If you made [METAL_ORE:IRON:100] a higher number, you would get more bars per smelt. Changing [ENVIRONMENT:SEDIMENTARY:VEIN:100] to [ENVIRONMENT:
ALL_STONE:VEIN:100] might help. I'm pretty noobish with the modding tho.
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Vehudur

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Re: Lack of mineral variety in embark site?
« Reply #8 on: October 16, 2011, 08:51:03 pm »

Iron's actually quite rare in DF compared to real life, isn't it? I wonder if there's a way to make it appear in more areas.

 The raws for, say, limonite are

Code: [Select]
[hide]Raws
[INORGANIC:LIMONITE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:limonite][DISPLAY_COLOR:6:7:1][TILE:156]
[ENVIRONMENT:SEDIMENTARY:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:IRON:100]
[SOLID_DENSITY:3796]
[MATERIAL_VALUE:8]
[IS_STONE]

If you made [METAL_ORE:IRON:100] a higher number, you would get more bars per smelt. Changing [ENVIRONMENT:SEDIMENTARY:VEIN:100] to [ENVIRONMENT:
ALL_STONE:VEIN:100] might help. I'm pretty noobish with the modding tho.

(These are taken from MY raws so yours may be different.

If you make, for example, this:

Code: [Select]
[INORGANIC:HEMATITE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:hematite][DISPLAY_COLOR:4:7:0][TILE:5]
[ENVIRONMENT:SEDIMENTARY:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:IRON:100]
[SOLID_DENSITY:5100]
[MATERIAL_VALUE:8]
[IS_STONE]
[MELTING_POINT:12736]

Into this:

Code: [Select]
[INORGANIC:HEMATITE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:hematite][DISPLAY_COLOR:4:7:0][TILE:5]
[ENVIRONMENT:SEDIMENTARY:VEIN:300]
[ENVIRONMENT:SEDIMENTARY:CLUSTER:100]
[ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:200]
[ITEM_SYMBOL:'*']
[METAL_ORE:IRON:100]
[SOLID_DENSITY:5100]
[MATERIAL_VALUE:8]
[IS_STONE]
[MELTING_POINT:12736]

Iron will be much more common.
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Kweri

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Re: Lack of mineral variety in embark site?
« Reply #9 on: October 17, 2011, 01:38:24 am »

Iron's actually quite rare in DF compared to real life, isn't it? I wonder if there's a way to make it appear in more areas.

 The raws for, say, limonite are

Code: [Select]
[hide]Raws
[INORGANIC:LIMONITE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:limonite][DISPLAY_COLOR:6:7:1][TILE:156]
[ENVIRONMENT:SEDIMENTARY:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:IRON:100]
[SOLID_DENSITY:3796]
[MATERIAL_VALUE:8]
[IS_STONE]

If you made [METAL_ORE:IRON:100] a higher number, you would get more bars per smelt. Changing [ENVIRONMENT:SEDIMENTARY:VEIN:100] to [ENVIRONMENT:
ALL_STONE:VEIN:100] might help. I'm pretty noobish with the modding tho.
The METAL_ORE number is a percentage chance. I don't know that changing it above 100 actually does anything. http://df.magmawiki.com/index.php/DF2010:Inorganic_material_definition_token
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