Almost a month old thread, but I'd rather bump this with some opinions on the game instead of starting a meaningless new thread.
I've enjoyed this game immensely. It had been a while since I had my questy, slashy, slightly mindless RPG fill, and this did not disappoint. Not saying that those are the only qualities it had, nor are they necessarily bad qualities in this case, but they were definitely there. The quests quickly pile up as you progress and there is no real "thinking" to do, the quest circles appear automatically on your local map. You simply run to them and do what you have to do, and then turn in the quest. There are a few longer quest lines that lead to cool looking loot and little story branches, but none of those seem difficult either. In fact, the entire game seems very.. easy. Too easy? That or the Might ability tree is overpowered.
I played pure might on hard mode for the entire game. It was a little challenging at first, figuring out how to time my attacks in combat with specific weapons. But as the game progressed it just got easier and easier. Could be due to crafted armor being VERY powerful. Once I maxed blacksmithing, the armor that I crafted was always better than anything I could find elsewhere.
The storyline isn't my favorite part of this game. In my opinion it's just not that interesting. However, the artwork is AMAZING and most of the scenery in the game is incredibly beautiful. Perhaps that made up for the lacking storyline. The voice acting is decent, if you're paying attention to what NPCs are saying then you will notice that they also lack in variety. But that's no big deal.
The enemies you face are a bit limited in variety as well. They all require unique strategies to take down, but once you've mastered them it'll just get a bit tedious. Button mashing won't really work until you've entered "too strong" mode. Unfortunately that time will come if you're playing a warrior, and that is when the game tends to get dull. Oh, I have to go kill this giant monster? I'll just use my (spoiler) and click the left mouse button until it dies.
Combat animations for your hero are particularly awesome. Whether it be might, finesse, or sorcery, you ARE going to look like a badass in battle. The same cannot be said for enemy combat animations. For some reason, all humanoids in the game appear to only use basic maneuvers. Swing a sword, stab a knife, float around casting basic spells, etc.
This is a fairly large game. Looking at the world map it may not appear to be that full of content, but if you're like me you'll be exploring every corner of every region to get as much fun out of the game as possible. I think I've put about 20 or more hours into the game so far and I'm just now working on the end game regions. I recommend this to anybody who likes to occasionally indulge in a slightly "mindless" romp through a beautiful RPG. Having an active imagination is a great plus, this game gives you plenty of room to inject your own dialogue and storyline while you're crossing the vast landscape. A lot of the NPCs can be murdered as well, and if you feel like it, you can slaughter an entire town. Of course they do have the "resurrect special NPC" bullshit programmed in, but it's not too noticeable. You won't be doing much town slaughtering anyway unless you're particularly imaginative.
Okay, so I've listed a lot of negative things. But don't let that turn you away from this gem if you're actually reading any of this blather. There are honestly too many great things to list here. Check the game out for yourself if you ever have the spare cash, you (probably) won't regret it.